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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8250165" data-attributes="member: 6796468"><p>I'd like to point out, Minigiant: It's not about -names- exactly, or nomenclature. It's about identity and impact on culture and narrative.</p><p></p><p>Wizards matter in the narrative. Not just as a specific name, but a specific identity. The "Old Wizard in the Tower" or the "Teacher of Apprentices" is always clearly a Wizard character. The class fantasy is there, whether the character is called Wizard or not. Because having a spellbook and high intelligence are core details of being a Wizard.</p><p></p><p>Same thing with Fighter. Fighter as a word doesn't need to specifically refer to someone who gets Combat Maneuvers, Action Surges, and 4 attacks in a round. A Knight can represent a fighter. So can a General. Or a folk hero. Or a wandering swordsman. All of these concepts fit into the identity of "Fighter". In fact as an umbrella term, a -ton- of class identity is written into every world for them.</p><p></p><p>But Sorcerer has a very -specific- story to tell. One of magical lineage. And that story is almost never a part of a setting's narrative.</p><p></p><p>Similarly, Druids are often a bit lacking in representative fiction for a setting. Artificers. Rangers. Barbarians usually have at least one or two "Savage Tribes" which has it's own problems, obviously, but carries their fiction...</p><p></p><p>The general thrust is that the class identity should be a part of the world. That there should be exemplars of "This is what it means to be a Sorcerer" and a cultural identity to be carried with that. Whether a character holds themself to that or sets themself apart from it is a different question, but can help cement identity through negative inference. "I'm not like other sorcerers"</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8250165, member: 6796468"] I'd like to point out, Minigiant: It's not about -names- exactly, or nomenclature. It's about identity and impact on culture and narrative. Wizards matter in the narrative. Not just as a specific name, but a specific identity. The "Old Wizard in the Tower" or the "Teacher of Apprentices" is always clearly a Wizard character. The class fantasy is there, whether the character is called Wizard or not. Because having a spellbook and high intelligence are core details of being a Wizard. Same thing with Fighter. Fighter as a word doesn't need to specifically refer to someone who gets Combat Maneuvers, Action Surges, and 4 attacks in a round. A Knight can represent a fighter. So can a General. Or a folk hero. Or a wandering swordsman. All of these concepts fit into the identity of "Fighter". In fact as an umbrella term, a -ton- of class identity is written into every world for them. But Sorcerer has a very -specific- story to tell. One of magical lineage. And that story is almost never a part of a setting's narrative. Similarly, Druids are often a bit lacking in representative fiction for a setting. Artificers. Rangers. Barbarians usually have at least one or two "Savage Tribes" which has it's own problems, obviously, but carries their fiction... The general thrust is that the class identity should be a part of the world. That there should be exemplars of "This is what it means to be a Sorcerer" and a cultural identity to be carried with that. Whether a character holds themself to that or sets themself apart from it is a different question, but can help cement identity through negative inference. "I'm not like other sorcerers" [/QUOTE]
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