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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8251667" data-attributes="member: 6796468"><p>... First off: That is a RADICAL interpretation of what I -actually- said.</p><p></p><p>I'm not talking about writing out the player characters and what they will or will not do in the story. I'm talking about DESIGNING and WRITING a CAMPAIGN SETTING before the game ever starts. Y'know, History of the World, Nation-States, Cultural Trappings, Architectural Stylings, Languages, Cosmology, Religious Beliefs, Deities, Monsters, Etc.</p><p></p><p>-THAT- is where I'm talking about making sure Character Class Fantasies needs to be included. So that when your players pick up your setting notes for the first time and start writing up their own characters they've got a baseline of what the world is like and what the world would be like for a particular character. (Like Orcs being despised in Elftown or Dwarves being sought after for their Stonework or Wizards being constantly chased down 'cause everyone hates magic)</p><p></p><p>Before you even have your players write up characters. The -baseline- setting. The "History and Geography of the World So Far"</p><p></p><p>That part. I'm talking about.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8251667, member: 6796468"] ... First off: That is a RADICAL interpretation of what I -actually- said. I'm not talking about writing out the player characters and what they will or will not do in the story. I'm talking about DESIGNING and WRITING a CAMPAIGN SETTING before the game ever starts. Y'know, History of the World, Nation-States, Cultural Trappings, Architectural Stylings, Languages, Cosmology, Religious Beliefs, Deities, Monsters, Etc. -THAT- is where I'm talking about making sure Character Class Fantasies needs to be included. So that when your players pick up your setting notes for the first time and start writing up their own characters they've got a baseline of what the world is like and what the world would be like for a particular character. (Like Orcs being despised in Elftown or Dwarves being sought after for their Stonework or Wizards being constantly chased down 'cause everyone hates magic) Before you even have your players write up characters. The -baseline- setting. The "History and Geography of the World So Far" That part. I'm talking about. [/QUOTE]
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Character Classes should Mean Something in the Setting
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