Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Necrozius" data-source="post: 8251648" data-attributes="member: 7027128"><p>What I liked about the game Dungeon World was that it explicitly stated to the players and the DM that the available classes are unique in the world, like super heroes. For example, you are the "Cleric". There are other religious practitioners in your setting who may call themselves clerics, but they are not the 'Cleric' with the same powers as you. There may be other magic users too, but none of them are the "Wizard". And so on.</p><p></p><p>It's an interesting take that frees up world building significantly if you want that kind of campaign in which the PCs are super special and important in some way.</p><p></p><p>Otherwise, yeah, I'd prefer to create a campaign setting where there are some things grounded and accepted. Player and DM agree that Warlocks are the only spellcasters in this specific world (for whatever reasons, thematically or mechanically) and that their Prime Ability Score is Intelligence or Charisma, depending on their patron or personality or whatever. The PC might have a new pact from an as-yet-unknown source (which makes them special and unique) but generally "Warlocks" in that setting (who may not even be CALLED warlocks) typically make pacts with the Serpent Queen or the God of the Unconquered Sun.</p></blockquote><p></p>
[QUOTE="Necrozius, post: 8251648, member: 7027128"] What I liked about the game Dungeon World was that it explicitly stated to the players and the DM that the available classes are unique in the world, like super heroes. For example, you are the "Cleric". There are other religious practitioners in your setting who may call themselves clerics, but they are not the 'Cleric' with the same powers as you. There may be other magic users too, but none of them are the "Wizard". And so on. It's an interesting take that frees up world building significantly if you want that kind of campaign in which the PCs are super special and important in some way. Otherwise, yeah, I'd prefer to create a campaign setting where there are some things grounded and accepted. Player and DM agree that Warlocks are the only spellcasters in this specific world (for whatever reasons, thematically or mechanically) and that their Prime Ability Score is Intelligence or Charisma, depending on their patron or personality or whatever. The PC might have a new pact from an as-yet-unknown source (which makes them special and unique) but generally "Warlocks" in that setting (who may not even be CALLED warlocks) typically make pacts with the Serpent Queen or the God of the Unconquered Sun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
Top