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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="BookTenTiger" data-source="post: 8249517" data-attributes="member: 6685541"><p>I think this is an interesting facet of D&D I haven't really thought of before.</p><p></p><p>In my own homebrew campaigns, I tend to have a very light sketch of the world before the characters are made, then I add to and change the world based on choices the players made.</p><p></p><p>In my current game, different aspects of character creation have had more or less of an impact on the setting.</p><p></p><p>For the Goliath Gladiator Barbarian, their identity as a Goliath and a Gladiator build much more of their identity in the world than their class. There are only a few Goliaths in the area, so them being a Goliath is very significant. And they are always wanting to do Pit Fighting during downtime, so I've added fighting competitions to various parts of the setting.</p><p></p><p>For the Aasimar Hermit Cleric, their background and class definitely impact the setting. Their hermitage is an important location, and they are frequently called upon for their services.</p><p></p><p>For the Tiefling Acolyte Warlock of the Divine, they are recognized much more by their background as an Acolyte than their identity as a Warlock. They are basically treated like a Cleric.</p><p></p><p>For the Gnome Sage Artificer, their subclass of Alchemist has a big impact on the setting and their role within it. Being an Alchemist means something, because there are others who study and master alchemy.</p><p></p><p>And for the Kenku Haunted One Rogue, their identity is almost entirely wrapped up in being a Kenku, who are a persecuted and mistrusted people in this setting. Very few NPCs would think of the character as a "rogue" at all.</p><p></p><p>So overall, what I see in my homebrew campaign is that some characters' classes "mean something" to the setting, but for others it's their lineage, background, or even subclass that has a greater impact.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8249517, member: 6685541"] I think this is an interesting facet of D&D I haven't really thought of before. In my own homebrew campaigns, I tend to have a very light sketch of the world before the characters are made, then I add to and change the world based on choices the players made. In my current game, different aspects of character creation have had more or less of an impact on the setting. For the Goliath Gladiator Barbarian, their identity as a Goliath and a Gladiator build much more of their identity in the world than their class. There are only a few Goliaths in the area, so them being a Goliath is very significant. And they are always wanting to do Pit Fighting during downtime, so I've added fighting competitions to various parts of the setting. For the Aasimar Hermit Cleric, their background and class definitely impact the setting. Their hermitage is an important location, and they are frequently called upon for their services. For the Tiefling Acolyte Warlock of the Divine, they are recognized much more by their background as an Acolyte than their identity as a Warlock. They are basically treated like a Cleric. For the Gnome Sage Artificer, their subclass of Alchemist has a big impact on the setting and their role within it. Being an Alchemist means something, because there are others who study and master alchemy. And for the Kenku Haunted One Rogue, their identity is almost entirely wrapped up in being a Kenku, who are a persecuted and mistrusted people in this setting. Very few NPCs would think of the character as a "rogue" at all. So overall, what I see in my homebrew campaign is that some characters' classes "mean something" to the setting, but for others it's their lineage, background, or even subclass that has a greater impact. [/QUOTE]
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