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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Concepts - Dragon Lance (Updated 6/12)
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<blockquote data-quote="malcolm_n" data-source="post: 5209972" data-attributes="member: 63154"><p>hehe, yeah. lol. Moving lower level concepts down so they don't clutter the top. From here on, if you want something lower than 26, please request and I'll throw it in after.</p><p>[sblock=Tanis – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Tanis Half-Elven, level 6</p><p> Half-Elf, Fighter</p><p> Build: Guardian Fighter</p><p> Fighter: Combat Superiority</p><p> Fighter Talents: One-handed Weapon Talent</p><p> Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 16, Con 10, Dex 18, Int 10, Wis 13, Cha 12.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10.</p><p> </p><p> </p><p> AC: 21 Fort: 19 Reflex: 18 Will: 15</p><p> HP: 55 Surges: 9 Surge Value: 13</p><p> </p><p> TRAINED SKILLS</p><p> Athletics +11, Heal +9, Endurance +8, Perception +11</p><p> </p><p> UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +3, Bluff +4, Diplomacy +6, Dungeoneering +4, History +3, Insight +6, Intimidate +4, Nature +4, Religion +3, Stealth +7, Streetwise +4, Thievery +7</p><p> </p><p> FEATS</p><p> Level 1: Warrior of the Wild</p><p> Level 2: Wood Elf Agility</p><p> Level 4: Improved Initiative</p><p> Level 6: Novice Power</p><p> </p><p> POWERS</p><p> Dilettante: Warning Shot</p><p> Fighter at-will 1: Weapon Master's Strike</p><p> Fighter at-will 1: Knockdown Assault</p><p> Fighter encounter 1: Covering Attack</p><p> Fighter daily 1: Comeback Strike</p><p> Fighter utility 2: Pass Forward</p><p> Fighter encounter 3: Probing Attack (retrained to Disruptive Strike at Novice Power)</p><p> Fighter daily 5: Relentless Pressure</p><p> Fighter utility 6: Agile Approach</p><p> </p><p> ITEMS</p><p> Defensive Longsword +2, Magic Leather Armor +2, Amulet of Life +1, Adventurer's Kit, Dagger (2), Retributive Longbow +1</p><p> ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 7] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Flint Fireforge, level 7</p><p> Dwarf, Fighter</p><p> Build: Great Weapon Fighter</p><p> Fighter: Combat Superiority</p><p> Fighter Talents: Two-handed Weapon Talent</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 18, Con 16, Dex 8, Int 10, Wis 16, Cha 10.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10.</p><p> </p><p> </p><p> AC: 22 Fort: 21 Reflex: 15 Will: 18</p><p> HP: 72 Surges: 12 Surge Value: 18</p><p> </p><p> TRAINED SKILLS</p><p> Intimidate +8, Endurance +11, Athletics +10</p><p> </p><p> UNTRAINED SKILLS</p><p>Acrobatics, Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +8, Heal +6, History +3, Insight +8, Nature +6, Perception +8, Religion +3, Stealth, Streetwise +3, Thievery</p><p> </p><p> FEATS</p><p> Level 1: Armor Proficiency (Plate)</p><p> Level 2: Toughness</p><p> Level 4: Dwarven Weapon Training</p><p> Level 6: Wary Fighter</p><p> </p><p> POWERS</p><p> Fighter at-will 1: Cleave</p><p> Fighter at-will 1: Wicked Strike</p><p> Fighter encounter 1: Bell Ringer</p><p> Fighter daily 1: Villain's Menace</p><p> Fighter utility 2: Defensive Stance</p><p> Fighter encounter 3: Sweeping Blow</p><p> Fighter daily 5: Rain of Steel</p><p> Fighter utility 6: Third Wind</p><p> Fighter encounter 7: Weapon Master's Gambit</p><p> </p><p> ITEMS</p><p>Supremely Vicious Battleaxe +2, Battleforged Plate Armor +1, Amulet of Protection +2, Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier)</p><p> ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Raistlin (Red Robes), level 6</p><p> Human, Wizard</p><p> Build: War Wizard</p><p> Arcane Implement Mastery: Staff of Defense</p><p> Background: Arcane Sentinel (+2 to Arcana)</p><p> </p><p> FINAL ABILITY SCORES</p><p> Str 8, Con 10, Dex 13, Int 21, Wis 12, Cha 12.</p><p> </p><p> STARTING ABILITY SCORES</p><p> Str 8, Con 10, Dex 12, Int 18, Wis 12, Cha 12.</p><p> </p><p> </p><p> AC: 21 Fort: 14 Reflex: 19 Will: 17</p><p> HP: 40 Surges: 6 Surge Value: 10</p><p> </p><p> TRAINED SKILLS</p><p> Religion +13, Arcana +15, Dungeoneering +9, History +13, Insight +9, Stealth +9, Intimidate +9</p><p> </p><p> UNTRAINED SKILLS</p><p>Acrobatics +4, Bluff +4, Diplomacy +4, Endurance +3, Heal +4, Nature +4, Perception +4, Streetwise +4, Thievery +4, Athletics +2</p><p> </p><p> FEATS</p><p> Wizard: Ritual Caster</p><p> Human: Action Surge</p><p> Level 1: Linguist</p><p> Level 2: Skill Training (Stealth)</p><p> Level 4: Skill Training (Intimidate)</p><p> Level 6: Implement Expertise (Staff)</p><p> </p><p> POWERS</p><p> Bonus At-Will Power: Scorching Burst</p><p> Wizard at-will 1: Magic Missile</p><p> Wizard at-will 1: Thunderwave</p><p> Wizard encounter 1: Burning Hands</p><p> Wizard daily 1: Sleep</p><p> Wizard daily 1 Spellbook: Acid Arrow</p><p> Wizard utility 2: Feather Fall</p><p> Wizard utility 2 Spellbook: Jump</p><p> Wizard encounter 3: Color Spray</p><p> Wizard daily 5: Fireball</p><p> Wizard daily 5 Spellbook: Web</p><p> Wizard utility 6: Dispel Magic</p><p> Wizard utility 6 Spellbook: Levitate</p><p> </p><p> ITEMS</p><p> Spellbook, Staff of Magius +2, Red Robes +2, Belt Pouch, Duelist's Dagger +2</p><p> RITUALS</p><p> Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]Raistlin’s Staff of Magius is a Staff of Fiery Might +2 and his Red Robes are Veteran’s Cloth armor +2, according to the pregen character in CB.