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Character Concepts Returns - Guyver
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<blockquote data-quote="malcolm_n" data-source="post: 5181633" data-attributes="member: 63154"><p>* IMPORTANT NOTE* I'm open to seeing other interpretations in case anybody wants to post theirs.</p><p></p><p>Some time ago, I started a project called Character Concepts. The only remaining character I have from that project is Kratos from the God of War series. So, I'm reviving said project and adding some new characters (in addition to updating old favorites and reposting them).</p><p></p><p>Here's the breakdown. In each character concept, I strive to make the character both legal, and playable from levels 1 through 26. Since in all cases the character fluff is taken care of for me, I can focus on the crunch. That said, sometimes you'll see characters that aren't a particular race or class that you'd expect. This is because, after the extensive research I put in, I feel this is the best way I can present the character without losing something crucial over the long run.</p><p></p><p>All in all, it's a fun project that I set aside and I'm now coming back with a fresher mindset and some new options. Here are my completed characters, Guyvers 1 and 3.</p><p></p><p>[sblock=Guyver 1]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Guyver, level 26</p><p>Warforged, Ranger, Paragon Multiclassing, Archspell</p><p>Build: Two-Blade Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p>Ranger: Running Attack</p><p>Pact Initiate: Pact Initiate (infernal pact)</p><p>Arcane Implement Proficiency: Arcane Implement Proficiency (Orb)</p><p>Eldritch Blast: Eldritch Blast Constitution</p><p>Signature Spell: Vestige of Amaan</p><p>Background: On the Run from the Devil, Bereaved (On the Run from the Devil Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 25, Con 22, Dex 17, Int 10, Wis 12, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 15, Int 8, Wis 10, Cha 13.</p><p></p><p></p><p>AC: 41 Fort: 35 Reflex: 31 Will: 30</p><p>HP: 174 Surges: 12 Surge Value: 43</p><p></p><p>TRAINED SKILLS</p><p>Nature +19, Endurance +24, Heal +19, Acrobatics +19, Athletics +23, Perception +20</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +13, Bluff +16, Diplomacy +15, Dungeoneering +14, History +13, Insight +14, Intimidate +17, Religion +13, Stealth +14, Streetwise +15, Thievery +14</p><p></p><p>FEATS</p><p>Level 1: Pact Initiate</p><p>Level 2: Armor Proficiency (Chainmail)</p><p>Level 4: Novice Power</p><p>Level 6: Timely Respite</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Two-Weapon Fighting</p><p>Level 12: Two-Weapon Threat</p><p>Level 14: Armor Proficiency (Scale)</p><p>Level 16: Walker in Gloom</p><p>Level 18: Weapon Proficiency (Bastard sword)</p><p>Level 20: Weapon Expertise (Heavy Blade)</p><p>Level 21: Heavy Blade Mastery</p><p>Level 22: Armor Proficiency (Plate)</p><p>Level 24: Arcane Implement Proficiency</p><p>Level 26: Implement Expertise (Orb)</p><p></p><p>POWERS</p><p>Paragon Multiclassing: Vestige of Amaan</p><p>Paragon Multiclassing: Howl of Doom</p><p>Paragon Multiclassing: Shadow Form</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Careful Attack (retrained to Eldritch Blast at Paragon Multiclassing)</p><p>Ranger encounter 1: Off-Hand Strike</p><p>Ranger daily 1: Off-Hand Parry</p><p>Ranger utility 2: Endure Pain</p><p>Ranger encounter 3: Confusion of Blades</p><p>Ranger daily 5: Frenzied Skirmish</p><p>Ranger utility 6: Battle Runner</p><p>Ranger encounter 7: Jackal Ploy (retrained to Clarion Call at Novice Power)</p><p>Ranger daily 9: Ranger's Recovery</p><p>Ranger utility 10: Expeditious Stride</p><p>Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike)</p><p>Ranger daily 15: Blade Cascade (retrained to Blasphemous Utterance at Adept Power) (replaces Off-Hand Parry)</p><p>Ranger utility 16: Evade the Blow (retrained to Diehard at Acolyte Power)</p><p>Ranger encounter 17: Two-Weapon Eviscerate (replaces Confusion of Blades)</p><p>Ranger daily 19: Wounding Whirlwind (replaces Frenzied Skirmish)</p><p>Ranger utility 22: Preternatural