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Character Concepts - Dragon Lance (Updated 6/12)
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<blockquote data-quote="malcolm_n" data-source="post: 5209782" data-attributes="member: 63154"><p>This week for Character Concepts; The Heroes of the Lance. I’m building each based on existing information I've found online as well as published sources.</p><p> If you happen to have your own take on these characters, please don’t hesitate to make a post or suggestion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I'll get the others up shortly and post them here. If you want something lower level than 26, don't hesitate to ask and I'll post it after your request.</p><p></p><p>Please note, I build all character concepts at level 26 so that anybody who plays a given character has a sort of road map to follow to help give a good feel for what the character's able to do.[FONT=&quot]<img src="http://cantodobardo.com/wp-content/uploads/2010/01/Grupo-Dragon-lance.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/FONT]</p><p> [sblock=Tanis – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Tanis Half-Elven, level 26</p><p> Half-Elf, Fighter, Paragon Multiclassing, Martial Archetype</p><p> Build: Guardian Fighter</p><p> Fighter: Combat Superiority</p><p> Fighter Talents: Two-handed Weapon Talent</p><p> Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 22, Con 12, Dex 24, Int 12, Wis 15, Cha 14.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10.</p><p> </p><p> </p><p> AC: 40 Fort: 36 Reflex: 37 Will: 30</p><p> HP: 177 Surges: 10 Surge Value: 46</p><p> </p><p> TRAINED SKILLS</p><p> Athletics +24, Heal +20, Endurance +19, Perception +22</p><p> </p><p> UNTRAINED SKILLS</p><p> Acrobatics +20, Arcana +14, Bluff +15, Diplomacy +17, Dungeoneering +15, History +14, Insight +17, Intimidate +15, Nature +15, Religion +14, Stealth +20, Streetwise +15, Thievery +20</p><p> </p><p> FEATS</p><p> Level 1: Warrior of the Wild</p><p> Level 2: Wood Elf Agility</p><p> Level 4: Improved Initiative (retrained to Superior Initiative at Level 21)</p><p> Level 6: Novice Power</p><p> Level 8: Acolyte Power</p><p> Level 10: Adept Power</p><p> Level 11: Versatile Master</p><p> Level 12: Quick Draw</p><p> Level 14: Defending Dabbler</p><p> Level 16: Point-Blank Shot</p><p> Level 18: Agile Superiority</p><p> Level 20: Brutal Tactics</p><p> Level 21: Elven Sidestep</p><p> Level 22: Weapon Focus (Bow)</p><p> Level 24: Weapon Expertise (Bow)</p><p> Level 26: Weapon Master</p><p> </p><p> POWERS</p><p> Archetype's Edge: Arrow of Vengeance</p><p> Dilettante: Warning Shot</p><p> Fighter at-will 1: Weapon Master's Strike</p><p> Fighter at-will 1: Knockdown Assault (retrained to Fading Strike at Paragon Multiclassing)</p><p> Paragon Multiclassing: Hunter's Shot</p><p> Paragon Multiclassing: Defensive Volley</p><p> Paragon Multiclassing: Claim the Prize</p><p> Warrior's Ascent: Uncanny Aim (Rogue)</p><p> Fighter encounter 1: Covering Attack</p><p> Fighter daily 1: Comeback Strike</p><p> Fighter utility 2: Pass Forward</p><p> Fighter encounter 3: Probing Attack</p><p> Fighter daily 5: Relentless Pressure</p><p> Fighter utility 6: Agile Approach</p><p> Fighter encounter 7: Weapon Master's Gambit</p><p> Fighter daily 9: Fighter's Recovery</p><p> Fighter utility 10: Spot Weakness</p><p> Fighter encounter 13: Assured Strike (replaces Covering Attack)</p><p> Fighter daily 15: Quicksilver Stance (retrained to Arterial Strike at Adept Power) (replaces Comeback Strike)</p><p> Fighter utility 16: Iron Warrior (retrained to Wary Shooter at Acolyte Power)</p><p> Fighter encounter 17: Weapon Master's Tactics (retrained to Duck and Draw at Novice Power) (replaces Probing Attack)</p><p> Fighter daily 19: Protective Sweep (replaces Relentless Pressure)</p><p> Fighter utility 22: Battle Furor</p><p> Fighter encounter 23: Turnabout Riposte (replaces Weapon Master's Gambit)</p><p> Fighter daily 25: Fighter's Resurgence (replaces Fighter's Recovery)</p><p> </p><p> ITEMS</p><p> Adventurer's Kit, Dagger (2), Defensive Longsword +6, Magic Starleather Armor +6, Amulet of Life +5, Retributive Longbow +5, Boots of Quickness (paragon tier), Belt of Vigor (paragon tier)</p><p> ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Flint Fireforge, level 26</p><p> Dwarf, Fighter, Dwarven Defender, Adamantine Soldier</p><p> Build: Great Weapon Fighter</p><p> Fighter: Combat Superiority</p><p> Fighter Talents: Two-handed Weapon Talent</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 25, Con 22, Dex 10, Int 12, Wis 17, Cha 12.