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General Tabletop Discussion
*Dungeons & Dragons
Character concept help: making a druid
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7402966" data-attributes="member: 6871653"><p>As the title says. I'm a big fan of the druid class; the spell list is very evocative, the features fits the narrative. Its the first class I played when I was 8, some 20 years ago and I remember fondly the feel of a class with so much fluff in its core. I think the archetypes are too few and rather unimaginative, but that wont stop me from choosing one fitting the character's concept. </p><p></p><p>That's where the hurt is: I probably brain dead from having Dmed for a long time, but I have a hard time finding an interesting twist on a druid as a playable character. I dont want to play a druid as a Rhadagast or any cliché like the Three Hugger. Even when I spent the weekend looking over the net to find new and original character concept, those for druids are always the same, even the one presented as highly original have been done to death: the blight druid, the city druid, the mad hermit, the wild child etc. Even worst, the campaign I'm about to join will take place in Critical Role's Taldorei, where druidism is pretty generic and all the original parts are occupied by ''canonical'' lore made by Vox Machina's adventure .</p><p></p><p>I'd like to ask this good community for help with suggesting character concepts that would use the druid class as is basis. The only ones I have in mind for now is:</p><p></p><p>- A spy/detective from a group of nature protector trying to thwart a group of poachers who take eggs from rare creatures to make Fabergé.</p><p>- The son of a Nymph and an human, blessed with immortality, acting as a fey warlord for a group of adventurers (Achilles)</p><p>- A young wanderer making its own pilgrimage (called Aramente) to create a new druid tribe to protect a region from both an abyssal and infernal breach into the world. (Druids in Taldorei are divided in elemental sects protecting elemental breaches, one tribe per elements. This one would have the desire to create a fifth tribe called the Spirit Tribe to protect a region against non-elemental breaches left unattended because of no good reasons)</p><p></p><p>Any other ideas? I'm a taker for anything, really. Thanks in advance.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7402966, member: 6871653"] As the title says. I'm a big fan of the druid class; the spell list is very evocative, the features fits the narrative. Its the first class I played when I was 8, some 20 years ago and I remember fondly the feel of a class with so much fluff in its core. I think the archetypes are too few and rather unimaginative, but that wont stop me from choosing one fitting the character's concept. That's where the hurt is: I probably brain dead from having Dmed for a long time, but I have a hard time finding an interesting twist on a druid as a playable character. I dont want to play a druid as a Rhadagast or any cliché like the Three Hugger. Even when I spent the weekend looking over the net to find new and original character concept, those for druids are always the same, even the one presented as highly original have been done to death: the blight druid, the city druid, the mad hermit, the wild child etc. Even worst, the campaign I'm about to join will take place in Critical Role's Taldorei, where druidism is pretty generic and all the original parts are occupied by ''canonical'' lore made by Vox Machina's adventure . I'd like to ask this good community for help with suggesting character concepts that would use the druid class as is basis. The only ones I have in mind for now is: - A spy/detective from a group of nature protector trying to thwart a group of poachers who take eggs from rare creatures to make Fabergé. - The son of a Nymph and an human, blessed with immortality, acting as a fey warlord for a group of adventurers (Achilles) - A young wanderer making its own pilgrimage (called Aramente) to create a new druid tribe to protect a region from both an abyssal and infernal breach into the world. (Druids in Taldorei are divided in elemental sects protecting elemental breaches, one tribe per elements. This one would have the desire to create a fifth tribe called the Spirit Tribe to protect a region against non-elemental breaches left unattended because of no good reasons) Any other ideas? I'm a taker for anything, really. Thanks in advance. [/QUOTE]
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