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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8248987" data-attributes="member: 6796468"><p>Oh, yeah. No.</p><p></p><p>I just mean for the setting itself. If Sorcerers are going to exist in the setting they should be a part of it. Maybe not a -core- part of it. But, like... characters should know what you mean when you say "Sorcerer" in-character in the same way they know what you mean when you say "Necromancer".</p><p></p><p>Same thing with Ranger, Artificer, Monk, Paladin, Cleric, Druid... all of them should have some kind of connection to the world as concepts, not just "Exist".</p><p></p><p>If I create a creature called the Boohally Walladay, and create a bunch of stats for it, but leave out how it connects to the world or the ecology or even what it looks like... I haven't actually made something really -useful- to the story. It's useful to the person who decides to cast Summon Monster at 8th level to bring a Boohally Walladay into a combat... but without texture it's just a floating bundle of numbers trundling around the battlefield using tentacle attacks and swallowing gnomes whole.</p><p></p><p></p><p>Sorcerers in FR are just one example.</p><p></p><p>I've also specifically mentioned Rangers and Artificers. And expressed how I put Artificers into the Ashen Lands as a form of mage-cop. Not every Artificer is a mage-cop from Falconhurst, of course, and a player could make an Alfheimer Half-Orc Artificer with the Sailor Background who has never even heard of the Alchemist's Guild.</p><p></p><p>But if he tells people he's an Artificer they're liable to make assumptions about his occupation. False ones, but there you go.</p><p></p><p>I also made Druids antagonistic villains and Rangers into the Martial Arm of the Druidic Sects of the Ashen Lands. Woodsman-Soldiers who hunt down trespassers... Doesn't mean every Druid in the setting is Evil or every Ranger is tied to the Circle of Annihilation...</p><p></p><p>But, y'know... Assumptions being what they are!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8248987, member: 6796468"] Oh, yeah. No. I just mean for the setting itself. If Sorcerers are going to exist in the setting they should be a part of it. Maybe not a -core- part of it. But, like... characters should know what you mean when you say "Sorcerer" in-character in the same way they know what you mean when you say "Necromancer". Same thing with Ranger, Artificer, Monk, Paladin, Cleric, Druid... all of them should have some kind of connection to the world as concepts, not just "Exist". If I create a creature called the Boohally Walladay, and create a bunch of stats for it, but leave out how it connects to the world or the ecology or even what it looks like... I haven't actually made something really -useful- to the story. It's useful to the person who decides to cast Summon Monster at 8th level to bring a Boohally Walladay into a combat... but without texture it's just a floating bundle of numbers trundling around the battlefield using tentacle attacks and swallowing gnomes whole. Sorcerers in FR are just one example. I've also specifically mentioned Rangers and Artificers. And expressed how I put Artificers into the Ashen Lands as a form of mage-cop. Not every Artificer is a mage-cop from Falconhurst, of course, and a player could make an Alfheimer Half-Orc Artificer with the Sailor Background who has never even heard of the Alchemist's Guild. But if he tells people he's an Artificer they're liable to make assumptions about his occupation. False ones, but there you go. I also made Druids antagonistic villains and Rangers into the Martial Arm of the Druidic Sects of the Ashen Lands. Woodsman-Soldiers who hunt down trespassers... Doesn't mean every Druid in the setting is Evil or every Ranger is tied to the Circle of Annihilation... But, y'know... Assumptions being what they are! [/QUOTE]
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