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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="jmartkdr2" data-source="post: 8251660" data-attributes="member: 7017304"><p>If I'm understanding OP correctly, this is looking at the issue they're concerned with backwards: the problem isn't "how do I fit <em>my</em> sorcerer/rogue/warlock into the setting?" The issue is "why aren't there sorcerers already in the setting?" Which is getting lost, I think, because OP just refers to "the setting," which isn't really a thing in DnD. </p><p></p><p>But it's not a crazy standard to apply to a built world: if pc's can play sorcerers in this game, there should already be sorcery in the world, and the world should account for that. (or you should deliberately choose to not include it and make any pc sorcerer the first sorcerer.)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8251660, member: 7017304"] If I'm understanding OP correctly, this is looking at the issue they're concerned with backwards: the problem isn't "how do I fit [I]my[/I] sorcerer/rogue/warlock into the setting?" The issue is "why aren't there sorcerers already in the setting?" Which is getting lost, I think, because OP just refers to "the setting," which isn't really a thing in DnD. But it's not a crazy standard to apply to a built world: if pc's can play sorcerers in this game, there should already be sorcery in the world, and the world should account for that. (or you should deliberately choose to not include it and make any pc sorcerer the first sorcerer.) [/QUOTE]
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Character Classes should Mean Something in the Setting
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