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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Neonchameleon" data-source="post: 8251716" data-attributes="member: 87792"><p>And that is a radical interpretation of what I said.</p><p></p><p>You were talking about the gods. I assume the gods of the setting to be NPCs. Not under the player characters' control. But I also assume them to be characters in their own right - and if they are characters in their own right and I zoom in enough of them they will start doing things I do not expect. There are things that individuals will not do because they are contrary to their nature. But if it's something they <em>could </em>do that wasn't suicidal and there's a reasonably large group of gods then I can assume that at least one of them will have tried it. And if I actually start to write the gods as people then some of them will behave in ways that are in line with their nature but that I don't expect.</p><p></p><p>Likewise if there's an age old enmity between the elves and the dwarves there will be friendships too. If the baseline setting is not ragged at the edges and fraying at the seams it's because the people that live there don't behave enough like people.</p><p></p><p>And this is why the presence but rarity of Divine Soul sorcerers is far from a worldbuilding issue if we have an entire pantheon. By denying them you're saying either (a) the Gods can't even manipulate the magic of a single mortal that way, which is a weird limit on their powers or (b) the Gods can but are so stultifyingly conformist that none of them would ever try. (This doesn't mean that divine soul sorcerers have to be <em>remotely </em>as common as clerics of course; there are dozens of reasons why one's rare and one isn't).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8251716, member: 87792"] And that is a radical interpretation of what I said. You were talking about the gods. I assume the gods of the setting to be NPCs. Not under the player characters' control. But I also assume them to be characters in their own right - and if they are characters in their own right and I zoom in enough of them they will start doing things I do not expect. There are things that individuals will not do because they are contrary to their nature. But if it's something they [I]could [/I]do that wasn't suicidal and there's a reasonably large group of gods then I can assume that at least one of them will have tried it. And if I actually start to write the gods as people then some of them will behave in ways that are in line with their nature but that I don't expect. Likewise if there's an age old enmity between the elves and the dwarves there will be friendships too. If the baseline setting is not ragged at the edges and fraying at the seams it's because the people that live there don't behave enough like people. And this is why the presence but rarity of Divine Soul sorcerers is far from a worldbuilding issue if we have an entire pantheon. By denying them you're saying either (a) the Gods can't even manipulate the magic of a single mortal that way, which is a weird limit on their powers or (b) the Gods can but are so stultifyingly conformist that none of them would ever try. (This doesn't mean that divine soul sorcerers have to be [I]remotely [/I]as common as clerics of course; there are dozens of reasons why one's rare and one isn't). [/QUOTE]
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