Senses</p><p>Ranger encounter 23: Crashing Blades (replaces Jackal Ploy)</p><p>Ranger daily 25: Tiger's Reflex (replaces Ranger's Recovery)</p><p></p><p>ITEMS</p><p>Orb of Far Seeing +4, Trollhide Bracers (paragon tier), Lightning Reflex Gloves (paragon tier), Helm of Swift Punishment (paragon tier), Amulet of Mental Resolve +4, Ring of Ramming (paragon tier), Cat Tabi (heroic tier), Ring of Vigilant Defense (paragon tier), Ironskin Belt (paragon tier), Tattoo of Vengeance (heroic tier), Brilliant Energy Bastard sword +5 (2), Summoned Tarrasque Plate Armor +6</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p>[sblock=Guyver 3]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Guyver 3, level 26</p><p>Dragonborn, Fighter, Paragon Multiclassing, Eternal Seeker</p><p>Build: Tempest Fighter</p><p>Fighter: Combat Agility</p><p>Fighter Talents: Tempest Technique</p><p>Pact Initiate: Pact Initiate (fey pact)</p><p>Arcane Implement Proficiency: Arcane Implement Proficiency (Orb)</p><p>Eldritch Blast: Eldritch Blast Charisma</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Lightning</p><p>Quickened Spellcasting: Eldritch Blast</p><p>Background: Auspicious Birth, Cult Escapee (Auspicious Birth Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 15, Dex 18, Int 14, Wis 12, Cha 22.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 13, Dex 16, Int 12, Wis 10, Cha 13.</p><p></p><p></p><p>AC: 43 Fort: 35 Reflex: 32 Will: 33</p><p>HP: 187 Surges: 11 Surge Value: 48</p><p></p><p>TRAINED SKILLS</p><p>Streetwise +24, Endurance +18, Athletics +22, Insight +19</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +15, Arcana +15, Bluff +19, Diplomacy +19, Dungeoneering +14, Heal +14, History +17, Intimidate +21, Nature +14, Perception +14, Religion +15, Stealth +15, Thievery +15</p><p></p><p>FEATS</p><p>Level 1: Pact Initiate</p><p>Level 2: Weapon Proficiency (Double sword)</p><p>Level 4: Arcane Implement Proficiency</p><p>Level 6: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Two-Weapon Fighting</p><p>Level 12: Draconic Arrogance</p><p>Level 14: Reaping Blade</p><p>Level 16: Danger Sense</p><p>Level 18: Fleet-Footed</p><p>Level 20: Two-Weapon Threat</p><p>Level 21: Armor Proficiency (Plate)</p><p>Level 22: Bolstering Breath</p><p>Level 24: Implement Expertise (Orb)</p><p>Level 26: Quickened Spellcasting</p><p></p><p>POWERS</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter at-will 1: Knockdown Assault (retrained to Eldritch Blast at Paragon Multiclassing)</p><p>Paragon Multiclassing: Maelstrom of Despair</p><p>Paragon Multiclassing: Darkest Mirror</p><p>Paragon Multiclassing: Mire the Mind</p><p>Seeker's Lore: Platinum Scales</p><p>Fighter encounter 1: Distracting Spate</p><p>Fighter daily 1: Harrier's Ploy</p><p>Fighter utility 2: Get Over Here</p><p>Fighter encounter 3: Armor-Piercing Thrust</p><p>Fighter daily 5: Dancing Defense</p><p>Fighter utility 6: Defensive Training</p><p>Fighter encounter 7: Sudden Surge</p><p>Fighter daily 9: Fighter's Recovery</p><p>Fighter utility 10: Into the Fray</p><p>Fighter encounter 13: Blades from All Angles (retrained to Korred's Tune at Novice Power) (replaces Distracting Spate)</p><p>Fighter daily 15: Carve Initials (replaces Harrier's Ploy)</p><p>Fighter utility 16: Surprise Step</p><p>Fighter encounter 17: Vorpal Tornado (replaces Armor-Piercing Thrust)</p><p>Fighter daily 19: Persistence of Blades (retrained to Force of Nature at Adept Power) (replaces Dancing Defense)</p><p>Fighter utility 22: Howl of Defiance (retrained to Ascension of the Elder at Acolyte Power)</p><p>Fighter encounter 23: Wyrmblight (replaces Sudden Surge)</p><p>Fighter daily 25: Stone Tempest Rage (replaces Fighter's Recovery)</p><p></p><p>ITEMS</p><p>Brilliant Energy Double sword +5, Orb of Impenetrable Escape +6, Darkforged Tarrasque Plate Armor +6, Bracers of Defense (paragon tier), Fleetrunner Boots (paragon tier), Gloves of Accuracy (paragon tier), Helm of Opportunity (paragon tier), Cloak of Distortion +4, Ring of Ramming (paragon tier), Ring of Vigilant Defense (paragon tier), Stalwart Belt (paragon tier), Tattoo of Vengeance (paragon tier), Skeleton Key (heroic tier), Sending Stones (pair) (paragon tier), Horn of Summons (heroic tier), Handy Haversack (heroic tier), Fragrance of Authority (paragon tier), Everlasting Provisions (heroic tier), Battle Standard of the Stalwart (paragon tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]<img src="http://stores.intuitwebsites.com/animadness/catalog/GUYGE9910_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>I look forward to your feedback here while I work on the next Character Concept.