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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8251708" data-attributes="member: 6796468"><p>That's kinda the point Ruin Explorer is making. D&D is specific enough that you can play "D&D in Space" and have it make flawless sense as a description of a game.</p><p></p><p>The characterization and iconography of the races, the structure of the classes, the specific and unique monsters, the precise way the game flows. It's all very specific to D&D.</p><p></p><p>D&D -seems- generic because we think of Tolkienesque Fantasy as Generic, of "High Fantasy" as Generic. When in reality it's more "Standard" than anything. The actual fantasy genre is way more complex than D&D is ready to really represent.</p><p></p><p></p><p>Nope. I haven't actually read this forum much at all. I joined ENWorld back in 2015 and lurked for a while mostly watching the various products from afar. I've only delved into the actual forums recently.</p><p></p><p>That said, sure. For a few playstyles that would maybe suck. </p><p></p><p>But. You know your players. You know the worlds they want to explore. You know their boundaries. Their hopes. Their goals. The characters they like to play and the themes they like to explore. Write all that in, too. </p><p></p><p>Hell, if you can convince them to help you design the world all the better. Makes it less work for one person. If that's what you wanna do, do it.</p><p></p><p>There's nothing in this thread or in my posts which says "You must write your entire campaign setting, alone, in the dark, refusing the company or insight of others." I even -explicitly- wrote a thread in this very forum soliciting opinions, ideas, and suggestions from the forums for my Ashen Lands setting which is still heavily under construction.</p><p></p><p>Just that you should put the classes and races that you intend to make available into the campaign setting's narrative and cultures in order to help support class fantasy for every class, not just the more "Easy" ones that basically attach themselves.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8251708, member: 6796468"] That's kinda the point Ruin Explorer is making. D&D is specific enough that you can play "D&D in Space" and have it make flawless sense as a description of a game. The characterization and iconography of the races, the structure of the classes, the specific and unique monsters, the precise way the game flows. It's all very specific to D&D. D&D -seems- generic because we think of Tolkienesque Fantasy as Generic, of "High Fantasy" as Generic. When in reality it's more "Standard" than anything. The actual fantasy genre is way more complex than D&D is ready to really represent. Nope. I haven't actually read this forum much at all. I joined ENWorld back in 2015 and lurked for a while mostly watching the various products from afar. I've only delved into the actual forums recently. That said, sure. For a few playstyles that would maybe suck. But. You know your players. You know the worlds they want to explore. You know their boundaries. Their hopes. Their goals. The characters they like to play and the themes they like to explore. Write all that in, too. Hell, if you can convince them to help you design the world all the better. Makes it less work for one person. If that's what you wanna do, do it. There's nothing in this thread or in my posts which says "You must write your entire campaign setting, alone, in the dark, refusing the company or insight of others." I even -explicitly- wrote a thread in this very forum soliciting opinions, ideas, and suggestions from the forums for my Ashen Lands setting which is still heavily under construction. Just that you should put the classes and races that you intend to make available into the campaign setting's narrative and cultures in order to help support class fantasy for every class, not just the more "Easy" ones that basically attach themselves. [/QUOTE]
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Character Classes should Mean Something in the Setting
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