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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Fanaelialae" data-source="post: 8251293" data-attributes="member: 53980"><p>Fair enough. I wasn't accusing you of trying to shoehorn characters. Rather, one of the points I was trying to make is that you can reap all the benefits of these types of organizations without associating them with a class (or even requiring that class be anything more than a metagame concept). Moreover, that there are potential advantages to avoiding such associations, namely, broadening accessibility to those organizations.</p><p></p><p>Obviously, certain groups are going to attract more people with particular skill sets and interests than others. The Arcane Society is likely to have a lot more mage types than barbarian types. I wouldn't describe it to my players as a group for arcane magic using classes however. I'd simply describe the goals and interests of the society. The players can certainly make the basic inference that this is a group that a sorcerer or wizard would likely want to join, but I feel like this approach leaves it more open to non-arcane-magic-users who have interests that align with those of the organization.</p><p></p><p>It seems like we're mostly in agreement, I think. It seems to me as though we're just coming at the same thing from different perspectives. You say you want to ground the classes in the setting. I would instead say that I want to ground the characters in the setting. In part because the concept of a class doesn't really exist in my settings. It's mostly the same, with my only objection being basing it on class (which I admit is my own preference).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8251293, member: 53980"] Fair enough. I wasn't accusing you of trying to shoehorn characters. Rather, one of the points I was trying to make is that you can reap all the benefits of these types of organizations without associating them with a class (or even requiring that class be anything more than a metagame concept). Moreover, that there are potential advantages to avoiding such associations, namely, broadening accessibility to those organizations. Obviously, certain groups are going to attract more people with particular skill sets and interests than others. The Arcane Society is likely to have a lot more mage types than barbarian types. I wouldn't describe it to my players as a group for arcane magic using classes however. I'd simply describe the goals and interests of the society. The players can certainly make the basic inference that this is a group that a sorcerer or wizard would likely want to join, but I feel like this approach leaves it more open to non-arcane-magic-users who have interests that align with those of the organization. It seems like we're mostly in agreement, I think. It seems to me as though we're just coming at the same thing from different perspectives. You say you want to ground the classes in the setting. I would instead say that I want to ground the characters in the setting. In part because the concept of a class doesn't really exist in my settings. It's mostly the same, with my only objection being basing it on class (which I admit is my own preference). [/QUOTE]
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Character Classes should Mean Something in the Setting
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