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5181633, member: 63154"] * IMPORTANT NOTE* I'm open to seeing other interpretations in case anybody wants to post theirs. Some time ago, I started a project called Character Concepts. The only remaining character I have from that project is Kratos from the God of War series. So, I'm reviving said project and adding some new characters (in addition to updating old favorites and reposting them). Here's the breakdown. In each character concept, I strive to make the character both legal, and playable from levels 1 through 26. Since in all cases the character fluff is taken care of for me, I can focus on the crunch. That said, sometimes you'll see characters that aren't a particular race or class that you'd expect. This is because, after the extensive research I put in, I feel this is the best way I can present the character without losing something crucial over the long run. All in all, it's a fun project that I set aside and I'm now coming back with a fresher mindset and some new options. Here are my completed characters, Guyvers 1 and 3. [sblock=Guyver 1]====== Created Using Wizards of the Coast D&D Character Builder ====== Guyver, level 26 Warforged, Ranger, Paragon Multiclassing, Archspell Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Ranger: Running Attack Pact Initiate: Pact Initiate (infernal pact) Arcane Implement Proficiency: Arcane Implement Proficiency (Orb) Eldritch Blast: Eldritch Blast Constitution Signature Spell: Vestige of Amaan Background: On the Run from the Devil, Bereaved (On the Run from the Devil Benefit) FINAL ABILITY SCORES Str 25, Con 22, Dex 17, Int 10, Wis 12, Cha 15. STARTING ABILITY SCORES Str 16, Con 13, Dex 15, Int 8, Wis 10, Cha 13. AC: 41 Fort: 35 Reflex: 31 Will: 30 HP: 174 Surges: 12 Surge Value: 43 TRAINED SKILLS Nature +19, Endurance +24, Heal +19, Acrobatics +19, Athletics +23, Perception +20 UNTRAINED SKILLS Arcana +13, Bluff +16, Diplomacy +15, Dungeoneering +14, History +13, Insight +14, Intimidate +17, Religion +13, Stealth +14, Streetwise +15, Thievery +14 FEATS Level 1: Pact Initiate Level 2: Armor Proficiency (Chainmail) Level 4: Novice Power Level 6: Timely Respite Level 8: Acolyte Power Level 10: Adept Power Level 11: Two-Weapon Fighting Level 12: Two-Weapon Threat Level 14: Armor Proficiency (Scale) Level 16: Walker in Gloom Level 18: Weapon Proficiency (Bastard sword) Level 20: Weapon Expertise (Heavy Blade) Level 21: Heavy Blade Mastery Level 22: Armor Proficiency (Plate) Level 24: Arcane Implement Proficiency Level 26: Implement Expertise (Orb) POWERS Paragon Multiclassing: Vestige of Amaan Paragon Multiclassing: Howl of Doom Paragon Multiclassing: Shadow Form Ranger at-will 1: Twin Strike Ranger at-will 1: Careful Attack (retrained to Eldritch Blast at Paragon Multiclassing) Ranger encounter 1: Off-Hand Strike Ranger daily 1: Off-Hand Parry Ranger utility 2: Endure Pain Ranger encounter 3: Confusion of Blades Ranger daily 5: Frenzied Skirmish Ranger utility 6: Battle Runner Ranger encounter 7: Jackal Ploy (retrained to Clarion Call at Novice Power) Ranger daily 9: Ranger's Recovery Ranger utility 10: Expeditious Stride Ranger encounter 13: Off-Hand Diversion (replaces Off-Hand Strike) Ranger daily 15: Blade Cascade (retrained to Blasphemous Utterance at Adept Power) (replaces Off-Hand Parry) Ranger utility 16: Evade the Blow (retrained to Diehard at Acolyte Power) Ranger encounter 17: Two-Weapon Eviscerate (replaces Confusion of Blades) Ranger daily 19: Wounding Whirlwind (replaces Frenzied Skirmish) Ranger utility 22: Preternatural Senses Ranger encounter 23: Crashing Blades (replaces