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10.</p><p> </p><p> </p><p> AC: 42 Fort: 38 Reflex: 30 Will: 32</p><p> HP: 202 Surges: 15 Surge Value: 50</p><p> </p><p> TRAINED SKILLS</p><p> Intimidate +19, Endurance +26, Athletics +25</p><p> </p><p> UNTRAINED SKILLS</p><p> Acrobatics +13, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +18, Heal +16, History +14, Insight +18, Nature +16, Perception +18, Religion +14, Stealth +13, Streetwise +14, Thievery +13</p><p> </p><p> FEATS</p><p> Level 1: Armor Proficiency (Plate)</p><p> Level 2: Toughness</p><p> Level 4: Dwarven Weapon Training</p><p> Level 6: Wary Fighter</p><p> Level 8: Against All Odds</p><p> Level 10: Battle Hardened</p><p> Level 11: Deadly Axe</p><p> Level 12: Mettle</p><p> Level 14: Devastating Critical</p><p> Level 16: Take Measure</p><p> Level 18: Weapon Focus (Axe)</p><p> Level 20: Weapon Expertise (Axe)</p><p> Level 21: Axe Mastery</p><p> Level 22: Inevitable Challenge</p><p> Level 24: Unstoppable Charge</p><p> Level 26: Martial Mastery</p><p> </p><p> POWERS</p><p> Fighter at-will 1: Cleave</p><p> Fighter at-will 1: Wicked Strike</p><p> Fighter encounter 1: Bell Ringer</p><p> Fighter daily 1: Villain's Menace</p><p> Fighter utility 2: Defensive Stance</p><p> Fighter encounter 3: Sweeping Blow</p><p> Fighter daily 5: Rain of Steel</p><p> Fighter utility 6: Third Wind</p><p> Fighter encounter 7: Weapon Master's Gambit</p><p> Fighter daily 9: Bone Crusher</p><p> Fighter utility 10: Fighter's Grit</p><p> Fighter encounter 13: Crumpling Slam (replaces Bell Ringer)</p><p> Fighter daily 15: No Room to Breathe (replaces Villain's Menace)</p><p> Fighter utility 16: Diehard</p><p> Fighter encounter 17: Exacting Strike (replaces Sweeping Blow)</p><p> Fighter daily 19: Battlefield Challenge (replaces Rain of Steel)</p><p> Fighter utility 22: Hard to Kill</p><p> Fighter encounter 23: Crippling Smash (replaces Weapon Master's Gambit)</p><p> Fighter daily 25: Earthquake Smash (replaces Bone Crusher)</p><p> </p><p> ITEMS</p><p> Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier), Supremely Vicious Battleaxe +6, Battleforged Legion Plate Armor +5, Amulet of Protection +6, Bracers of Mighty Striking (epic tier), Dwarfstride Boots (paragon tier), Helm of Battle (paragon tier), Stone Band (paragon tier), Tattoo of Vengeance (paragon tier), Adventurer's Kit</p><p> ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Raistlin Majere, level 26</p><p> Human, Wizard, Planeshifter, Magister</p><p> Build: War Wizard</p><p> Arcane Implement Mastery: Staff of Defense</p><p> Second Implement: Orb of Deception</p><p> Magister's Knack: Magister's Knack Intelligence</p><p> Background: Arcane Sentinel (+2 to Arcana)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 12, Con 15, Dex 14, Int 29, Wis 14, Cha 14.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 10, Con 8, Dex 12, Int 18, Wis 12, Cha 12.</p><p> </p><p> </p><p> AC: 39 Fort: 32 Reflex: 39 Will: 41</p><p> HP: 125 Surges: 8 Surge Value: 31</p><p> </p><p> TRAINED SKILLS</p><p> Religion +27, Arcana +29, Dungeoneering +20, History +27, Insight +20, Stealth +20, Intimidate +20</p><p> </p><p> UNTRAINED SKILLS</p><p> Acrobatics +15, Bluff +15, Diplomacy +15, Endurance +15, Heal +15, Nature +15, Perception +15, Streetwise +15, Thievery +15, Athletics +14</p><p> </p><p> FEATS</p><p> Wizard: Ritual Caster</p><p> Human: Action Surge</p><p> Level 1: Linguist</p><p> Level 2: Skill Training (Stealth)</p><p> Level 4: Skill Training (Intimidate)</p><p> Level 6: Implement Expertise (Staff)</p><p> Level 8: Alchemist</p><p> Level 10: Far Spell</p><p> Level 11: Expanded Spellbook</p><p> Level 12: Second Implement</p><p> Level 14: Spell Focus</p><p> Level 16: Inescapable Force</p><p> Level 18: Reserve Maneuver</p><p> Level 20: Clever Control</p><p> Level 21: Epic Will</p><p> Level 22: Indomitable Will</p><p> Level 24: Superior Initiative</p><p> Level 26: Blind-Fight</p><p> </p><p> POWERS</p><p> Bonus At-Will Power: Scorching Burst</p><p> Reserve Maneuver: Chain Lightning</p><p> Wizard at-will 1: Magic Missile</p><p> Wizard at-will 1: Thunderwave</p><p> Wizard encounter 1: Burning Hands</p><p> Wizard daily 1: Sleep</p><p> Wizard daily 1 Spellbook: Acid Arrow</p><p> Wizard daily 1 Spellbook: Grease</p><p> Wizard utility 2: Feather Fall</p><p> Wizard utility 2 Spellbook: Jump</p><p> Wizard encounter 3: Color Spray</p><p> Wizard daily 5: Fireball</p><p> Wizard daily 5 Spellbook: Web</p><p> Wizard daily 5 Spellbook: Glitterdust</p><p> Wizard utility 6: Dispel Magic</p><p> Wizard utility 6 Spellbook: Levitate</p><p> Wizard encounter 7: Lightning