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Character Classes should Mean Something in the Setting
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8253825" data-attributes="member: 6801252"><p>I'd actually say neither, specifically I think its inevitable for all martials to have to do it, given the sort of feats that high level PCs are expected to achieve. After all how does a normal dude with a sword, and maybe some training fight something this much bigger than him?</p><p></p><p><img src="https://lrmonline.com/wp-content/uploads/2020/05/dndnext.jpg?mrf-size=m" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>There are even bigger, stronger creatures in the likes of DND's MM, and Pathfinder's Bestiary-- whether we acknowledge it explicitly in the fiction or not, high level martials have superhuman abilities virtually by default in modern TTRPGs (obviously, castles and armies was a very different way of handling this stuff) the reason they differ from warriors in our world might not be explained, but something about them is clearly different.</p><p></p><p>Paizo Designer Michael Sayre actually outlined how he thinks of the power tiering per level in Pathfinder, and mentioned 9th level as being the level where a halfling could choke out a massive giant with a neck he can't fit his arms around, and where a fighter could one punch man his way through an army of orcs unscathed. At a sufficiently high level, a fighter could bat aside adult dragons left and right, its actually built into the encounter guidelines.</p><p></p><p>The anime esque naturally-magic-martials is a natural progression of martials being able to 'keep up' with the sense of power escalation in these games, my goal with our setting is to acknowledge it and allow it to help shape the tone, rather than just being dissonant with the rest of the setting. At least in this world and game system, Martials simply don't stay mostly-realistic 'Jon Snow' types very long, so for this genre, where the standard adventuring pattern is expected to continue (instead of transitioning to castles and armies) the anime stuff is a good fit across the classes as a whole I think.</p><p></p><p>Obviously a game that hews towards low magic would handle it differently, and would be more apropos for the fantasy of a warrior as average person in a fantastic world.</p><p></p><p>Edit: even better example, consider Drizzt here going up against Demogorgon</p><p><img src="https://i.pinimg.com/originals/70/cb/d4/70cbd481110b686bd0d22ad445048f64.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>then compare to demogorgon's actual size:</p><p></p><p><img src="https://i.pinimg.com/originals/56/84/89/56848981d7a931c149b2e88fa9ae669c.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8253825, member: 6801252"] I'd actually say neither, specifically I think its inevitable for all martials to have to do it, given the sort of feats that high level PCs are expected to achieve. After all how does a normal dude with a sword, and maybe some training fight something this much bigger than him? [IMG]https://lrmonline.com/wp-content/uploads/2020/05/dndnext.jpg?mrf-size=m[/IMG] There are even bigger, stronger creatures in the likes of DND's MM, and Pathfinder's Bestiary-- whether we acknowledge it explicitly in the fiction or not, high level martials have superhuman abilities virtually by default in modern TTRPGs (obviously, castles and armies was a very different way of handling this stuff) the reason they differ from warriors in our world might not be explained, but something about them is clearly different. Paizo Designer Michael Sayre actually outlined how he thinks of the power tiering per level in Pathfinder, and mentioned 9th level as being the level where a halfling could choke out a massive giant with a neck he can't fit his arms around, and where a fighter could one punch man his way through an army of orcs unscathed. At a sufficiently high level, a fighter could bat aside adult dragons left and right, its actually built into the encounter guidelines. The anime esque naturally-magic-martials is a natural progression of martials being able to 'keep up' with the sense of power escalation in these games, my goal with our setting is to acknowledge it and allow it to help shape the tone, rather than just being dissonant with the rest of the setting. At least in this world and game system, Martials simply don't stay mostly-realistic 'Jon Snow' types very long, so for this genre, where the standard adventuring pattern is expected to continue (instead of transitioning to castles and armies) the anime stuff is a good fit across the classes as a whole I think. Obviously a game that hews towards low magic would handle it differently, and would be more apropos for the fantasy of a warrior as average person in a fantastic world. Edit: even better example, consider Drizzt here going up against Demogorgon [IMG]https://i.pinimg.com/originals/70/cb/d4/70cbd481110b686bd0d22ad445048f64.jpg[/IMG] then compare to demogorgon's actual size: [IMG]https://i.pinimg.com/originals/56/84/89/56848981d7a931c149b2e88fa9ae669c.jpg[/IMG] [/QUOTE]
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