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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Fanaelialae" data-source="post: 8252062" data-attributes="member: 53980"><p>So you're saying that you could effortlessly run a game set in Forgotten Realms, Eberron, or Dark Sun using Earthdawn? I don't think so (without serious modification). Whereas I'm pretty confident I could run a game set in Earthdawn using D&D. I'm not suggesting it would be anywhere as good as if I ran Earthdawn using Earthdawn. Just that it would work. Earthdawn has a lot of implications in its mechanics that go far beyond Vancian magic or the abstraction of HP (Horror ?points? for example). Earthdawn is pretty clearly designed to support the setting of Earthdawn, and nothing else.</p><p></p><p>D&D is obviously going to produce D&D-esque games. Just like GURPS produces games that feel like GURPS. Different mediums will produce different outcomes and encourage different input. </p><p></p><p>It's like how the Lord of the Rings movies are a different experience from the novels, which both differ from the experience of playing The One Ring RPG (even if you are replaying the LotR story). Yet they are all the Lord of the Rings. Simply translated through different mediums.</p><p></p><p>Similarly, D&D supports a broad range of fantasy. Albeit, translated through the lens of D&D. That doesn't mean it doesn't support a broad range of fantasy. It simply means that the medium informs the experience, and this is essentially true (to a greater or lesser degree) for every medium.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8252062, member: 53980"] So you're saying that you could effortlessly run a game set in Forgotten Realms, Eberron, or Dark Sun using Earthdawn? I don't think so (without serious modification). Whereas I'm pretty confident I could run a game set in Earthdawn using D&D. I'm not suggesting it would be anywhere as good as if I ran Earthdawn using Earthdawn. Just that it would work. Earthdawn has a lot of implications in its mechanics that go far beyond Vancian magic or the abstraction of HP (Horror ?points? for example). Earthdawn is pretty clearly designed to support the setting of Earthdawn, and nothing else. D&D is obviously going to produce D&D-esque games. Just like GURPS produces games that feel like GURPS. Different mediums will produce different outcomes and encourage different input. It's like how the Lord of the Rings movies are a different experience from the novels, which both differ from the experience of playing The One Ring RPG (even if you are replaying the LotR story). Yet they are all the Lord of the Rings. Simply translated through different mediums. Similarly, D&D supports a broad range of fantasy. Albeit, translated through the lens of D&D. That doesn't mean it doesn't support a broad range of fantasy. It simply means that the medium informs the experience, and this is essentially true (to a greater or lesser degree) for every medium. [/QUOTE]
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Character Classes should Mean Something in the Setting
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