Bolt</p><p> Wizard daily 9: Face of Death</p><p> Wizard daily 9 Spellbook: Animate Dead</p><p> Wizard daily 9 Spellbook: Wall of Fire</p><p> Wizard utility 10: True Seeing</p><p> Wizard utility 10 Spellbook: Mirror Image</p><p> Wizard encounter 13: Illusory Assailant (replaces Burning Hands)</p><p> Wizard daily 15: Bigby's Grasping Hands (replaces Fireball)</p><p> Wizard daily 15 Spellbook: Vertigo</p><p> Wizard daily 15 Spellbook: Ball Lightning</p><p> Wizard utility 16: Words of Truth</p><p> Wizard utility 16 Spellbook: Fly</p><p> Wizard encounter 17: Force Volley (replaces Color Spray)</p><p> Wizard daily 19: Disintegrate (replaces Face of Death)</p><p> Wizard daily 19 Spellbook: Plague of Illusions</p><p> Wizard daily 19 Spellbook: Evard's Black Tentacles</p><p> Wizard utility 22: Time Stop</p><p> Wizard utility 22 Spellbook: Dimensional Journey</p><p> Wizard encounter 23: Arcane Volley (replaces Lightning Bolt)</p><p> Wizard daily 25: Orbmaster's Prismatic Sphere (replaces Bigby's Grasping Hands)</p><p> Wizard daily 25 Spellbook: Phantom Reality</p><p> Wizard daily 25 Spellbook: Maze</p><p> </p><p> ITEMS</p><p> Spellbook, Belt Pouch, Staff of Magius, Siberys Shard of the Mage (epic tier), Black Wizard's Robes, Amulet of Protection +6, Hidden Dagger</p><p> RITUALS</p><p> Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies, Planar Portal, History Revealed, Tenser's Binding, Create Teleportation Circle, View Location, True Sending, Forbiddance, Observe Creature, Loremaster's Bargain, Divine Sight, Shadow Walk, Scribe, Undead Servitor, Amanuensis, Speak with Dead, Memory of a Thousand Deaths, Eavesdropper's Foil</p><p> FORMULAS</p><p> Herbal Poultice</p><p> [FONT=&quot]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][FONT=&quot] Raistlin’s Staff of Magius is a Staff of Fiery Might +6; his Black Wizard’s Robes are Temporal Efreetweave armor +5; and his Hidden Dagger is a Parrying Dagger +4.[/FONT] [sblock=Caramon Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Caramon Majere, level 26</p><p> Human, Fighter, Glorious Myrmidon, Adamantine Soldier</p><p> Build: Brawling Fighter</p><p> Fighter: Combat Agility</p><p> Fighter Talents: Brawler Style</p><p> Background: Former Gladiator, Athlete, Lost Kin, Recent Life - Valued Prisoner (Former Gladiator Benefit)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 27, Con 15, Dex 20, Int 12, Wis 10, Cha 12.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 18, Con 13, Dex 13, Int 10, Wis 8, Cha 10.</p><p> </p><p> </p><p> AC: 42 Fort: 45 Reflex: 37 Will: 33</p><p> HP: 180 Surges: 11 Surge Value: 45</p><p> </p><p> TRAINED SKILLS</p><p> Streetwise +19, Intimidate +19, Endurance +22, Athletics +28</p><p> </p><p> UNTRAINED SKILLS</p><p> Acrobatics +20, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +13, Heal +13, History +14, Insight +13, Nature +13, Perception +13, Religion +14, Stealth +18, Thievery +18</p><p> </p><p> FEATS</p><p> Human: Action Surge</p><p> Level 1: Weapon Proficiency (Bastard sword)</p><p> Level 2: Weapon Focus (Heavy Blade)</p><p> Level 4: Weapon Expertise (Heavy Blade)</p><p> Level 6: Weapon Master</p><p> Level 8: Brutal Brawler</p><p> Level 10: Dirty Fighting</p><p> Level 11: Persistent Threat</p><p> Level 12: Clobbering Brawler</p><p> Level 14: Reckless Attacker</p><p> Level 16: Wrenching Grasp</p><p> Level 18: Eyes in the Back of Your Head</p><p> Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21)</p><p> Level 21: Inescapable Hold</p><p> Level 22: Dual Challenge</p><p> Level 24: Heavy Blade Mastery</p><p> Level 26: Triumphant Attack</p><p> </p><p> POWERS</p><p> Bonus At-Will Power: Cleave</p><p> Fighter at-will 1: Reaping Strike</p><p> Fighter at-will 1: Grappling Strike</p><p> Fighter encounter 1: Takedown Attack</p><p> Fighter daily 1: Knee Breaker</p><p> Fighter utility 2: Battle Fury Stance</p><p> Fighter encounter 3: Probing Attack</p><p> Fighter daily 5: Crack the Shell</p><p> Fighter utility 6: Bodyguard's Stance</p><p> Fighter encounter 7: Griffon's Wrath</p><p> Fighter daily 9: Stop Thrust</p><p> Fighter utility 10: Steely Persuasion</p><p> Fighter encounter 13: Bash and Pummel (replaces Takedown Attack)</p><p> Fighter daily 15: Eye Gouge (replaces Knee Breaker)</p><p> Fighter utility 16: Battle Acumen</p><p> Fighter encounter 17: Exorcism of Steel (replaces Probing Attack)</p><p> Fighter daily 19: Strike of the Watchful Guard (replaces Crack the Shell)</p><p> Fighter utility 22: Surprising Finish</p><p> Fighter encounter 23: Trollclaw Grip (replaces Griffon's Wrath)</p><p> Fighter daily 25: Reaper's Stance (replaces Stop