Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Concepts - The Last Airbender
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malcolm_n" data-source="post: 5217896" data-attributes="member: 63154"><p>I've wrapped up this week's character concepts and checked with an avatar expert (my son, lol) to see what he thought of the characters. He's enjoyed them, as do I. Here's hoping you do as well.</p><p></p><p>Have an idea of your own? Please feel free to post it, or just comment on the builds I present. Remember, I build all of my character concepts for level 26 so that anybody wishing to play the characters has a roadmap for doing so.</p><p></p><p>[sblock=Aang]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Aang, level 26</p><p>Half-Elf, Monk, Half-Elf Polymath, Champion of Prophecy</p><p>Build: Centered Breath Monk</p><p>Monastic Tradition: Centered Breath</p><p>Versatile Expertise: Versatile Expertise (Unarmed)</p><p>Versatile Expertise: Versatile Expertise (Staff)</p><p>Prophetic Blessing: Prophetic Blessing Dexterity</p><p>Prophetic Blessing: Prophetic Blessing Wisdom</p><p>Background: Auspicious Birth, Child of Fate, Trained from Birth for a Specific Prophecy (Auspicious Birth Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 15, Dex 25, Int 18, Wis 22, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 11, Dex 16, Int 16, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 39 Fort: 34 Reflex: 36 Will: 35</p><p>HP: 162 Surges: 9 Surge Value: 40</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +21, Perception +24, Acrobatics +27, Athletics +19, Religion +22, Insight +26</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +17, Bluff +14, Dungeoneering +19, Endurance +15, Heal +19, History +17, Intimidate +14, Nature +19, Stealth +20, Streetwise +14, Thievery +20</p><p></p><p>FEATS</p><p>Level 1: Deva Heritage</p><p>Level 2: Adept Dilettante</p><p>Level 4: Staff Fighting</p><p>Level 6: Hafted Defense</p><p>Level 8: Enlarge Spell</p><p>Level 10: Against All Odds</p><p>Level 11: Versatile Master</p><p>Level 12: Fleet-Footed</p><p>Level 14: Eyes in the Back of Your Head</p><p>Level 16: Resounding Thunder</p><p>Level 18: War Wizardry (retrained to Acolyte Power at Level 26)</p><p>Level 20: Arcane Familiar</p><p>Level 21: Versatile Expertise</p><p>Level 22: Centered Master</p><p>Level 24: Arcane Reach</p><p>Level 26: Spell Accuracy</p><p></p><p>POWERS</p><p>Broad Dilettante: Magic Missile</p><p>Dilettante: Thunderwave</p><p>Monk at-will 1: Crane's Wings</p><p>Monk at-will 1: Dragon's Tail</p><p>Monk encounter 1: Open the Gate of Battle</p><p>Monk daily 1: Masterful Spiral</p><p>Monk utility 2: Careful Stride</p><p>Monk encounter 3: Twin Thunders</p><p>Monk daily 5: Supreme Avalanche Combination</p><p>Monk utility 6: Leap of the Heavens</p><p>Monk encounter 7: Grasping Tide</p><p>Monk daily 9: Crane Dance</p><p>Monk utility 10: Befriend</p><p>Monk encounter 13: Overpowering Strike (replaces Open the Gate of Battle)</p><p>Monk daily 15: Way of the Autumn Wind (replaces Masterful Spiral)</p><p>Monk utility 16: Insightful Riposte (retrained to Fly at Acolyte Power)</p><p>Monk encounter 17: Steps of Grasping Fire (replaces Twin Thunders)</p><p>Monk daily 19: Inevitable Fist (replaces Crane Dance)</p><p>Monk utility 22: Diamond Body</p><p>Monk encounter 23: Legion of One (replaces Overpowering Strike)</p><p>Monk daily 25: Strike of the Vulnerable Turtle (replaces Way of the Autumn Wind)</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Quarterstaff, Ghostwalk Tattoo (epic tier), Starweave Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock][sblock=Katara]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Katara, level 26</p><p>Elf, Monk, Zealous Demagogue, Saint</p><p>Build: Centered Breath Monk</p><p>Monastic Tradition: Centered Breath</p><p>Background: Early Life - Well-Loved, Pivotal Event - Escape, Refused Admittance, Political Rebel (+2 to Insight)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 13, Dex 25, Int 12, Wis 25, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 16, Int 10, Wis 16, Cha 13.