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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Minigiant" data-source="post: 8249079" data-attributes="member: 63508"><p>I think Classes could be made to mean something in the setting. </p><p></p><p>However since D&D is not a game based around a single setting or a family of setting that match similiar ideas in world building, it shouldn't be forced of default. You would have to do that from the start of class design.</p><p></p><p>However I do support creation of a setting where the premise thickly pushed to have all the classes and subclasses mean something. </p><p>Imagine the World of Fives, where every member of a class is the fifth class training option in XGTE</p><p></p><ul> <li data-xf-list-type="ul">All Barbarians have been struck by lighting and lived.</li> <li data-xf-list-type="ul">All bards studied at one of the great colleges</li> <li data-xf-list-type="ul">All clerics are former church bureaucrats</li> <li data-xf-list-type="ul">All druid see spirits and sought out other druids to understand it.</li> <li data-xf-list-type="ul">All Fighters grew up fighting</li> <li data-xf-list-type="ul">All monks have a special power inside that they can feel.</li> <li data-xf-list-type="ul">All paladins are out to purge evil</li> <li data-xf-list-type="ul">All rangers were taught by another ranger</li> <li data-xf-list-type="ul">All rogues were part of a gang</li> <li data-xf-list-type="ul">All sorcerers were taught by someone who saw their power</li> <li data-xf-list-type="ul">All warlocks made they pacts in a dream</li> <li data-xf-list-type="ul">All wizards learned from found spellbooks</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 8249079, member: 63508"] I think Classes could be made to mean something in the setting. However since D&D is not a game based around a single setting or a family of setting that match similiar ideas in world building, it shouldn't be forced of default. You would have to do that from the start of class design. However I do support creation of a setting where the premise thickly pushed to have all the classes and subclasses mean something. Imagine the World of Fives, where every member of a class is the fifth class training option in XGTE [LIST] [*]All Barbarians have been struck by lighting and lived. [*]All bards studied at one of the great colleges [*]All clerics are former church bureaucrats [*]All druid see spirits and sought out other druids to understand it. [*]All Fighters grew up fighting [*]All monks have a special power inside that they can feel. [*]All paladins are out to purge evil [*]All rangers were taught by another ranger [*]All rogues were part of a gang [*]All sorcerers were taught by someone who saw their power [*]All warlocks made they pacts in a dream [*]All wizards learned from found spellbooks [/LIST] [/QUOTE]
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Character Classes should Mean Something in the Setting
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