Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8251731" data-attributes="member: 6796468"><p>In the Ashen Lands I have this idea of sources.</p><p></p><p>Arcane: The Within and the Without. Because Sorcerers were the first mortal spellcasters, magic from within is what most people think of as "Arcane Magic" and it comes from you. Magic from Without is Wizardry. Using the rules of reality to bend themselves through carefully manipulating reality with ritualized sounds, gestures, and physical representations.</p><p></p><p>I think all Arcane spells will be available to Sorcerers and Wizards, even the school "Specialty" spells. Kind of to represent the egalitarian nature of Arcane magic. If you have the birthright or the skill you can do it all... within your personal limits.</p><p></p><p>Divine: The Gods and the Angels. The Gods cover a variety of concepts and are generally pretty loose in their interpretations of magic. Angels are -much- more strict because they exist to protect Elysium (Heaven, basically). So they're all sorts of focused on Justice and Mercy.</p><p></p><p>A fairly robust central pillar of spells but then spells unique to the Angels and spells unique to Domains.</p><p></p><p>Occult: The Gone, The Mind, and The Beyond. The Beyond are Old Gods, but in a more directly Lovecraftian way of reality-warping rather than traditional "Spellcraft", so occult magic is representational. The Gone are people and concepts lost to the Occult or Time which provide a mortal structure to the magic of the Beyond that makes it "Safer" to use. And then the Mind is Psionics, because reality was formed by the Old Gods and their influence on all living beings is still present, there are those who can intuit and study how to use their will and ideas to alter the world the Old Gods dreamed into existence.</p><p></p><p>I'm thinking very narrow "Central Pillar" of Occult Magic and then a -whole lot- of specialized spellcasting for Psionicists, Warlocks, and Bards.</p><p></p><p>Primal: The Elements, The Green, The Wild, The Storm, and the Reaping. Green referring to Plants and the Old Court and Wild referring to Animals and the New Court.</p><p></p><p>Probably make The Green, the Wild, and the Storm central to Primal casting, then have the Elements and the Reaping more specialized, with some Wild/Green/Storm specialization, too, but to a much lower degree...</p><p></p><p>Interesting thoughts, thank you!</p><p></p><p></p><p>If your characters act in a manner you do not expect when you are writing the BACKGROUND of the world, not current events or the story as it progresses, but the things that have historically happened, then I am in awe of the chaotic nature of your writing style. Full on biblical -Awe-.</p><p></p><p>I've also stated I won't be arguing the specific loopholes of various concepts or what have you for a given idea or identity to exist in a setting. It's pointless and exists outside of the relevant discussion of writing the campaign setting to include class fantasy. Similarly, I won't be going into the discussion of which character groups will or won't be friends and whether that should be a global rule or a general guideline or something to be ignored entirely 'cause it's all setting and table dependent.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8251731, member: 6796468"] In the Ashen Lands I have this idea of sources. Arcane: The Within and the Without. Because Sorcerers were the first mortal spellcasters, magic from within is what most people think of as "Arcane Magic" and it comes from you. Magic from Without is Wizardry. Using the rules of reality to bend themselves through carefully manipulating reality with ritualized sounds, gestures, and physical representations. I think all Arcane spells will be available to Sorcerers and Wizards, even the school "Specialty" spells. Kind of to represent the egalitarian nature of Arcane magic. If you have the birthright or the skill you can do it all... within your personal limits. Divine: The Gods and the Angels. The Gods cover a variety of concepts and are generally pretty loose in their interpretations of magic. Angels are -much- more strict because they exist to protect Elysium (Heaven, basically). So they're all sorts of focused on Justice and Mercy. A fairly robust central pillar of spells but then spells unique to the Angels and spells unique to Domains. Occult: The Gone, The Mind, and The Beyond. The Beyond are Old Gods, but in a more directly Lovecraftian way of reality-warping rather than traditional "Spellcraft", so occult magic is representational. The Gone are people and concepts lost to the Occult or Time which provide a mortal structure to the magic of the Beyond that makes it "Safer" to use. And then the Mind is Psionics, because reality was formed by the Old Gods and their influence on all living beings is still present, there are those who can intuit and study how to use their will and ideas to alter the world the Old Gods dreamed into existence. I'm thinking very narrow "Central Pillar" of Occult Magic and then a -whole lot- of specialized spellcasting for Psionicists, Warlocks, and Bards. Primal: The Elements, The Green, The Wild, The Storm, and the Reaping. Green referring to Plants and the Old Court and Wild referring to Animals and the New Court. Probably make The Green, the Wild, and the Storm central to Primal casting, then have the Elements and the Reaping more specialized, with some Wild/Green/Storm specialization, too, but to a much lower degree... Interesting thoughts, thank you! If your characters act in a manner you do not expect when you are writing the BACKGROUND of the world, not current events or the story as it progresses, but the things that have historically happened, then I am in awe of the chaotic nature of your writing style. Full on biblical -Awe-. I've also stated I won't be arguing the specific loopholes of various concepts or what have you for a given idea or identity to exist in a setting. It's pointless and exists outside of the relevant discussion of writing the campaign setting to include class fantasy. Similarly, I won't be going into the discussion of which character groups will or won't be friends and whether that should be a global rule or a general guideline or something to be ignored entirely 'cause it's all setting and table dependent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
Top