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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Ruin Explorer" data-source="post: 8251514" data-attributes="member: 18"><p>I think that in reality this kind of thing - i.e. re-skinning a class to represent something it isn't, particularly another class, is both rare enough in practice, that it doesn't really matter,<em> and</em> more importantly would happen <em>regardless</em> of whether the classes were worked into the world, because to do what you're describing means you're already ignoring the lore associated with the class.</p><p></p><p>A point was made earlier that one player might be totally into a their Druid (or w/e) as part of the world, and another player might be a Fighter but be all about the character who he isn't particularly classically "Fighter-ish", and I think there's a bit more truth to that, rather than the notion you have here. But that doesn't really mean that you can't have classes that are part of the world.</p><p></p><p>I mean, having read Worlds Without Number recently, I'm increasingly leaning towards the idea that you could mix more specific diegetic and more generic non-diegetic classes, so long as you relatively cleanly delineated them, and WWN also shows you could freely re-skin the diegetic classes, them existing diegetically as part of the world is absolutely no bar to that.</p><p></p><p>It's notable that D&D basically already has a diegetic/non-diegetic split, and it's basically "who has magic powers and who doesn't". If you don't have magic powers, you're non-diegetic. If you do, you're diegetic. This is generally reflected in settings, which often spend some time situating magic-power-havers in the world, particularly full casters, but relatively little on martials. 4E was the real exception as just about all the classes were equally diegetic/non-diegetic. 5E feels largely like a return to the older approach, slightly confused by the fact that more "martials" have actual magic powers. I think 5E is slightly holding back the remaining martial classes by keeping them non-diegetic yet also non-generic.</p><p></p><p>One additional point I'd make would be that if it wasn't for Vancian casting, the specific scenario you outline would likely never come to pass. D&D's lack of a developed alternative (Warlock being the closest we have right now - spellpoints being underdeveloped as an option) to Vancian casting is the source of a lot of the woes it has, class-wise, frankly.</p><p></p><p></p><p>I don't find it confusing, personally, but I do think the game would be better off making a clearer decision. None of the arguments to the contrary seem particularly convincing. To whit:</p><p></p><p>"It's why D&D is so popular" - This is an argument as hollow as a maraca. There's almost nothing it's not applied to. We've seen it wildly applied to different aspects of D&D over and over, particularly in the last few weeks. It's basically a kind of logical fallacy, because there's never any particularly strong argumentation to support it, just an assertion that obviously it is the case.</p><p></p><p>"We need to be able to re-skin classes!" - This is possible regardless of whether the classes are diegetic or not. But I would argue that having a default position of making them diegetic would be helpful to a lot of players and also helpful with some worldbuilding.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8251514, member: 18"] I think that in reality this kind of thing - i.e. re-skinning a class to represent something it isn't, particularly another class, is both rare enough in practice, that it doesn't really matter,[I] and[/I] more importantly would happen [I]regardless[/I] of whether the classes were worked into the world, because to do what you're describing means you're already ignoring the lore associated with the class. A point was made earlier that one player might be totally into a their Druid (or w/e) as part of the world, and another player might be a Fighter but be all about the character who he isn't particularly classically "Fighter-ish", and I think there's a bit more truth to that, rather than the notion you have here. But that doesn't really mean that you can't have classes that are part of the world. I mean, having read Worlds Without Number recently, I'm increasingly leaning towards the idea that you could mix more specific diegetic and more generic non-diegetic classes, so long as you relatively cleanly delineated them, and WWN also shows you could freely re-skin the diegetic classes, them existing diegetically as part of the world is absolutely no bar to that. It's notable that D&D basically already has a diegetic/non-diegetic split, and it's basically "who has magic powers and who doesn't". If you don't have magic powers, you're non-diegetic. If you do, you're diegetic. This is generally reflected in settings, which often spend some time situating magic-power-havers in the world, particularly full casters, but relatively little on martials. 4E was the real exception as just about all the classes were equally diegetic/non-diegetic. 5E feels largely like a return to the older approach, slightly confused by the fact that more "martials" have actual magic powers. I think 5E is slightly holding back the remaining martial classes by keeping them non-diegetic yet also non-generic. One additional point I'd make would be that if it wasn't for Vancian casting, the specific scenario you outline would likely never come to pass. D&D's lack of a developed alternative (Warlock being the closest we have right now - spellpoints being underdeveloped as an option) to Vancian casting is the source of a lot of the woes it has, class-wise, frankly. I don't find it confusing, personally, but I do think the game would be better off making a clearer decision. None of the arguments to the contrary seem particularly convincing. To whit: "It's why D&D is so popular" - This is an argument as hollow as a maraca. There's almost nothing it's not applied to. We've seen it wildly applied to different aspects of D&D over and over, particularly in the last few weeks. It's basically a kind of logical fallacy, because there's never any particularly strong argumentation to support it, just an assertion that obviously it is the case. "We need to be able to re-skin classes!" - This is possible regardless of whether the classes are diegetic or not. But I would argue that having a default position of making them diegetic would be helpful to a lot of players and also helpful with some worldbuilding. [/QUOTE]
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