Thrust)</p><p> </p><p> ITEMS</p><p> Helm of the Stubborn Mind (heroic tier), Adventurer's Kit, Agile Nagascale Armor +5, Sacrificial Bastard sword +6, Cloak of Resistance +6, Magic Dagger +4 (2), Shield of the Guardian Heavy Shield (epic tier), Longsword of Great Opportunity +4</p><p> ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Sturm Brightblade – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Sturm Brightblade, level 26</p><p> Human, Fighter|Paladin, Dragonslayer, Dispossesed Champion</p><p> Hybrid Paladin: Hybrid Paladin Will</p><p> Hybrid Talent: Combat Specialty</p><p> Combat Specialty: Combat Superiority (Hybrid)</p><p> Background: Vet Who Can't Let Go, Occupation - Military, Martial - Local Hero, Squire, Penitent (Vet Who Can't Let Go Benefit)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 24, Con 23, Dex 14, Int 12, Wis 12, Cha 14.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 15, Con 16, Dex 12, Int 10, Wis 10, Cha 12.</p><p> </p><p> </p><p> AC: 42 Fort: 38 Reflex: 34 Will: 37</p><p> HP: 188 Surges: 15 Surge Value: 47</p><p> </p><p> TRAINED SKILLS</p><p> Religion +19, History +20, Diplomacy +20, Athletics +23</p><p> </p><p> UNTRAINED SKILLS</p><p> Acrobatics +11, Arcana +14, Bluff +15, Dungeoneering +14, Endurance +15, Heal +16, Insight +14, Intimidate +16, Nature +14, Perception +14, Stealth +11, Streetwise +15, Thievery +11</p><p> </p><p> FEATS</p><p> Human: Armor Proficiency (Plate)</p><p> Level 1: Hybrid Talent</p><p> Level 2: Bitter Challenge</p><p> Level 4: Encouraging Shield</p><p> Level 6: Rose King's Balm</p><p> Level 8: Stubborn Survivor</p><p> Level 10: Defensive Challenge</p><p> Level 11: Mighty Challenge</p><p> Level 12: Phalanx Warrior</p><p> Level 14: Potent Challenge</p><p> Level 16: Rose King's Lunge</p><p> Level 18: Sideways Defense</p><p> Level 20: Ubiquitous Shield</p><p> Level 21: Perfect Recovery</p><p> Level 22: Just Sacrifice</p><p> Level 24: Paladin's Truth</p><p> Level 26: Weakening Challenge</p><p> </p><p> POWERS</p><p> Bonus At-Will Power: Holy Strike</p><p> Hybrid at-will 1: Tide of Iron</p><p> Hybrid at-will 1: Valiant Strike</p><p> Hybrid encounter 1: Covering Attack</p><p> Hybrid daily 1: Blood of the Mighty</p><p> Hybrid utility 2: Martyr's Blessing</p><p> Hybrid encounter 3: Hold Fast</p><p> Hybrid daily 5: Unexpected Shield Bash</p><p> Hybrid utility 6: Bodyguard's Stance</p><p> Hybrid encounter 7: Come and Get It</p><p> Hybrid daily 9: Thicket of Blades</p><p> Hybrid utility 10: Turn the Tide</p><p> Hybrid encounter 13: Fervent Strike (replaces Covering Attack)</p><p> Hybrid daily 15: Knight's Defiance (replaces Blood of the Mighty)</p><p> Hybrid utility 16: Divine Aegis</p><p> Hybrid encounter 17: Exorcism of Steel (replaces Hold Fast)</p><p> Hybrid daily 19: Mighty Shield Slam (replaces Unexpected Shield Bash)</p><p> Hybrid utility 22: Undeniable Challenge</p><p> Hybrid encounter 23: Warrior's Urging (replaces Come and Get It)</p><p> Hybrid daily 25: Exalted Retribution (replaces Thicket of Blades)</p><p> </p><p> ITEMS</p><p> Belt of Resilience (heroic tier), Foe Fending Shield Heavy Shield (paragon tier), Sacrificial Longsword +6, Legion Plate Armor of Sacrifice +5, Amulet of Mental Resolve +6, Eye of Awareness (epic tier), Lightning Reflex Gloves (paragon tier), Boots of Withdrawal (paragon tier), Diamond Bracers (heroic tier)</p><p> [FONT=&quot]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][sblock=Tasslehoff Burrfoot - Level 26]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Tasslehoff Burrfoot, level 26</p><p>Halfling, Rogue, Halfling Scoundrel, Dark Wanderer</p><p>Build: Trickster Rogue</p><p>Rogue Tactics: Artful Dodger</p><p>Rogue: Rogue Weapon Talent</p><p>Background: Halfling - Storyteller, Free Spirit, Recent Life - Teambuilding Exercise, Occupation - Thief (+2 to Thievery)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 12, Dex 26, Int 12, Wis 13, Cha 25.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 17, Int 10, Wis 11, Cha 16.