</p><p></p><p></p><p>AC: 39 Fort: 37 Reflex: 40 Will: 40</p><p>HP: 150 Surges: 8 Surge Value: 37</p><p></p><p>TRAINED SKILLS</p><p>Heal +25, Insight +29, Acrobatics +25, Diplomacy +22, Religion +19</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +14, Bluff +15, Dungeoneering +20, Endurance +14, History +14, Intimidate +17, Nature +22, Perception +22, Stealth +20, Streetwise +15, Thievery +20, Athletics +13</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Whip)</p><p>Level 2: Initiate of the Faith</p><p>Level 4: Blessing of Corellon</p><p>Level 6: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Gambler's Word</p><p>Level 12: Combat Anticipation</p><p>Level 14: Evasion</p><p>Level 16: Paragon Defenses (retrained to Robust Defenses at Level 26)</p><p>Level 18: Repel Charge</p><p>Level 20: Unexpected Escape</p><p>Level 21: Crashing Tempest Style</p><p>Level 22: Supreme Healer</p><p>Level 24: Divine Mastery</p><p>Level 26: Divine Health</p><p></p><p>POWERS</p><p>Monk at-will 1: Dragon's Tail</p><p>Monk at-will 1: Dancing Cobra</p><p>Monk encounter 1: Drunken Monkey</p><p>Monk daily 1: Masterful Spiral</p><p>Monk utility 2: Healer's Gift</p><p>Monk encounter 3: Enduring Champion</p><p>Monk daily 5: Supreme Avalanche Combination</p><p>Monk utility 6: Physician's Care</p><p>Monk encounter 7: Grasping Tide</p><p>Monk daily 9: Crane Dance</p><p>Monk utility 10: Prescient Defense (retrained to Holy Vestments at Acolyte Power)</p><p>Monk encounter 13: Overpowering Strike (replaces Drunken Monkey)</p><p>Monk daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral)</p><p>Monk utility 16: Miraculous Treatment</p><p>Monk encounter 17: Three Winds Kick (retrained to Union of Three Fates at Novice Power) (replaces Enduring Champion)</p><p>Monk daily 19: Duel in the Heavens (retrained to Breath of the Raven Queen at Adept Power) (replaces Supreme Avalanche Combination)</p><p>Monk utility 22: Mist Walker's Step</p><p>Monk encounter 23: Sunder the Castle (replaces Grasping Tide)</p><p>Monk daily 25: Strike of the Vulnerable Turtle (replaces Crane Dance)</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Dynamic Whip +6, Starweave Armor, Torc of Power Preservation +5</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock][sblock=Sokka]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Sokka, level 26</p><p>Half-Elf, Ranger, Steelsky Liberator, Dispossesed Champion</p><p>Build: Marauder Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p>Ranger: Prime Shot</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 23, Con 15, Dex 16, Int 12, Wis 22, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 14, Int 10, Wis 15, Cha 8.</p><p></p><p></p><p>AC: 36 Fort: 35 Reflex: 32 Will: 34</p><p>HP: 167 Surges: 8 Surge Value: 41</p><p></p><p>TRAINED SKILLS</p><p>Dungeoneering +24, Endurance +19, Perception +26, Acrobatics +20, Athletics +23, Streetwise +19</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +14, Bluff +14, Diplomacy +16, Heal +19, History +14, Insight +23, Intimidate +14, Nature +19, Religion +14, Stealth +15, Thievery +15</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Xen'drik Boomerang)</p><p>Level 2: Defending Dabbler</p><p>Level 4: Weapon Focus (Light Blade)</p><p>Level 6: Weapon Expertise (Light Blade)</p><p>Level 8: Weapon Master</p><p>Level 10: Cyclone