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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Crimson Longinus" data-source="post: 8248757" data-attributes="member: 7025508"><p>I fully agree that the classes should have in-setting meaning. I literally have no interest in using a class based system if this is not the case. For my new game I went trough all the classes and subclasses, chose which I wanted to include, and tried to come up an in-setting context for them. So now I have an origin story for the Spell-Thieves of Shimbal (arcane tricksters), cultures which worship animal spirits from which totem barbarians and certain druids can hail from, origins for differnt martial arts schools etc. D&D classes come with weirdly specific packages of stuff and reskinning those is awkward and kludgy. If I want more freeform character creation that is not tied to strong archetypes, then I just use some other system that is not literally build upon such archetypes. And on general I don't care for having mechanics for just mechanic's sake. A mechanic must represent something, and the same thing must be represented consistently.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8248757, member: 7025508"] I fully agree that the classes should have in-setting meaning. I literally have no interest in using a class based system if this is not the case. For my new game I went trough all the classes and subclasses, chose which I wanted to include, and tried to come up an in-setting context for them. So now I have an origin story for the Spell-Thieves of Shimbal (arcane tricksters), cultures which worship animal spirits from which totem barbarians and certain druids can hail from, origins for differnt martial arts schools etc. D&D classes come with weirdly specific packages of stuff and reskinning those is awkward and kludgy. If I want more freeform character creation that is not tied to strong archetypes, then I just use some other system that is not literally build upon such archetypes. And on general I don't care for having mechanics for just mechanic's sake. A mechanic must represent something, and the same thing must be represented consistently. [/QUOTE]
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Character Classes should Mean Something in the Setting
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