</p><p></p><p></p><p>AC: 41 Fort: 29 Reflex: 40 Will: 41</p><p>HP: 149 Surges: 13 Surge Value: 37</p><p></p><p>TRAINED SKILLS</p><p>Stealth +26, Thievery +33, Bluff +28, Perception +19, Acrobatics +35, Athletics +25</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +14, Diplomacy +20, Dungeoneering +14, Endurance +14, Heal +14, History +14, Insight +14, Intimidate +20, Nature +14, Religion +14, Streetwise +20</p><p></p><p>FEATS</p><p>Level 1: Halfling Fast Talk</p><p>Level 2: Skill Power</p><p>Level 4: Skill Focus (Bluff)</p><p>Level 6: Skill Focus (Thievery)</p><p>Level 8: Deadeye Slinger</p><p>Level 10: Duelist's Panache</p><p>Level 11: Underfoot</p><p>Level 12: Lucky Skirmisher</p><p>Level 14: Skilled Feint</p><p>Level 16: Underhanded Tactics</p><p>Level 18: Danger Sense</p><p>Level 20: Improved Initiative (retrained to Superior Initiative at Level 21)</p><p>Level 21: One with Shadow</p><p>Level 22: Epic Will</p><p>Level 24: Indomitable Will</p><p>Level 26: Untraceable</p><p></p><p>POWERS</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue at-will 1: Clever Strike</p><p>Skill Power: Fast Hands</p><p>Rogue encounter 1: Unbalancing Shot</p><p>Rogue daily 1: Trick Strike</p><p>Rogue utility 2: Quick Palm</p><p>Rogue encounter 3: Trickster's Blade</p><p>Rogue daily 5: Mocking Strike</p><p>Rogue utility 6: Fast Talk</p><p>Rogue encounter 7: Rogue's Luck</p><p>Rogue daily 9: Vexing Escape</p><p>Rogue utility 10: Stall Tactics</p><p>Rogue encounter 13: Skip Shot (replaces Unbalancing Shot)</p><p>Rogue daily 15: Bold Feint (replaces Trick Strike)</p><p>Rogue utility 16: Magpie Filch</p><p>Rogue encounter 17: Escape Artist's Gambit (replaces Trickster's Blade)</p><p>Rogue daily 19: Snake's Retreat (replaces Vexing Escape)</p><p>Rogue utility 22: Thief of Fortune</p><p>Rogue encounter 23: Blindside (replaces Rogue's Luck)</p><p>Rogue daily 25: Perfect Shot (replaces Bold Feint)</p><p></p><p>ITEMS</p><p>Gambler's Suit Starleather Armor +6, Cloak of Displacement +5, Rebounding Sling +5, Reading Spectacles (heroic tier), Time-Jumping Boots (epic tier), Quicksilver Blade Dagger +4, Ring of Tenacious Will (epic tier), Rogue's Belt (paragon tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5209782, member: 63154"] This week for Character Concepts; The Heroes of the Lance. I’m building each based on existing information I've found online as well as published sources. If you happen to have your own take on these characters, please don’t hesitate to make a post or suggestion :). I'll get the others up shortly and post them here. If you want something lower level than 26, don't hesitate to ask and I'll post it after your request. Please note, I build all character concepts at level 26 so that anybody who plays a given character has a sort of road map to follow to help give a good feel for what the character's able to do.[FONT="][IMG]http://cantodobardo.com/wp-content/uploads/2010/01/Grupo-Dragon-lance.gif[/IMG][/FONT] [sblock=Tanis – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ====== Tanis Half-Elven, level 26 Half-Elf, Fighter, Paragon Multiclassing, Martial Archetype Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception) FINAL ABILITY SCORES Str 22, Con 12, Dex 24, Int 12, Wis 15, Cha 14. STARTING ABILITY SCORES Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10. AC: 40 Fort: 36 Reflex: 37 Will: 30 HP: 177 Surges: 10 Surge Value: 46 TRAINED SKILLS Athletics +24, Heal +20, Endurance +19, Perception +22 UNTRAINED SKILLS Acrobatics +20, Arcana +14, Bluff +15, Diplomacy +17, Dungeoneering +15, History +14, Insight +17, Intimidate +15, Nature +15, Religion +14, Stealth +20, Streetwise +15, Thievery +20 FEATS Level 1: Warrior of the Wild Level 2: Wood Elf Agility Level 4: Improved Initiative (retrained to Superior Initiative at Level 21) Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Versatile Master Level 12: Quick Draw Level 14: Defending Dabbler Level 16: Point-Blank Shot Level 18: Agile Superiority Level 20: Brutal Tactics Level 21: Elven Sidestep Level 22: Weapon Focus (Bow) Level 24: Weapon Expertise (Bow) Level 26: Weapon Master POWERS Archetype's Edge: Arrow of Vengeance Dilettante: Warning Shot Fighter at-will 1: Weapon Master's Strike Fighter at-will 1: Knockdown Assault (retrained to Fading Strike at Paragon Multiclassing) Paragon Multiclassing: Hunter's Shot Paragon Multiclassing: Defensive Volley Paragon Multiclassing: Claim the Prize Warrior's Ascent: Uncanny Aim (Rogue) Fighter encounter 1: Covering Attack Fighter daily 1: Comeback Strike Fighter utility 2: Pass Forward Fighter encounter 3: Probing Attack Fighter daily 5: Relentless Pressure Fighter utility 6: Agile Approach Fighter encounter 7: Weapon Master's Gambit Fighter daily 9: Fighter's Recovery Fighter utility 10: Spot Weakness Fighter encounter 13: Assured Strike (replaces Covering Attack) Fighter daily 15: Quicksilver Stance (retrained to Arterial Strike at Adept Power) (replaces Comeback Strike) Fighter utility 16: Iron Warrior (retrained to Wary Shooter at Acolyte Power) Fighter encounter 17: Weapon Master's Tactics (retrained to Duck and Draw at Novice Power) (replaces Probing Attack) Fighter daily 19: Protective Sweep (replaces Relentless