Jackal Ploy) Ranger daily 25: Tiger's Reflex (replaces Ranger's Recovery) ITEMS Orb of Far Seeing +4, Trollhide Bracers (paragon tier), Lightning Reflex Gloves (paragon tier), Helm of Swift Punishment (paragon tier), Amulet of Mental Resolve +4, Ring of Ramming (paragon tier), Cat Tabi (heroic tier), Ring of Vigilant Defense (paragon tier), Ironskin Belt (paragon tier), Tattoo of Vengeance (heroic tier), Brilliant Energy Bastard sword +5 (2), Summoned Tarrasque Plate Armor +6 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [sblock=Guyver 3]====== Created Using Wizards of the Coast D&D Character Builder ====== Guyver 3, level 26 Dragonborn, Fighter, Paragon Multiclassing, Eternal Seeker Build: Tempest Fighter Fighter: Combat Agility Fighter Talents: Tempest Technique Pact Initiate: Pact Initiate (fey pact) Arcane Implement Proficiency: Arcane Implement Proficiency (Orb) Eldritch Blast: Eldritch Blast Charisma Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Lightning Quickened Spellcasting: Eldritch Blast Background: Auspicious Birth, Cult Escapee (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 22, Con 15, Dex 18, Int 14, Wis 12, Cha 22. STARTING ABILITY SCORES Str 13, Con 13, Dex 16, Int 12, Wis 10, Cha 13. AC: 43 Fort: 35 Reflex: 32 Will: 33 HP: 187 Surges: 11 Surge Value: 48 TRAINED SKILLS Streetwise +24, Endurance +18, Athletics +22, Insight +19 UNTRAINED SKILLS Acrobatics +15, Arcana +15, Bluff +19, Diplomacy +19, Dungeoneering +14, Heal +14, History +17, Intimidate +21, Nature +14, Perception +14, Religion +15, Stealth +15, Thievery +15 FEATS Level 1: Pact Initiate Level 2: Weapon Proficiency (Double sword) Level 4: Arcane Implement Proficiency Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Two-Weapon Fighting Level 12: Draconic Arrogance Level 14: Reaping Blade Level 16: Danger Sense Level 18: Fleet-Footed Level 20: Two-Weapon Threat Level 21: Armor Proficiency (Plate) Level 22: Bolstering Breath Level 24: Implement Expertise (Orb) Level 26: Quickened Spellcasting POWERS Fighter at-will 1: Dual Strike Fighter at-will 1: Knockdown Assault (retrained to Eldritch Blast at Paragon Multiclassing) Paragon Multiclassing: Maelstrom of Despair Paragon Multiclassing: Darkest Mirror Paragon Multiclassing: Mire the Mind Seeker's Lore: Platinum Scales Fighter encounter 1: Distracting Spate Fighter daily 1: Harrier's Ploy Fighter utility 2: Get Over Here Fighter encounter 3: Armor-Piercing Thrust Fighter daily 5: Dancing Defense Fighter utility 6: Defensive Training Fighter encounter 7: Sudden Surge Fighter daily 9: Fighter's Recovery Fighter utility 10: Into the Fray Fighter encounter 13: Blades from All Angles (retrained to Korred's Tune at Novice Power) (replaces Distracting Spate) Fighter daily 15: Carve Initials (replaces Harrier's Ploy) Fighter utility 16: Surprise Step Fighter encounter 17: Vorpal Tornado (replaces Armor-Piercing Thrust) Fighter daily 19: Persistence of Blades (retrained to Force of Nature at Adept Power) (replaces Dancing Defense) Fighter utility 22: Howl of Defiance (retrained to Ascension of the Elder at Acolyte Power) Fighter encounter 23: Wyrmblight (replaces Sudden Surge) Fighter daily 25: Stone Tempest Rage (replaces Fighter's Recovery) ITEMS Brilliant Energy Double sword +5, Orb of Impenetrable Escape +6, Darkforged Tarrasque Plate Armor +6, Bracers of Defense (paragon tier), Fleetrunner Boots (paragon tier), Gloves of Accuracy (paragon tier), Helm of Opportunity (paragon tier), Cloak of Distortion +4, Ring of Ramming (paragon tier), Ring of Vigilant Defense (paragon tier), Stalwart Belt (paragon tier), Tattoo of Vengeance (paragon tier), Skeleton Key (heroic tier), Sending Stones (pair) (paragon tier), Horn of Summons (heroic tier), Handy Haversack (heroic tier), Fragrance of Authority (paragon tier), Everlasting Provisions (heroic tier), Battle Standard of the Stalwart (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][IMG]http://stores.intuitwebsites.com/animadness/catalog/GUYGE9910_1.jpg[/IMG] I look forward to your feedback here while I work on the next Character Concept. [/QUOTE]
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