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General Tabletop Discussion
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character concept, correction and criticism desired (anyone?)
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<blockquote data-quote="wildstarsreach" data-source="post: 3429129" data-attributes="member: 43141"><p>Here was a character that started but died at 3rd level. I had more fun with him even though he was considered suboptimal. He was a myrmidon who had been in the army for seven years and had just been matriculated out. His starting age was 25. Swahbuckler was important for some abilities, SW=Swashbuckler. This would have been tha way that I would have gone. Something I would have gone for was a Belt of Magnificence out of the miniature handbook. This would have given +2/4/6 to every stat thereby freeing up other slots for other useful magic items.</p><p></p><p>1 F1x3 Quick Draw, Combat Expertise, Improved Initiative</p><p>2 f2 Weapon Focus Shortsword</p><p>3 sw1 Weapon Finesse, Acrobatics</p><p>4 f3</p><p>5 f4 Weapons spec Shortsword</p><p>6 SW2 Grace but irrelavant, Weapon Focus Shortsword</p><p>7 SW3 Insightful strike</p><p>8 f5</p><p>9 f6 Improved Shield Bash, Agile Shield Fighter</p><p>10 f7</p><p>11 f8 Greater Weapon Focus</p><p>12 f9 Dodge</p><p>13 f10 Mobility</p><p>14 f11</p><p>15 f12 Greater weapon Focus, Spring attack</p><p>16 f13</p><p>17 f14 Bounding assault</p><p>18 f15 Rapid Blitz</p><p>19 f16 Improved Critical</p><p></p><p>Male Human Fighter, Tarmedon Paracles</p><p>Align LN Race Human</p><p>Init +6 Senses Spot +1 Listen +1</p><p>Languages Common, Orcish</p><p>Hair Sandy Blonde Ht 70” Wt 170#</p><p>----------------------------------------------------------------------------</p><p>AC 18 Touch 12 Flat-footed 16</p><p>HP 12, vii</p><p>Fort +4 Ref +2 Will +1</p><p>----------------------------------------------------------------------------</p><p>Speed 30 ft.</p><p>Melee Shortspear (+3 to hit, 1d6+2, Crit 20 x2)</p><p> Shortsword (+3 to hit, 1d6+2, Crit 19-20 x2)</p><p>Rngd Shortspear (+3 to hit, Range 20/40/60/80/100, 1d6+2, Crit 20 x2)</p><p>BA +1, Grppl +3</p><p>---------------------------------------------------------------------------- </p><p>Abilities Str 14, Dex 14, Con 14, Int 13, Wis 13, Chr 8</p><p>Special Qualities Get +1 Skill point per level and +4 SK Pts 1st level, Bonus Feat</p><p>Feats Quick Draw, Combat Expertise, Improved Initiative</p><p>Skills (16) Climb 4/+6, Swim 4/+6, Jump 4/+6, Intimidate 4/+3, Search 0/+1, Tumble 0/0</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3429129, member: 43141"] Here was a character that started but died at 3rd level. I had more fun with him even though he was considered suboptimal. He was a myrmidon who had been in the army for seven years and had just been matriculated out. His starting age was 25. Swahbuckler was important for some abilities, SW=Swashbuckler. This would have been tha way that I would have gone. Something I would have gone for was a Belt of Magnificence out of the miniature handbook. This would have given +2/4/6 to every stat thereby freeing up other slots for other useful magic items. 1 F1x3 Quick Draw, Combat Expertise, Improved Initiative 2 f2 Weapon Focus Shortsword 3 sw1 Weapon Finesse, Acrobatics 4 f3 5 f4 Weapons spec Shortsword 6 SW2 Grace but irrelavant, Weapon Focus Shortsword 7 SW3 Insightful strike 8 f5 9 f6 Improved Shield Bash, Agile Shield Fighter 10 f7 11 f8 Greater Weapon Focus 12 f9 Dodge 13 f10 Mobility 14 f11 15 f12 Greater weapon Focus, Spring attack 16 f13 17 f14 Bounding assault 18 f15 Rapid Blitz 19 f16 Improved Critical Male Human Fighter, Tarmedon Paracles Align LN Race Human Init +6 Senses Spot +1 Listen +1 Languages Common, Orcish Hair Sandy Blonde Ht 70” Wt 170# ---------------------------------------------------------------------------- AC 18 Touch 12 Flat-footed 16 HP 12, vii Fort +4 Ref +2 Will +1 ---------------------------------------------------------------------------- Speed 30 ft. Melee Shortspear (+3 to hit, 1d6+2, Crit 20 x2) Shortsword (+3 to hit, 1d6+2, Crit 19-20 x2) Rngd Shortspear (+3 to hit, Range 20/40/60/80/100, 1d6+2, Crit 20 x2) BA +1, Grppl +3 ---------------------------------------------------------------------------- Abilities Str 14, Dex 14, Con 14, Int 13, Wis 13, Chr 8 Special Qualities Get +1 Skill point per level and +4 SK Pts 1st level, Bonus Feat Feats Quick Draw, Combat Expertise, Improved Initiative Skills (16) Climb 4/+6, Swim 4/+6, Jump 4/+6, Intimidate 4/+3, Search 0/+1, Tumble 0/0 [/QUOTE]
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