Warrior</p><p>Level 11: Versatile Master</p><p>Level 12: Running Shot</p><p>Level 14: Called Shot</p><p>Level 16: Focused Superiority</p><p>Level 18: Manticore's Fury</p><p>Level 20: Wary Fighter</p><p>Level 21: Lethal Hunter</p><p>Level 22: Peerless Hunter</p><p>Level 24: Staggering Shot</p><p>Level 26: Tactical Insight</p><p></p><p>POWERS</p><p>Dilettante: Bond of Pursuit</p><p>Ranger at-will 1: Marauder's Rush</p><p>Ranger at-will 1: Throw and Stab</p><p>Ranger encounter 1: Fox's Cunning</p><p>Ranger daily 1: Commanding Confrontation</p><p>Ranger utility 2: Crucial Advice</p><p>Ranger encounter 3: Upending Throw</p><p>Ranger daily 5: Tracing Shot</p><p>Ranger utility 6: Guided Shot</p><p>Ranger encounter 7: Surprising Throw</p><p>Ranger daily 9: Ranger's Recovery</p><p>Ranger utility 10: Spot Weakness</p><p>Ranger encounter 13: Thread the Needle (replaces Fox's Cunning)</p><p>Ranger daily 15: Barreling the Fish (replaces Commanding Confrontation)</p><p>Ranger utility 16: Blade and Bow</p><p>Ranger encounter 17: Reproving Strike (replaces Upending Throw)</p><p>Ranger daily 19: Ringing the Bell (replaces Tracing Shot)</p><p>Ranger utility 22: Safe Stride</p><p>Ranger encounter 23: Ricochet Throw (replaces Surprising Throw)</p><p>Ranger daily 25: Ranger's Resurgence (replaces Ranger's Recovery)</p><p></p><p>ITEMS</p><p>Quicksilver Blade Xen'drik Boomerang +6, Scimitar of Great Opportunity +5, Elderhide Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock][sblock=Toph]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Toph Bei Fong, level 26</p><p>Dwarf, Monk|Fighter, Paragon Hybrid, Adamantine Soldier</p><p>Monastic Tradition (Hybrid): Stone Fist (Hybrid)</p><p>Hybrid Monk: Hybrid Monk Will</p><p>Paragon Hybrid Talent: Fighter Armor Proficiency</p><p>Hybrid Talent: Unarmed Combatant</p><p>Background: Former Gladiator, Society - Wealthy, Earth Steward, Occupation - Revolutionary, Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 17, Dex 23, Int 10, Wis 18, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 13, Dex 16, Int 8, Wis 14, Cha 10.</p><p></p><p></p><p>AC: 48 Fort: 34 Reflex: 36 Will: 33</p><p>HP: 161 Surges: 13 Surge Value: 43</p><p></p><p>TRAINED SKILLS</p><p>Perception +22, Insight +22, Endurance +21, Dungeoneering +26</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Arcana +13, Bluff +14, Diplomacy +14, Heal +17, History +13, Intimidate +14, Nature +17, Religion +13, Stealth +17, Streetwise +14, Thievery +17, Athletics +16</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Defender of the Wild</p><p>Level 4: Resilience of Stone</p><p>Level 6: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Armor Proficiency (Plate)</p><p>Level 12: Dwarven Durability</p><p>Level 14: Spirits of Stone</p><p>Level 16: Stone Cunning</p><p>Level 18: Stone Step Spirits</p><p>Level 20: Crushing Guardian</p><p>Level 21: Armor Specialization (Plate)</p><p>Level 22: Blind-Fight</p><p>Level 24: Devoted Challenge</p><p>Level 26: Sudden Roots</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Knockdown Assault</p><p>Hybrid at-will 1: Five Storms</p><p>Paragon Hybrid: Bludgeoning Vise (retrained to Mountain Hammer at Novice Power)</p><p>Paragon Hybrid: Reaving Strike (retrained to Form of the Stonecrusher at Adept Power)</p><p>Paragon Hybrid: Hunker Down</p><p>Hybrid encounter 1: Bell Ringer</p><p>Hybrid daily 1: Knee Breaker</p><p>Hybrid utility 2: Shielded Sides</p><p>Hybrid encounter 3: Eternal Mountain</p><p>Hybrid daily 5: Steel Warrior Technique</p><p>Hybrid utility 6: Empathic Read (retrained to Eyes of the Deep Delver at Acolyte Power)</p><p>Hybrid encounter 7: Strike the Avalanche</p><p>Hybrid daily 9: Staggering Blow</p><p>Hybrid utility 10: Perfect