Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="squibbles" data-source="post: 8249190" data-attributes="member: 6937590"><p>So, if you started with fighter, specialist, magic user + setting thematic classes, I think the class-subclass mechanics could do a lot of work there. </p><p></p><p>They got the fighter and monk, for example, exactly backwards. The fighter is super generic and becomes more generic still by having all of its power in the base class (extra attack) and, thus, no room in the subclass for character defining features. The monk is on the other hand is thematically dense in its base class, but gets its level 11 power spike as a subclass feature--rendering many subclasses relatively weak (as the forum loves discussing) and layering a lot extra theme into an already deep one.</p><p></p><p>So give the generic fighter chassis a subclass at 11, and give those Knight, Mineguard, and Swordmaster subclasses seriously consequential features at that level.</p><p></p><p>For the narrower classes, the paladin is the exemplar. Its base class is complete by itself, and the subclasses only add character around the edges. The monk and the ranger would be way better that way.</p><p></p><p></p><p>Well first, thanks <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /></p><p></p><p>And second, I'm not claiming that the fighter cannot have setting ties--absolutely it can. I'm claiming that none are implied by its base class features. Maybe some sidebar text saying "in XYZ world, fighters are found in _______ knightly order, and _______ mercenary company, and ________ national defense force, and _______ secret paramilitary society, etc., etc." is all you're after?</p><p></p><p>I think there's room for that to be a different set of _______'s for every different XYZ world.</p><p></p><p>For way of the elements monks, on the other hand, I think the flavor is specific enough that the designers ought to commit to an explanation of what their deal is and build some reasonable support structure... I absolutely DO NOT WANT an effing firebender to be kicking Strahd's tookus without some guard rails to help me stagger through the cognitive dissonance.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8249190, member: 6937590"] So, if you started with fighter, specialist, magic user + setting thematic classes, I think the class-subclass mechanics could do a lot of work there. They got the fighter and monk, for example, exactly backwards. The fighter is super generic and becomes more generic still by having all of its power in the base class (extra attack) and, thus, no room in the subclass for character defining features. The monk is on the other hand is thematically dense in its base class, but gets its level 11 power spike as a subclass feature--rendering many subclasses relatively weak (as the forum loves discussing) and layering a lot extra theme into an already deep one. So give the generic fighter chassis a subclass at 11, and give those Knight, Mineguard, and Swordmaster subclasses seriously consequential features at that level. For the narrower classes, the paladin is the exemplar. Its base class is complete by itself, and the subclasses only add character around the edges. The monk and the ranger would be way better that way. Well first, thanks 😄 And second, I'm not claiming that the fighter cannot have setting ties--absolutely it can. I'm claiming that none are implied by its base class features. Maybe some sidebar text saying "in XYZ world, fighters are found in _______ knightly order, and _______ mercenary company, and ________ national defense force, and _______ secret paramilitary society, etc., etc." is all you're after? I think there's room for that to be a different set of _______'s for every different XYZ world. For way of the elements monks, on the other hand, I think the flavor is specific enough that the designers ought to commit to an explanation of what their deal is and build some reasonable support structure... I absolutely DO NOT WANT an effing firebender to be kicking Strahd's tookus without some guard rails to help me stagger through the cognitive dissonance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
Top