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5209972, member: 63154"] hehe, yeah. lol. Moving lower level concepts down so they don't clutter the top. From here on, if you want something lower than 26, please request and I'll throw it in after. [sblock=Tanis – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ====== Tanis Half-Elven, level 6 Half-Elf, Fighter Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception) FINAL ABILITY SCORES Str 16, Con 10, Dex 18, Int 10, Wis 13, Cha 12. STARTING ABILITY SCORES Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10. AC: 21 Fort: 19 Reflex: 18 Will: 15 HP: 55 Surges: 9 Surge Value: 13 TRAINED SKILLS Athletics +11, Heal +9, Endurance +8, Perception +11 UNTRAINED SKILLS Acrobatics +7, Arcana +3, Bluff +4, Diplomacy +6, Dungeoneering +4, History +3, Insight +6, Intimidate +4, Nature +4, Religion +3, Stealth +7, Streetwise +4, Thievery +7 FEATS Level 1: Warrior of the Wild Level 2: Wood Elf Agility Level 4: Improved Initiative Level 6: Novice Power POWERS Dilettante: Warning Shot Fighter at-will 1: Weapon Master's Strike Fighter at-will 1: Knockdown Assault Fighter encounter 1: Covering Attack Fighter daily 1: Comeback Strike Fighter utility 2: Pass Forward Fighter encounter 3: Probing Attack (retrained to Disruptive Strike at Novice Power) Fighter daily 5: Relentless Pressure Fighter utility 6: Agile Approach ITEMS Defensive Longsword +2, Magic Leather Armor +2, Amulet of Life +1, Adventurer's Kit, Dagger (2), Retributive Longbow +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 7] ====== Created Using Wizards of the Coast D&D Character Builder ====== Flint Fireforge, level 7 Dwarf, Fighter Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent FINAL ABILITY SCORES Str 18, Con 16, Dex 8, Int 10, Wis 16, Cha 10. STARTING ABILITY SCORES Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10. AC: 22 Fort: 21 Reflex: 15 Will: 18 HP: 72 Surges: 12 Surge Value: 18 TRAINED SKILLS Intimidate +8, Endurance +11, Athletics +10 UNTRAINED SKILLS Acrobatics, Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +8, Heal +6, History +3, Insight +8, Nature +6, Perception +8, Religion +3, Stealth, Streetwise +3, Thievery FEATS Level 1: Armor Proficiency (Plate) Level 2: Toughness Level 4: Dwarven Weapon Training Level 6: Wary Fighter POWERS Fighter at-will 1: Cleave Fighter at-will 1: Wicked Strike Fighter encounter 1: Bell Ringer Fighter daily 1: Villain's Menace Fighter utility 2: Defensive Stance Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Third Wind Fighter encounter 7: Weapon Master's Gambit ITEMS Supremely Vicious Battleaxe +2, Battleforged Plate Armor +1, Amulet of Protection +2, Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ====== Raistlin (Red Robes), level 6 Human, Wizard Build: War Wizard Arcane Implement Mastery: Staff of Defense Background: Arcane Sentinel (+2 to Arcana) FINAL ABILITY SCORES Str 8, Con 10, Dex 13, Int 21, Wis 12, Cha 12. STARTING ABILITY SCORES Str 8, Con 10, Dex 12, Int 18, Wis 12, Cha 12. AC: 21 Fort: 14 Reflex: 19 Will: 17 HP: 40 Surges: 6 Surge Value: 10 TRAINED SKILLS Religion +13, Arcana +15, Dungeoneering +9, History +13, Insight +9, Stealth +9, Intimidate +9 UNTRAINED SKILLS Acrobatics +4, Bluff +4, Diplomacy +4, Endurance +3, Heal +4, Nature +4, Perception +4, Streetwise +4, Thievery +4, Athletics +2 FEATS Wizard: Ritual Caster Human: Action Surge Level 1: Linguist Level 2: Skill Training (Stealth) Level 4: Skill Training (Intimidate) Level 6: Implement Expertise (Staff) POWERS Bonus At-Will Power: Scorching Burst Wizard at-will 1: Magic Missile Wizard at-will 1: Thunderwave Wizard encounter 1: Burning Hands Wizard daily 1: Sleep Wizard daily 1 Spellbook: Acid Arrow Wizard utility 2: Feather Fall Wizard utility 2 Spellbook: Jump Wizard encounter 3: Color Spray Wizard daily 5: Fireball Wizard daily 5 Spellbook: Web Wizard utility 6: Dispel Magic Wizard utility 6 Spellbook: Levitate ITEMS Spellbook, Staff of Magius +2, Red Robes +2, Belt Pouch, Duelist's Dagger +2 RITUALS Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]Raistlin’s Staff of Magius is a Staff of Fiery Might +2 and his Red Robes are Veteran’s Cloth armor +2, according to the pregen character in CB. [/QUOTE]
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