Sight</p><p>Hybrid encounter 13: Anvil of Doom (replaces Bell Ringer)</p><p>Hybrid daily 15: Boulder Charge (replaces Knee Breaker)</p><p>Hybrid utility 16: Diamond Mind</p><p>Hybrid encounter 17: Mountain Breaking Blow (replaces Eternal Mountain)</p><p>Hybrid daily 19: Inevitable Fist (replaces Steel Warrior Technique)</p><p>Hybrid utility 22: Diamond Body</p><p>Hybrid encounter 23: Sunder the Castle (replaces Strike the Avalanche)</p><p>Hybrid daily 25: Earthquake Smash (replaces Staggering Blow)</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Gargoyle Ring (epic tier), Earthreaver Stompers (epic tier), Summoned Godplate Armor +6, Belt of the Brawler (heroic tier), Heavy Shield</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock][sblock=Prince Zuko]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Prince Zuko, level 26</p><p>Dragonborn, Monk, Mercurial Assassin, Eternal Seeker</p><p>Build: Stone Fist Monk</p><p>Monastic Tradition: Stone Fist</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Dragon Breath Key Ability: Dragon Breath Dexterity</p><p>Dragon Breath Damage Type: Dragon Breath Fire</p><p>Background: Noble Scion, Dragonborn - Dishonored, Society - Noble, Early Life - Lost Everything, Noble Bred for War, Windrise Ports (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 10, Dex 24, Int 21, Wis 12, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 8, Dex 17, Int 14, Wis 10, Cha 10.</p><p></p><p></p><p>AC: 39 Fort: 33 Reflex: 36 Will: 34</p><p>HP: 147 Surges: 7 Surge Value: 36</p><p></p><p>TRAINED SKILLS</p><p>Stealth +28, Thievery +25, Acrobatics +25, Athletics +22, Arcana +23, Perception +19</p><p></p><p>UNTRAINED SKILLS</p><p>Bluff +15, Diplomacy +15, Dungeoneering +14, Endurance +13, Heal +14, History +20, Insight +14, Intimidate +17, Nature +14, Religion +18, Streetwise +15</p><p></p><p>FEATS</p><p>Level 1: Blade Initiate</p><p>Level 2: Weapon Proficiency (Broadsword)</p><p>Level 4: Draconic Spellcaster</p><p>Level 6: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Bolstering Breath</p><p>Level 12: Critical Breath</p><p>Level 14: Empowered Dragon Breath</p><p>Level 16: Versatile Expertise</p><p>Level 18: Focused Breath</p><p>Level 20: Hurl Breath</p><p>Level 21: Draconic Restoration</p><p>Level 22: Draconic Triumph</p><p>Level 24: Two-Blade Warrior</p><p>Level 26: Irresistible Flame</p><p></p><p>POWERS</p><p>Monk at-will 1: Five Storms</p><p>Monk at-will 1: Dragon's Tail</p><p>Seeker's Lore: Entropic Ward</p><p>Monk encounter 1: Awaken the Slumbering Hurt</p><p>Monk daily 1: Masterful Spiral</p><p>Monk utility 2: Agile Recovery</p><p>Monk encounter 3: Dance of Swords</p><p>Monk daily 5: Steel Warrior Technique</p><p>Monk utility 6: Shrouding Gloom</p><p>Monk encounter 7: Titan's Step</p><p>Monk daily 9: Twilight Touch</p><p>Monk utility 10: Persistent Tail</p><p>Monk encounter 13: Furious Bull (retrained to Flame Cyclone at Novice Power) (replaces Awaken the Slumbering Hurt)</p><p>Monk daily 15: Dancer on the Sea of Battle (retrained to Assault of Fiery Cuts at Adept Power) (replaces Masterful Spiral)</p><p>Monk utility 16: Diamond Mind (retrained to Borrowed Confidence at Acolyte Power)</p><p>Monk encounter 17: Steps of Grasping Fire (replaces Dance of Swords)</p><p>Monk daily 19: Rising Dragon Fire (replaces Steel Warrior Technique)</p><p>Monk utility 22: Diamond Body</p><p>Monk encounter 23: Meteor Strike (replaces Titan's Step)</p><p>Monk daily 25: Sword Duel (replaces Twilight Touch)</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike, Flaming Broadsword +5, Vengeful Broadsword +5, Starweave Armor, Fireheart Tattoo (epic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]<img src="http://trikinhuelas.com/wp-content/uploads/2009/02/avatar-the-last-airbender.