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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="jmartkdr2" data-source="post: 8249591" data-attributes="member: 7017304"><p>I remember reading a suggestion somewhere that some spells should just have a paragraph labeled: <em>when cast as a ritual</em> with effects specific to that spell. No general ritual rules beyond the tag. Tome warlocks and people with the feat might only be able to cast the ritual version, but that's specific to those cases.</p><p></p><p>The advantage of this version is that you can change whatever makes sense for that specific spell. Maybe it doesn't require a spell slot, maybe it still does. Maybe multiple casters can pool slots. Maybe it can be upcast, maybe even past 9th level, maybe not at all. The casting time probably changes. The duration, power, number of targets, etc., can all change as makes sense. Some spells might <em>only</em> be rituals. Making it spell specific really opens things up.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8249591, member: 7017304"] I remember reading a suggestion somewhere that some spells should just have a paragraph labeled: [I]when cast as a ritual[/I] with effects specific to that spell. No general ritual rules beyond the tag. Tome warlocks and people with the feat might only be able to cast the ritual version, but that's specific to those cases. The advantage of this version is that you can change whatever makes sense for that specific spell. Maybe it doesn't require a spell slot, maybe it still does. Maybe multiple casters can pool slots. Maybe it can be upcast, maybe even past 9th level, maybe not at all. The casting time probably changes. The duration, power, number of targets, etc., can all change as makes sense. Some spells might [I]only[/I] be rituals. Making it spell specific really opens things up. [/QUOTE]
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Character Classes should Mean Something in the Setting
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