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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8250951" data-attributes="member: 6796468"><p>[USER=87792]@Neonchameleon[/USER] </p><p></p><p>Whichever of the 6 suggestions is the one for your character: It still has to exist in the narrative. The Far Realm and Astral Realm, for example, don't exist in the Ashen Lands. And Mind Flayers and Aboleths don't exist in any setting that isn't official WotC because they're protected and copyrighted entities Hasbro doesn't want to share. Also not in Athas for a variety of reasons... Huh. MOST of the reasons on that list wouldn't work for Dark Sun!</p><p></p><p>It doesn't matter that there are 6 options or 100 options if none of them are in the setting as something for your character to be tied to.</p><p></p><p>The Great Rain was a big multiple-months-long magical event in a big magical setting as part of a much larger magical event in "The Second Sundering". It's not "Just getting hit by lightning in a random bad storm" it's "Big magic lighting empowers mortal as an unintended consequence 'cause God Daddy got tired of the kids fighting and reset the world, again." Primal Storm is the same sort of concept applied to other settings that have stuff like it without the God Daddy and Sundering.</p><p></p><p>Which explains why someone struck by lightning in -that- storm gets magic powers while most people just get Dead.</p><p></p><p>The Gods can do what they want in any setting. But if it's something they've -never- done before this one level 1 Divine Soul Sorcerer in the entire history of the world: What in the heck is going on -there-? Also: Not every setting has interventionist deities. Or deities at all. Midnight kind of does, but if that god intervenes it won't be good for you! (In Midnight the Evil God turned the imprisoning magic of the other gods against them and essentially put the whole planet in the prison they made for him so none of the other gods can interact with it anymore)</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8250951, member: 6796468"] [USER=87792]@Neonchameleon[/USER] Whichever of the 6 suggestions is the one for your character: It still has to exist in the narrative. The Far Realm and Astral Realm, for example, don't exist in the Ashen Lands. And Mind Flayers and Aboleths don't exist in any setting that isn't official WotC because they're protected and copyrighted entities Hasbro doesn't want to share. Also not in Athas for a variety of reasons... Huh. MOST of the reasons on that list wouldn't work for Dark Sun! It doesn't matter that there are 6 options or 100 options if none of them are in the setting as something for your character to be tied to. The Great Rain was a big multiple-months-long magical event in a big magical setting as part of a much larger magical event in "The Second Sundering". It's not "Just getting hit by lightning in a random bad storm" it's "Big magic lighting empowers mortal as an unintended consequence 'cause God Daddy got tired of the kids fighting and reset the world, again." Primal Storm is the same sort of concept applied to other settings that have stuff like it without the God Daddy and Sundering. Which explains why someone struck by lightning in -that- storm gets magic powers while most people just get Dead. The Gods can do what they want in any setting. But if it's something they've -never- done before this one level 1 Divine Soul Sorcerer in the entire history of the world: What in the heck is going on -there-? Also: Not every setting has interventionist deities. Or deities at all. Midnight kind of does, but if that god intervenes it won't be good for you! (In Midnight the Evil God turned the imprisoning magic of the other gods against them and essentially put the whole planet in the prison they made for him so none of the other gods can interact with it anymore) [/QUOTE]
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