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5217896, member: 63154"] I've wrapped up this week's character concepts and checked with an avatar expert (my son, lol) to see what he thought of the characters. He's enjoyed them, as do I. Here's hoping you do as well. Have an idea of your own? Please feel free to post it, or just comment on the builds I present. Remember, I build all of my character concepts for level 26 so that anybody wishing to play the characters has a roadmap for doing so. [sblock=Aang]====== Created Using Wizards of the Coast D&D Character Builder ====== Aang, level 26 Half-Elf, Monk, Half-Elf Polymath, Champion of Prophecy Build: Centered Breath Monk Monastic Tradition: Centered Breath Versatile Expertise: Versatile Expertise (Unarmed) Versatile Expertise: Versatile Expertise (Staff) Prophetic Blessing: Prophetic Blessing Dexterity Prophetic Blessing: Prophetic Blessing Wisdom Background: Auspicious Birth, Child of Fate, Trained from Birth for a Specific Prophecy (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 12, Con 15, Dex 25, Int 18, Wis 22, Cha 12. STARTING ABILITY SCORES Str 10, Con 11, Dex 16, Int 16, Wis 13, Cha 8. AC: 39 Fort: 34 Reflex: 36 Will: 35 HP: 162 Surges: 9 Surge Value: 40 TRAINED SKILLS Diplomacy +21, Perception +24, Acrobatics +27, Athletics +19, Religion +22, Insight +26 UNTRAINED SKILLS Arcana +17, Bluff +14, Dungeoneering +19, Endurance +15, Heal +19, History +17, Intimidate +14, Nature +19, Stealth +20, Streetwise +14, Thievery +20 FEATS Level 1: Deva Heritage Level 2: Adept Dilettante Level 4: Staff Fighting Level 6: Hafted Defense Level 8: Enlarge Spell Level 10: Against All Odds Level 11: Versatile Master Level 12: Fleet-Footed Level 14: Eyes in the Back of Your Head Level 16: Resounding Thunder Level 18: War Wizardry (retrained to Acolyte Power at Level 26) Level 20: Arcane Familiar Level 21: Versatile Expertise Level 22: Centered Master Level 24: Arcane Reach Level 26: Spell Accuracy POWERS Broad Dilettante: Magic Missile Dilettante: Thunderwave Monk at-will 1: Crane's Wings Monk at-will 1: Dragon's Tail Monk encounter 1: Open the Gate of Battle Monk daily 1: Masterful Spiral Monk utility 2: Careful Stride Monk encounter 3: Twin Thunders Monk daily 5: Supreme Avalanche Combination Monk utility 6: Leap of the Heavens Monk encounter 7: Grasping Tide Monk daily 9: Crane Dance Monk utility 10: Befriend Monk encounter 13: Overpowering Strike (replaces Open the Gate of Battle) Monk daily 15: Way of the Autumn Wind (replaces Masterful Spiral) Monk utility 16: Insightful Riposte (retrained to Fly at Acolyte Power) Monk encounter 17: Steps of Grasping Fire (replaces Twin Thunders) Monk daily 19: Inevitable Fist (replaces Crane Dance) Monk utility 22: Diamond Body Monk encounter 23: Legion of One (replaces Overpowering Strike) Monk daily 25: Strike of the Vulnerable Turtle (replaces Way of the Autumn Wind) ITEMS Monk Unarmed Strike, Quarterstaff, Ghostwalk Tattoo (epic tier), Starweave Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Katara]====== Created Using Wizards of the Coast D&D Character Builder ====== Katara, level 26 Elf, Monk, Zealous Demagogue, Saint Build: Centered Breath Monk Monastic Tradition: Centered Breath Background: Early Life - Well-Loved, Pivotal Event - Escape, Refused Admittance, Political Rebel (+2 to Insight) FINAL ABILITY SCORES Str 10, Con 13, Dex 25, Int 12, Wis 25, Cha 15. STARTING ABILITY SCORES Str 8, Con 11, Dex 16, Int 10, Wis 16, Cha 13. AC: 39 Fort: 37 Reflex: 40 Will: 40 HP: 150 Surges: 8 Surge Value: 37 TRAINED SKILLS Heal +25, Insight +29, Acrobatics +25, Diplomacy +22, Religion +19 UNTRAINED SKILLS Arcana +14, Bluff +15, Dungeoneering +20, Endurance +14, History +14, Intimidate +17, Nature +22, Perception +22, Stealth +20, Streetwise +15, Thievery +20, Athletics +13 FEATS Level 1: Weapon Proficiency (Whip) Level 2: Initiate of the Faith Level 4: Blessing of Corellon Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Gambler's Word Level 12: Combat Anticipation Level 14: Evasion Level 16: Paragon Defenses (retrained to Robust Defenses at Level 26) Level 18: Repel Charge Level 20: Unexpected Escape Level 21: Crashing Tempest Style Level 22: Supreme Healer Level 24: Divine Mastery Level 26: Divine Health POWERS Monk at-will 1: Dragon's Tail Monk at-will 1: Dancing Cobra Monk encounter 1: Drunken Monkey Monk daily 1: Masterful Spiral Monk utility 2: Healer's Gift Monk encounter 3: Enduring Champion Monk daily 5: Supreme Avalanche Combination Monk utility 6: Physician's Care Monk encounter 7: Grasping Tide Monk daily 9: Crane Dance Monk utility 10: Prescient Defense (retrained to Holy Vestments at Acolyte Power) Monk encounter 13: Overpowering Strike (replaces Drunken Monkey) Monk daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral) Monk utility 16: Miraculous Treatment Monk encounter 17: Three Winds Kick (retrained to Union of Three Fates at Novice Power) (replaces Enduring Champion) Monk daily 19: Duel in the Heavens (retrained to Breath of the Raven Queen at Adept Power) (replaces Supreme Avalanche Combination) Monk utility 22: Mist Walker's Step Monk encounter 23: Sunder the Castle (replaces Grasping Tide) Monk daily 25: Strike of the Vulnerable Turtle (replaces Crane Dance) ITEMS Monk Unarmed Strike, Dynamic Whip +6, Starweave Armor, Torc of Power Preservation +5 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Sokka]====== Created Using Wizards of the Coast D&D Character Builder ====== Sokka, level 26 Half-Elf, Ranger, Steelsky Liberator, Dispossesed Champion Build: Marauder Ranger Fighting Style: Two-Blade Fighting Style Ranger: Prime Shot FINAL ABILITY SCORES Str 23, Con 15, Dex 16, Int 12, Wis 22, Cha 12. STARTING ABILITY SCORES Str 16, Con 11, Dex 14, Int 10, Wis 15, Cha 8. AC: 36 Fort: 35 Reflex: 32 Will: 34 HP: 167 Surges: 8 Surge Value: 41 TRAINED SKILLS Dungeoneering +24, Endurance +19, Perception +26, Acrobatics +20, Athletics +23, Streetwise +19 UNTRAINED SKILLS Arcana +14, Bluff +14, Diplomacy +16, Heal +19, History +14, Insight +23, Intimidate +14, Nature +19, Religion +14, Stealth +15, Thievery +15 FEATS Level 1: Weapon Proficiency (Xen'drik Boomerang) Level 2: Defending Dabbler Level 4: Weapon Focus (Light Blade) Level 6: Weapon Expertise (Light Blade) Level 8: Weapon Master Level 10: Cyclone Warrior Level 11: Versatile Master Level 12: Running Shot Level 14: Called Shot Level 16: Focused Superiority Level 18: Manticore's Fury Level 20: Wary Fighter Level 21: Lethal Hunter Level 22: Peerless Hunter Level 24: Staggering Shot Level 26: Tactical Insight POWERS Dilettante: Bond of Pursuit Ranger at-will 1: Marauder's Rush Ranger at-will 1: Throw and Stab Ranger encounter 1: Fox's Cunning Ranger daily 1: Commanding Confrontation Ranger utility 2: Crucial Advice Ranger encounter 3: Upending Throw Ranger daily 5: Tracing Shot Ranger utility 6: Guided Shot Ranger encounter 7: Surprising Throw Ranger daily 9: Ranger's Recovery Ranger utility 10: Spot Weakness Ranger encounter 13: Thread the Needle (replaces Fox's Cunning) Ranger daily 15: Barreling the Fish (replaces Commanding Confrontation) Ranger utility 16: Blade and Bow Ranger encounter 17: Reproving Strike (replaces Upending Throw) Ranger daily 19: Ringing the Bell (replaces Tracing Shot) Ranger utility 22: Safe Stride Ranger encounter 23: Ricochet Throw (replaces Surprising Throw) Ranger