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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Minigiant" data-source="post: 8249138" data-attributes="member: 63508"><p>I would be okay with a new Essential line of D&D where all the classes are boiled down to thematic and world-tied archetype to a new setting and have their class feature focused more on this world</p><p></p><p>No generic fighter and rogue. You get Noble Knight, Mineguard, and Swordmaster or Guild Thief, Street Rat, and Shadow Assassin. Heavily themed classes to a generic world.</p><p></p><p>D&D classes have always been a bit too generic to really tie into the world and tangle itself up good. But if you build them from scratch like how some kits, prestige classes and paragon paths functioned, it could work.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8249138, member: 63508"] I would be okay with a new Essential line of D&D where all the classes are boiled down to thematic and world-tied archetype to a new setting and have their class feature focused more on this world No generic fighter and rogue. You get Noble Knight, Mineguard, and Swordmaster or Guild Thief, Street Rat, and Shadow Assassin. Heavily themed classes to a generic world. D&D classes have always been a bit too generic to really tie into the world and tangle itself up good. But if you build them from scratch like how some kits, prestige classes and paragon paths functioned, it could work. [/QUOTE]
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General Tabletop Discussion
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Character Classes should Mean Something in the Setting
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