Pressure) Fighter utility 22: Battle Furor Fighter encounter 23: Turnabout Riposte (replaces Weapon Master's Gambit) Fighter daily 25: Fighter's Resurgence (replaces Fighter's Recovery) ITEMS Adventurer's Kit, Dagger (2), Defensive Longsword +6, Magic Starleather Armor +6, Amulet of Life +5, Retributive Longbow +5, Boots of Quickness (paragon tier), Belt of Vigor (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ====== Flint Fireforge, level 26 Dwarf, Fighter, Dwarven Defender, Adamantine Soldier Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent FINAL ABILITY SCORES Str 25, Con 22, Dex 10, Int 12, Wis 17, Cha 12. STARTING ABILITY SCORES Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10. AC: 42 Fort: 38 Reflex: 30 Will: 32 HP: 202 Surges: 15 Surge Value: 50 TRAINED SKILLS Intimidate +19, Endurance +26, Athletics +25 UNTRAINED SKILLS Acrobatics +13, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +18, Heal +16, History +14, Insight +18, Nature +16, Perception +18, Religion +14, Stealth +13, Streetwise +14, Thievery +13 FEATS Level 1: Armor Proficiency (Plate) Level 2: Toughness Level 4: Dwarven Weapon Training Level 6: Wary Fighter Level 8: Against All Odds Level 10: Battle Hardened Level 11: Deadly Axe Level 12: Mettle Level 14: Devastating Critical Level 16: Take Measure Level 18: Weapon Focus (Axe) Level 20: Weapon Expertise (Axe) Level 21: Axe Mastery Level 22: Inevitable Challenge Level 24: Unstoppable Charge Level 26: Martial Mastery POWERS Fighter at-will 1: Cleave Fighter at-will 1: Wicked Strike Fighter encounter 1: Bell Ringer Fighter daily 1: Villain's Menace Fighter utility 2: Defensive Stance Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Third Wind Fighter encounter 7: Weapon Master's Gambit Fighter daily 9: Bone Crusher Fighter utility 10: Fighter's Grit Fighter encounter 13: Crumpling Slam (replaces Bell Ringer) Fighter daily 15: No Room to Breathe (replaces Villain's Menace) Fighter utility 16: Diehard Fighter encounter 17: Exacting Strike (replaces Sweeping Blow) Fighter daily 19: Battlefield Challenge (replaces Rain of Steel) Fighter utility 22: Hard to Kill Fighter encounter 23: Crippling Smash (replaces Weapon Master's Gambit) Fighter daily 25: Earthquake Smash (replaces Bone Crusher) ITEMS Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier), Supremely Vicious Battleaxe +6, Battleforged Legion Plate Armor +5, Amulet of Protection +6, Bracers of Mighty Striking (epic tier), Dwarfstride Boots (paragon tier), Helm of Battle (paragon tier), Stone Band (paragon tier), Tattoo of Vengeance (paragon tier), Adventurer's Kit ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ====== Raistlin Majere, level 26 Human, Wizard, Planeshifter, Magister Build: War Wizard Arcane Implement Mastery: Staff of Defense Second Implement: Orb of Deception Magister's Knack: Magister's Knack Intelligence Background: Arcane Sentinel (+2 to Arcana) FINAL ABILITY SCORES Str 12, Con 15, Dex 14, Int 29, Wis 14, Cha 14. STARTING ABILITY SCORES Str 10, Con 8, Dex 12, Int 18, Wis 12, Cha 12. AC: 39 Fort: 32 Reflex: 39 Will: 41 HP: 125 Surges: 8 Surge Value: 31 TRAINED SKILLS Religion +27, Arcana +29, Dungeoneering +20, History +27, Insight +20, Stealth +20, Intimidate +20 UNTRAINED SKILLS Acrobatics +15, Bluff +15, Diplomacy +15, Endurance +15, Heal +15, Nature +15, Perception +15, Streetwise +15, Thievery +15, Athletics +14 FEATS Wizard: Ritual Caster Human: Action Surge Level 1: Linguist Level 2: Skill Training (Stealth) Level 4: Skill Training (Intimidate) Level 6: Implement Expertise (Staff) Level 8: Alchemist Level 10: Far Spell Level 11: Expanded Spellbook Level 12: Second Implement Level 14: Spell Focus Level 16: Inescapable Force Level 18: Reserve Maneuver Level 20: Clever Control Level 21: Epic Will Level 22: Indomitable Will Level 24: Superior Initiative Level 26: Blind-Fight POWERS Bonus At-Will Power: Scorching Burst Reserve Maneuver: Chain Lightning Wizard at-will 1: Magic Missile Wizard at-will 1: Thunderwave Wizard encounter 1: Burning Hands Wizard daily 1: Sleep Wizard daily 1 Spellbook: Acid Arrow Wizard daily 1 Spellbook: Grease Wizard utility 2: Feather Fall Wizard utility 2 Spellbook: Jump Wizard encounter 3: Color Spray Wizard daily 5: Fireball Wizard daily 5 Spellbook: Web Wizard daily 5 Spellbook: Glitterdust Wizard utility 6: Dispel Magic Wizard utility 6 Spellbook: Levitate Wizard encounter 7: Lightning Bolt Wizard daily 9: Face of Death Wizard daily 9 Spellbook: Animate Dead Wizard daily 9 Spellbook: Wall of Fire Wizard utility 10: True Seeing Wizard utility 10 Spellbook: Mirror Image Wizard encounter 