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Character concepts/PrClasses that just GRAB you!
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1812854" data-attributes="member: 16936"><p>The character concept which never fails to grab me is the "professional adventurer" (human rogue with a smidgeon of fighter); having grown up in some crappy little podunk village, he has his sights set on becoming a major celebrity, just like the adventurers those bards always sing about.</p><p></p><p>So basically, he's a rock star: he lives for the adoring crowds, he self-promotes shamelessly, he treats his adventuring companions like his backup band (they're friends, they're important, but I AM THE STAR), and he'll do damn near anything for fortune and glory. He's not in it to do good deeds, though any pro will tell you that doing good deeds gets you more glory with less trouble than doing evil things does. Along the way, he concentrates on mastering "the job" (generally, lots of scouting, trap-disabling, tomb-robbing, magical devices, and tactics to use against monsters and bad guys). Possibly he gets Leadership at some point, just to have a horde of totally obsessed fans. </p><p></p><p>Mostly, I think this is because it's such a <em>fun</em> concept to play. No existential anguish, no horrible traumas in his past, just a fully-developed sense of entitlement and a rock-solid conviction that he is the coolest person to ever exist in this world (or any other). It's such a wonderful change of pace from the kinds of characters I gravitate towards in other settings and other systems, and it gives the character room to grow in all kinds of different directions. He could get jaded and bitter with the hardships of adventuring, or he could find a genuine wellspring of compassion and righteousness inside him, or he could "grow up" and decide to abandon adventuring for a different profession, or he could do just about anything, really. No matter what direction the game turns towards, the character can develop right alongside it.</p><p></p><p></p><p>...hm. I'm not sure now whether I should be pleased or ashamed that my "concept that grabs me" is so simple. I mean, it doesn't even require a prestige class or a specific setting, nor does the character necessarily ever have to get any Cool Stuff beyond the feats and abilities in the player's handbook.</p><p></p><p>It makes me wonder whether my general disinterest in the prestige classes I've seen so far stems from my love for this character concept, or if my love for this character concept is a result of my general disinterest in prestige classes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>it is a mystery</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1812854, member: 16936"] The character concept which never fails to grab me is the "professional adventurer" (human rogue with a smidgeon of fighter); having grown up in some crappy little podunk village, he has his sights set on becoming a major celebrity, just like the adventurers those bards always sing about. So basically, he's a rock star: he lives for the adoring crowds, he self-promotes shamelessly, he treats his adventuring companions like his backup band (they're friends, they're important, but I AM THE STAR), and he'll do damn near anything for fortune and glory. He's not in it to do good deeds, though any pro will tell you that doing good deeds gets you more glory with less trouble than doing evil things does. Along the way, he concentrates on mastering "the job" (generally, lots of scouting, trap-disabling, tomb-robbing, magical devices, and tactics to use against monsters and bad guys). Possibly he gets Leadership at some point, just to have a horde of totally obsessed fans. Mostly, I think this is because it's such a [i]fun[/i] concept to play. No existential anguish, no horrible traumas in his past, just a fully-developed sense of entitlement and a rock-solid conviction that he is the coolest person to ever exist in this world (or any other). It's such a wonderful change of pace from the kinds of characters I gravitate towards in other settings and other systems, and it gives the character room to grow in all kinds of different directions. He could get jaded and bitter with the hardships of adventuring, or he could find a genuine wellspring of compassion and righteousness inside him, or he could "grow up" and decide to abandon adventuring for a different profession, or he could do just about anything, really. No matter what direction the game turns towards, the character can develop right alongside it. ...hm. I'm not sure now whether I should be pleased or ashamed that my "concept that grabs me" is so simple. I mean, it doesn't even require a prestige class or a specific setting, nor does the character necessarily ever have to get any Cool Stuff beyond the feats and abilities in the player's handbook. It makes me wonder whether my general disinterest in the prestige classes I've seen so far stems from my love for this character concept, or if my love for this character concept is a result of my general disinterest in prestige classes. ;) -- it is a mystery ryan [/QUOTE]
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