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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="jmartkdr2" data-source="post: 8251714" data-attributes="member: 7017304"><p>It depends on how you feel about adding your own content.</p><p></p><p>Out of the box, so to speak, DnD is very much it's own thing. The monsters, classes, etc. point to a fairly specific kind of fantasy that's <em>close to</em> the center of the fantasy genre. But that's more because almost all fantasy creators play dnd these days. It's not just trying to capture fantasy in general, it's being DnD.</p><p></p><p>But if you're willing to make your own content (which isn't hard in 5e) the boundaries open up immensely. Anything in the loosest definition of fantasy, including almost all sci-fi, is possible with enough work. </p><p></p><p>You're really only restrained by the fact the DnD has 'adventuring' as the macro game loop, so if you want to get away from that the rules stop supporting you much.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8251714, member: 7017304"] It depends on how you feel about adding your own content. Out of the box, so to speak, DnD is very much it's own thing. The monsters, classes, etc. point to a fairly specific kind of fantasy that's [I]close to[/I] the center of the fantasy genre. But that's more because almost all fantasy creators play dnd these days. It's not just trying to capture fantasy in general, it's being DnD. But if you're willing to make your own content (which isn't hard in 5e) the boundaries open up immensely. Anything in the loosest definition of fantasy, including almost all sci-fi, is possible with enough work. You're really only restrained by the fact the DnD has 'adventuring' as the macro game loop, so if you want to get away from that the rules stop supporting you much. [/QUOTE]
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Character Classes should Mean Something in the Setting
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