13: Illusory Assailant (replaces Burning Hands) Wizard daily 15: Bigby's Grasping Hands (replaces Fireball) Wizard daily 15 Spellbook: Vertigo Wizard daily 15 Spellbook: Ball Lightning Wizard utility 16: Words of Truth Wizard utility 16 Spellbook: Fly Wizard encounter 17: Force Volley (replaces Color Spray) Wizard daily 19: Disintegrate (replaces Face of Death) Wizard daily 19 Spellbook: Plague of Illusions Wizard daily 19 Spellbook: Evard's Black Tentacles Wizard utility 22: Time Stop Wizard utility 22 Spellbook: Dimensional Journey Wizard encounter 23: Arcane Volley (replaces Lightning Bolt) Wizard daily 25: Orbmaster's Prismatic Sphere (replaces Bigby's Grasping Hands) Wizard daily 25 Spellbook: Phantom Reality Wizard daily 25 Spellbook: Maze ITEMS Spellbook, Belt Pouch, Staff of Magius, Siberys Shard of the Mage (epic tier), Black Wizard's Robes, Amulet of Protection +6, Hidden Dagger RITUALS Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies, Planar Portal, History Revealed, Tenser's Binding, Create Teleportation Circle, View Location, True Sending, Forbiddance, Observe Creature, Loremaster's Bargain, Divine Sight, Shadow Walk, Scribe, Undead Servitor, Amanuensis, Speak with Dead, Memory of a Thousand Deaths, Eavesdropper's Foil FORMULAS Herbal Poultice [FONT="]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][FONT="] Raistlin’s Staff of Magius is a Staff of Fiery Might +6; his Black Wizard’s Robes are Temporal Efreetweave armor +5; and his Hidden Dagger is a Parrying Dagger +4.[/FONT] [sblock=Caramon Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ====== Caramon Majere, level 26 Human, Fighter, Glorious Myrmidon, Adamantine Soldier Build: Brawling Fighter Fighter: Combat Agility Fighter Talents: Brawler Style Background: Former Gladiator, Athlete, Lost Kin, Recent Life - Valued Prisoner (Former Gladiator Benefit) FINAL ABILITY SCORES Str 27, Con 15, Dex 20, Int 12, Wis 10, Cha 12. STARTING ABILITY SCORES Str 18, Con 13, Dex 13, Int 10, Wis 8, Cha 10. AC: 42 Fort: 45 Reflex: 37 Will: 33 HP: 180 Surges: 11 Surge Value: 45 TRAINED SKILLS Streetwise +19, Intimidate +19, Endurance +22, Athletics +28 UNTRAINED SKILLS Acrobatics +20, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +13, Heal +13, History +14, Insight +13, Nature +13, Perception +13, Religion +14, Stealth +18, Thievery +18 FEATS Human: Action Surge Level 1: Weapon Proficiency (Bastard sword) Level 2: Weapon Focus (Heavy Blade) Level 4: Weapon Expertise (Heavy Blade) Level 6: Weapon Master Level 8: Brutal Brawler Level 10: Dirty Fighting Level 11: Persistent Threat Level 12: Clobbering Brawler Level 14: Reckless Attacker Level 16: Wrenching Grasp Level 18: Eyes in the Back of Your Head Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 21: Inescapable Hold Level 22: Dual Challenge Level 24: Heavy Blade Mastery Level 26: Triumphant Attack POWERS Bonus At-Will Power: Cleave Fighter at-will 1: Reaping Strike Fighter at-will 1: Grappling Strike Fighter encounter 1: Takedown Attack Fighter daily 1: Knee Breaker Fighter utility 2: Battle Fury Stance Fighter encounter 3: Probing Attack Fighter daily 5: Crack the Shell Fighter utility 6: Bodyguard's Stance Fighter encounter 7: Griffon's Wrath Fighter daily 9: Stop Thrust Fighter utility 10: Steely Persuasion Fighter encounter 13: Bash and Pummel (replaces Takedown Attack) Fighter daily 15: Eye Gouge (replaces Knee Breaker) Fighter utility 16: Battle Acumen Fighter encounter 17: Exorcism of Steel (replaces Probing Attack) Fighter daily 19: Strike of the Watchful Guard (replaces Crack the Shell) Fighter utility 22: Surprising Finish Fighter encounter 23: Trollclaw Grip (replaces Griffon's Wrath) Fighter daily 25: Reaper's Stance (replaces Stop Thrust) ITEMS Helm of the Stubborn Mind (heroic tier), Adventurer's Kit, Agile Nagascale Armor +5, Sacrificial Bastard sword +6, Cloak of Resistance +6, Magic Dagger +4 (2), Shield of the Guardian Heavy Shield (epic tier), Longsword of Great Opportunity +4 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Sturm Brightblade – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ====== Sturm Brightblade, level 26 Human, Fighter|Paladin, Dragonslayer, Dispossesed Champion Hybrid Paladin: Hybrid Paladin Will Hybrid Talent: Combat Specialty Combat Specialty: Combat Superiority (Hybrid) Background: Vet Who Can't Let Go, Occupation - Military, Martial - Local Hero, Squire, Penitent (Vet Who Can't Let Go Benefit) FINAL ABILITY SCORES Str 24, Con 23, Dex 14, Int 12, Wis 12, Cha 14. STARTING ABILITY SCORES Str 15, Con 16, Dex 12, Int 10, Wis 10, Cha 12. AC: 42 Fort: 38 