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General Tabletop Discussion
*Dungeons & Dragons
Character Classes should Mean Something in the Setting
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<blockquote data-quote="Ruin Explorer" data-source="post: 8253474" data-attributes="member: 18"><p>The issue for me with those two is that they're both half-arsed. Neither of them can really decide if they're generic or not.</p><p></p><p>Battlemaster is a particularly interesting one because it's a poorly-designed and counter-intuitive class, that, nevertheless, on paper or in the hands of a more experienced player, with sufficient short rests (often not the case though) is quite powerful/effective. It's the sort of mess that could only happen at the beginning of an edition when people don't really know what they're doing and don't know which mechanics are going to full pan out and which won't.</p><p></p><p>(As an aside, making short rests 1 hr and gain you little/nothing back for many classes but long rests 8 hours and gain you everything for everyone, including a total HP reset - though only a 50% HD reset is pure boneheaded early-edition silly business. As time goes on it increasingly looks like short rests should have been shorter and long rests shouldn't have reset HP like that. Also every class should have something to gain from a short rest, not just HD usage. But again that's another thread.)</p><p></p><p></p><p>What you're outlining sounds pretty cool, I have to admit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8253474, member: 18"] The issue for me with those two is that they're both half-arsed. Neither of them can really decide if they're generic or not. Battlemaster is a particularly interesting one because it's a poorly-designed and counter-intuitive class, that, nevertheless, on paper or in the hands of a more experienced player, with sufficient short rests (often not the case though) is quite powerful/effective. It's the sort of mess that could only happen at the beginning of an edition when people don't really know what they're doing and don't know which mechanics are going to full pan out and which won't. (As an aside, making short rests 1 hr and gain you little/nothing back for many classes but long rests 8 hours and gain you everything for everyone, including a total HP reset - though only a 50% HD reset is pure boneheaded early-edition silly business. As time goes on it increasingly looks like short rests should have been shorter and long rests shouldn't have reset HP like that. Also every class should have something to gain from a short rest, not just HD usage. But again that's another thread.) What you're outlining sounds pretty cool, I have to admit. [/QUOTE]
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Character Classes should Mean Something in the Setting
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