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<blockquote data-quote="DungeonMaester" data-source="post: 3400948" data-attributes="member: 44384"><p>Thanks for the Suggestion, however that requires me to break my favorite character trait->Pennie pinching. If I acquire 5 dollars as a Dm bribe or some other under handed measure, I'll go check it out. </p><p></p><p>Because I was sick yesterday, I was unable to get to a place with the interwebs to check out responses, and since every one expected me to full fill my obligations, I came up with this idea off hand. </p><p></p><p>HD: As a race's favored class. If a Race's favored class is any, then they can select a class to use for their HD. However, The DM can choose to reject the class if he deems it unfitting for the character. </p><p></p><p>Characters had 10 points to buy the BAB/Skill point/Saves they wanted. Prices for which are as followed:</p><p></p><p>BAB/Fort/Will/Ref/Skill</p><p>Poor: 1 point </p><p>Good: 2 point</p><p>Full: 3 points</p><p></p><p>(Note: For skill Full is 6+ int mod, Good is 4+ int mod and Poor is 2+)</p><p></p><p>players may pick 3x the the bass skill point in skills known. Example: if you have 2+ int mod then you pick 6 class skill.</p><p></p><p>Class Abilities</p><p>At first level players can pick two class abilities at first level. One of which is a upgrading feat such as Rage or Sneak attack and one ability that does not. (Such as a Barbarian's Fast Movement) As players level up, they can choose a class ability if it is the same level as they would become. (Example, you can not get Smite at second level) </p><p></p><p>Choose abilities should be based off a character background/future and not just chosen to powergame. </p><p></p><p>The DM is the always the final word if you can take certain skills or class abilities. Ok it with him first!</p><p></p><p>That is the long and short of it. What do you all think?</p><p></p><p>---Rusty</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3400948, member: 44384"] Thanks for the Suggestion, however that requires me to break my favorite character trait->Pennie pinching. If I acquire 5 dollars as a Dm bribe or some other under handed measure, I'll go check it out. Because I was sick yesterday, I was unable to get to a place with the interwebs to check out responses, and since every one expected me to full fill my obligations, I came up with this idea off hand. HD: As a race's favored class. If a Race's favored class is any, then they can select a class to use for their HD. However, The DM can choose to reject the class if he deems it unfitting for the character. Characters had 10 points to buy the BAB/Skill point/Saves they wanted. Prices for which are as followed: BAB/Fort/Will/Ref/Skill Poor: 1 point Good: 2 point Full: 3 points (Note: For skill Full is 6+ int mod, Good is 4+ int mod and Poor is 2+) players may pick 3x the the bass skill point in skills known. Example: if you have 2+ int mod then you pick 6 class skill. Class Abilities At first level players can pick two class abilities at first level. One of which is a upgrading feat such as Rage or Sneak attack and one ability that does not. (Such as a Barbarian's Fast Movement) As players level up, they can choose a class ability if it is the same level as they would become. (Example, you can not get Smite at second level) Choose abilities should be based off a character background/future and not just chosen to powergame. The DM is the always the final word if you can take certain skills or class abilities. Ok it with him first! That is the long and short of it. What do you all think? ---Rusty [/QUOTE]
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