Reflex: 34 Will: 37 HP: 188 Surges: 15 Surge Value: 47 TRAINED SKILLS Religion +19, History +20, Diplomacy +20, Athletics +23 UNTRAINED SKILLS Acrobatics +11, Arcana +14, Bluff +15, Dungeoneering +14, Endurance +15, Heal +16, Insight +14, Intimidate +16, Nature +14, Perception +14, Stealth +11, Streetwise +15, Thievery +11 FEATS Human: Armor Proficiency (Plate) Level 1: Hybrid Talent Level 2: Bitter Challenge Level 4: Encouraging Shield Level 6: Rose King's Balm Level 8: Stubborn Survivor Level 10: Defensive Challenge Level 11: Mighty Challenge Level 12: Phalanx Warrior Level 14: Potent Challenge Level 16: Rose King's Lunge Level 18: Sideways Defense Level 20: Ubiquitous Shield Level 21: Perfect Recovery Level 22: Just Sacrifice Level 24: Paladin's Truth Level 26: Weakening Challenge POWERS Bonus At-Will Power: Holy Strike Hybrid at-will 1: Tide of Iron Hybrid at-will 1: Valiant Strike Hybrid encounter 1: Covering Attack Hybrid daily 1: Blood of the Mighty Hybrid utility 2: Martyr's Blessing Hybrid encounter 3: Hold Fast Hybrid daily 5: Unexpected Shield Bash Hybrid utility 6: Bodyguard's Stance Hybrid encounter 7: Come and Get It Hybrid daily 9: Thicket of Blades Hybrid utility 10: Turn the Tide Hybrid encounter 13: Fervent Strike (replaces Covering Attack) Hybrid daily 15: Knight's Defiance (replaces Blood of the Mighty) Hybrid utility 16: Divine Aegis Hybrid encounter 17: Exorcism of Steel (replaces Hold Fast) Hybrid daily 19: Mighty Shield Slam (replaces Unexpected Shield Bash) Hybrid utility 22: Undeniable Challenge Hybrid encounter 23: Warrior's Urging (replaces Come and Get It) Hybrid daily 25: Exalted Retribution (replaces Thicket of Blades) ITEMS Belt of Resilience (heroic tier), Foe Fending Shield Heavy Shield (paragon tier), Sacrificial Longsword +6, Legion Plate Armor of Sacrifice +5, Amulet of Mental Resolve +6, Eye of Awareness (epic tier), Lightning Reflex Gloves (paragon tier), Boots of Withdrawal (paragon tier), Diamond Bracers (heroic tier) [FONT="]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][sblock=Tasslehoff Burrfoot - Level 26]====== Created Using Wizards of the Coast D&D Character Builder ====== Tasslehoff Burrfoot, level 26 Halfling, Rogue, Halfling Scoundrel, Dark Wanderer Build: Trickster Rogue Rogue Tactics: Artful Dodger Rogue: Rogue Weapon Talent Background: Halfling - Storyteller, Free Spirit, Recent Life - Teambuilding Exercise, Occupation - Thief (+2 to Thievery) FINAL ABILITY SCORES Str 10, Con 12, Dex 26, Int 12, Wis 13, Cha 25. STARTING ABILITY SCORES Str 8, Con 10, Dex 17, Int 10, Wis 11, Cha 16. AC: 41 Fort: 29 Reflex: 40 Will: 41 HP: 149 Surges: 13 Surge Value: 37 TRAINED SKILLS Stealth +26, Thievery +33, Bluff +28, Perception +19, Acrobatics +35, Athletics +25 UNTRAINED SKILLS Arcana +14, Diplomacy +20, Dungeoneering +14, Endurance +14, Heal +14, History +14, Insight +14, Intimidate +20, Nature +14, Religion +14, Streetwise +20 FEATS Level 1: Halfling Fast Talk Level 2: Skill Power Level 4: Skill Focus (Bluff) Level 6: Skill Focus (Thievery) Level 8: Deadeye Slinger Level 10: Duelist's Panache Level 11: Underfoot Level 12: Lucky Skirmisher Level 14: Skilled Feint Level 16: Underhanded Tactics Level 18: Danger Sense Level 20: Improved Initiative (retrained to Superior Initiative at Level 21) Level 21: One with Shadow Level 22: Epic Will Level 24: Indomitable Will Level 26: Untraceable POWERS Rogue at-will 1: Sly Flourish Rogue at-will 1: Clever Strike Skill Power: Fast Hands Rogue encounter 1: Unbalancing Shot Rogue daily 1: Trick Strike Rogue utility 2: Quick Palm Rogue encounter 3: Trickster's Blade Rogue daily 5: Mocking Strike Rogue utility 6: Fast Talk Rogue encounter 7: Rogue's Luck Rogue daily 9: Vexing Escape Rogue utility 10: Stall Tactics Rogue encounter 13: Skip Shot (replaces Unbalancing Shot) Rogue daily 15: Bold Feint (replaces Trick Strike) Rogue utility 16: Magpie Filch Rogue encounter 17: Escape Artist's Gambit (replaces Trickster's Blade) Rogue daily 19: Snake's Retreat (replaces Vexing Escape) Rogue utility 22: Thief of Fortune Rogue encounter 23: Blindside (replaces Rogue's Luck) Rogue daily 25: Perfect Shot (replaces Bold Feint) ITEMS Gambler's Suit Starleather Armor +6, Cloak of Displacement +5, Rebounding Sling +5, Reading Spectacles (heroic tier), Time-Jumping Boots (epic tier), Quicksilver Blade Dagger +4, Ring of Tenacious Will (epic tier), Rogue's Belt (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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Character Concepts - Dragon Lance (Updated 6/12)
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