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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8250907" data-attributes="member: 6796468"><p>Every one of those "Unique Flower" (I must be clear I do not mean this in a derogatory way, I recognized about half an hour later it might come across that way) Sorcerers requires just -so- much supposition, though. About the setting.</p><p></p><p>Aberrant Mind: There must be some aberrant entity which grabs people's minds for some purpose (Unknowable or otherwise). What is -it- within the setting? Is it known to monster hunters? Warlocks? Wizards delving into ancient lore?</p><p></p><p>Primal Storm: Has to actually -exist- to strike someone. Not every setting goes ham with the "Standard D&D Cosmology". The Ashen Lands certainly don't. Assuming a Primal Storm exists: What are it's effects on the world? How do Sailors and Port Towns deal with Primal Storms?</p><p></p><p>Divine Soul: Requires gods to pick out people as a separate idea beyond "Paladin" or "Cleric" to grant them abilities. Do the deities do this? Have they done this in the past?</p><p></p><p>These are all aspects of sorcery have to be a part of the setting to some degree or another to "Work". Every variant, every option, every interpretation of the Sorcerer Class requires -some- level of "The setting has this function to it" that you can then hang your sorcerer on, providing them with the class fantasy as an aspect of the narrative, rather than a Loose End. And hey, if you want your setting's understanding of Sorcerers to be based on the different potential sources of Sorcery rather than a central narrative of power, that works just fine, too.</p><p></p><p>It just means working all those other options into the narrative. (I took the easy way)</p><p></p><p>"I have power" is a fine statement. But the question "Where does it come from?" should have an answer in the narrative, in the setting.</p><p></p><p>And you're right about 3e not explicitly stating that Sorcerer Magic came from Dragons. It was just heavily hinted at by multiple sources... including Dragons, which in 3e and 3.5e cast spells as Sorcerers, not Wizards.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8250907, member: 6796468"] Every one of those "Unique Flower" (I must be clear I do not mean this in a derogatory way, I recognized about half an hour later it might come across that way) Sorcerers requires just -so- much supposition, though. About the setting. Aberrant Mind: There must be some aberrant entity which grabs people's minds for some purpose (Unknowable or otherwise). What is -it- within the setting? Is it known to monster hunters? Warlocks? Wizards delving into ancient lore? Primal Storm: Has to actually -exist- to strike someone. Not every setting goes ham with the "Standard D&D Cosmology". The Ashen Lands certainly don't. Assuming a Primal Storm exists: What are it's effects on the world? How do Sailors and Port Towns deal with Primal Storms? Divine Soul: Requires gods to pick out people as a separate idea beyond "Paladin" or "Cleric" to grant them abilities. Do the deities do this? Have they done this in the past? These are all aspects of sorcery have to be a part of the setting to some degree or another to "Work". Every variant, every option, every interpretation of the Sorcerer Class requires -some- level of "The setting has this function to it" that you can then hang your sorcerer on, providing them with the class fantasy as an aspect of the narrative, rather than a Loose End. And hey, if you want your setting's understanding of Sorcerers to be based on the different potential sources of Sorcery rather than a central narrative of power, that works just fine, too. It just means working all those other options into the narrative. (I took the easy way) "I have power" is a fine statement. But the question "Where does it come from?" should have an answer in the narrative, in the setting. And you're right about 3e not explicitly stating that Sorcerer Magic came from Dragons. It was just heavily hinted at by multiple sources... including Dragons, which in 3e and 3.5e cast spells as Sorcerers, not Wizards. [/QUOTE]
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