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Community
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*Pathfinder & Starfinder
Character Concepts - Ghost Rider
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<blockquote data-quote="malcolm_n" data-source="post: 5191582" data-attributes="member: 63154"><p>The best way I can think of to help explain why High Wisdom is to break down why each other stat is how it is too.</p><p></p><p>Strength - Fluff: The ghost rider has a high enough strength to (in marvel) lift a bus or last a couple rounds against the hulk. Mechanics: It's the primary stat for the paladin.</p><p></p><p>Dexterity - Fluff: Johnny Blaize is an acrobat. He tumbles, balances, rolls, you get the picture. Ghost Rider can equally balance on a 6 inch curvature of metal while riding his bike. Mechanics: Dex is needed to work the Chain aspect and get benefit to balance or other acrobatic acts.</p><p></p><p>Intelligence - Johnny wasn't particularly smart; he knew things (like how to fix bikes and stuff), but he was pretty much home schooled while on the road with his dad and Roxy. Ghost rider, likewise, is single-minded and doesn't care why something works. If it's evil kill it, if not, let it go unless defending yourself. Mechanically: A dump stat.</p><p></p><p>Charisma - Johnny is a hugely popular Acrobat; but it is revealed early on that this is not all because of his own inner ability. Mephistopheles was working angles to help bring in the fans, and the fact that Johnny couldn't die was seen as his biggest crowd pleaser. Also, Ghost Rider is not exactly the friendliest guy you could work with, nor the prettiest. Mechanically: A dump stat, but not so much as Int. There's still reason to have it for some powers.</p><p></p><p>Constitution - Ghost Rider is Really hard to kill. But this is thanks to his deal with the devil, not because he's actually tough. He gets the hell (pun intended) beaten out of him by DarkHeart in their first confrontation and later has to figure out a plan to actually beat him. Mechanically: It's good to have some survivability, but that can be handled with other mechanics and leave the points for other stats.</p><p></p><p>Wisdom - Ghost Rider can actually sense evil in almost unexplicable ways. He may not be very perceptive at times (and Big M knows Johnny isn't all that insightful), but his senses are still better than most. He also has to rely on them more since he doesn't have the amazing intellect to rely on. Mechanically: All of the negative reasons for the other stats far outweighed those for Wisdom, and as Garth put it, it's a badass stat to have for vengeful palis.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5191582, member: 63154"] The best way I can think of to help explain why High Wisdom is to break down why each other stat is how it is too. Strength - Fluff: The ghost rider has a high enough strength to (in marvel) lift a bus or last a couple rounds against the hulk. Mechanics: It's the primary stat for the paladin. Dexterity - Fluff: Johnny Blaize is an acrobat. He tumbles, balances, rolls, you get the picture. Ghost Rider can equally balance on a 6 inch curvature of metal while riding his bike. Mechanics: Dex is needed to work the Chain aspect and get benefit to balance or other acrobatic acts. Intelligence - Johnny wasn't particularly smart; he knew things (like how to fix bikes and stuff), but he was pretty much home schooled while on the road with his dad and Roxy. Ghost rider, likewise, is single-minded and doesn't care why something works. If it's evil kill it, if not, let it go unless defending yourself. Mechanically: A dump stat. Charisma - Johnny is a hugely popular Acrobat; but it is revealed early on that this is not all because of his own inner ability. Mephistopheles was working angles to help bring in the fans, and the fact that Johnny couldn't die was seen as his biggest crowd pleaser. Also, Ghost Rider is not exactly the friendliest guy you could work with, nor the prettiest. Mechanically: A dump stat, but not so much as Int. There's still reason to have it for some powers. Constitution - Ghost Rider is Really hard to kill. But this is thanks to his deal with the devil, not because he's actually tough. He gets the hell (pun intended) beaten out of him by DarkHeart in their first confrontation and later has to figure out a plan to actually beat him. Mechanically: It's good to have some survivability, but that can be handled with other mechanics and leave the points for other stats. Wisdom - Ghost Rider can actually sense evil in almost unexplicable ways. He may not be very perceptive at times (and Big M knows Johnny isn't all that insightful), but his senses are still better than most. He also has to rely on them more since he doesn't have the amazing intellect to rely on. Mechanically: All of the negative reasons for the other stats far outweighed those for Wisdom, and as Garth put it, it's a badass stat to have for vengeful palis. [/QUOTE]
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