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Character concept help: making a druid
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<blockquote data-quote="jgsugden" data-source="post: 7403013" data-attributes="member: 2629"><p>Fun druids I've run:</p><p></p><p>1.) The Academic. Percival was a druid with an 18 (rolled) intelligence. He approached nature as if it were a complex series of logic puzzles. Mechanically speaking, he was pretty basic, but the personality was quite fun. He was constantly writing scholarly writings...</p><p></p><p>2.) The Underdark Druid. 20 years ago I ran a Dwarven Druid from the Underdark. He spent a lot of time talking about how unnatural trees, oceans, etc... were. The DM and I worked out a bunch of Underdark inspired shapes for him to take. </p><p></p><p>3.) Elemental Druid. This was another Dwarven Druid, but he was a surface dweller. He was fascinated by the four elements. All of his magic focused on the four elements. He often translated things into elemental terms. He also considered it blasphemy to interfere with the natural working of the elements - which causes some frustrations. A dwarf that doesn't want the natural form of the earth disrupted by mining does not make dwarven friends easily...</p><p></p><p>4.) Awakened animal. I had a pet wolf in a prior edition had been awakened by the Awaken spell. When the PC died, I decided to continue the game (we were supposedly near the end) by just playing the wolf. The DM allowed me to start to advance the wolf in a class and we ended up continuing on for a while longer than expected. It was a monk/druid wolf. It was a lot of fun, although certainly underpowered.</p><p></p><p>5.) Locathah spy. The druid was a locathah sent to the surface world to spy on humanity. He used animal forms to scout and then reported back to an Eye of the Deep. It was a very Cthulhu-esque game with each PC secretly having an affiliation with some dark power. We were supposed to figure out the various secrets and unite our causes to battle an even greater evil, but most of us just sold out to the even greater evil (who then betrayed us and ate us).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7403013, member: 2629"] Fun druids I've run: 1.) The Academic. Percival was a druid with an 18 (rolled) intelligence. He approached nature as if it were a complex series of logic puzzles. Mechanically speaking, he was pretty basic, but the personality was quite fun. He was constantly writing scholarly writings... 2.) The Underdark Druid. 20 years ago I ran a Dwarven Druid from the Underdark. He spent a lot of time talking about how unnatural trees, oceans, etc... were. The DM and I worked out a bunch of Underdark inspired shapes for him to take. 3.) Elemental Druid. This was another Dwarven Druid, but he was a surface dweller. He was fascinated by the four elements. All of his magic focused on the four elements. He often translated things into elemental terms. He also considered it blasphemy to interfere with the natural working of the elements - which causes some frustrations. A dwarf that doesn't want the natural form of the earth disrupted by mining does not make dwarven friends easily... 4.) Awakened animal. I had a pet wolf in a prior edition had been awakened by the Awaken spell. When the PC died, I decided to continue the game (we were supposedly near the end) by just playing the wolf. The DM allowed me to start to advance the wolf in a class and we ended up continuing on for a while longer than expected. It was a monk/druid wolf. It was a lot of fun, although certainly underpowered. 5.) Locathah spy. The druid was a locathah sent to the surface world to spy on humanity. He used animal forms to scout and then reported back to an Eye of the Deep. It was a very Cthulhu-esque game with each PC secretly having an affiliation with some dark power. We were supposed to figure out the various secrets and unite our causes to battle an even greater evil, but most of us just sold out to the even greater evil (who then betrayed us and ate us). [/QUOTE]
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