daily 25: Ranger's Resurgence (replaces Ranger's Recovery) ITEMS Quicksilver Blade Xen'drik Boomerang +6, Scimitar of Great Opportunity +5, Elderhide Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Toph]====== Created Using Wizards of the Coast D&D Character Builder ====== Toph Bei Fong, level 26 Dwarf, Monk|Fighter, Paragon Hybrid, Adamantine Soldier Monastic Tradition (Hybrid): Stone Fist (Hybrid) Hybrid Monk: Hybrid Monk Will Paragon Hybrid Talent: Fighter Armor Proficiency Hybrid Talent: Unarmed Combatant Background: Former Gladiator, Society - Wealthy, Earth Steward, Occupation - Revolutionary, Born Under a Bad Sign (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 21, Con 17, Dex 23, Int 10, Wis 18, Cha 12. STARTING ABILITY SCORES Str 14, Con 13, Dex 16, Int 8, Wis 14, Cha 10. AC: 48 Fort: 34 Reflex: 36 Will: 33 HP: 161 Surges: 13 Surge Value: 43 TRAINED SKILLS Perception +22, Insight +22, Endurance +21, Dungeoneering +26 UNTRAINED SKILLS Acrobatics +17, Arcana +13, Bluff +14, Diplomacy +14, Heal +17, History +13, Intimidate +14, Nature +17, Religion +13, Stealth +17, Streetwise +14, Thievery +17, Athletics +16 FEATS Level 1: Hybrid Talent Level 2: Defender of the Wild Level 4: Resilience of Stone Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Armor Proficiency (Plate) Level 12: Dwarven Durability Level 14: Spirits of Stone Level 16: Stone Cunning Level 18: Stone Step Spirits Level 20: Crushing Guardian Level 21: Armor Specialization (Plate) Level 22: Blind-Fight Level 24: Devoted Challenge Level 26: Sudden Roots POWERS Hybrid at-will 1: Knockdown Assault Hybrid at-will 1: Five Storms Paragon Hybrid: Bludgeoning Vise (retrained to Mountain Hammer at Novice Power) Paragon Hybrid: Reaving Strike (retrained to Form of the Stonecrusher at Adept Power) Paragon Hybrid: Hunker Down Hybrid encounter 1: Bell Ringer Hybrid daily 1: Knee Breaker Hybrid utility 2: Shielded Sides Hybrid encounter 3: Eternal Mountain Hybrid daily 5: Steel Warrior Technique Hybrid utility 6: Empathic Read (retrained to Eyes of the Deep Delver at Acolyte Power) Hybrid encounter 7: Strike the Avalanche Hybrid daily 9: Staggering Blow Hybrid utility 10: Perfect Sight Hybrid encounter 13: Anvil of Doom (replaces Bell Ringer) Hybrid daily 15: Boulder Charge (replaces Knee Breaker) Hybrid utility 16: Diamond Mind Hybrid encounter 17: Mountain Breaking Blow (replaces Eternal Mountain) Hybrid daily 19: Inevitable Fist (replaces Steel Warrior Technique) Hybrid utility 22: Diamond Body Hybrid encounter 23: Sunder the Castle (replaces Strike the Avalanche) Hybrid daily 25: Earthquake Smash (replaces Staggering Blow) ITEMS Monk Unarmed Strike, Gargoyle Ring (epic tier), Earthreaver Stompers (epic tier), Summoned Godplate Armor +6, Belt of the Brawler (heroic tier), Heavy Shield ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Prince Zuko]====== Created Using Wizards of the Coast D&D Character Builder ====== Prince Zuko, level 26 Dragonborn, Monk, Mercurial Assassin, Eternal Seeker Build: Stone Fist Monk Monastic Tradition: Stone Fist Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Ki Focuses) Dragon Breath Key Ability: Dragon Breath Dexterity Dragon Breath Damage Type: Dragon Breath Fire Background: Noble Scion, Dragonborn - Dishonored, Society - Noble, Early Life - Lost Everything, Noble Bred for War, Windrise Ports (Windrise Ports Benefit) FINAL ABILITY SCORES Str 18, Con 10, Dex 24, Int 21, Wis 12, Cha 14. STARTING ABILITY SCORES Str 14, Con 8, Dex 17, Int 14, Wis 10, Cha 10. AC: 39 Fort: 33 Reflex: 36 Will: 34 HP: 147 Surges: 7 Surge Value: 36 TRAINED SKILLS Stealth +28, Thievery +25, Acrobatics +25, Athletics +22, Arcana +23, Perception +19 UNTRAINED SKILLS Bluff +15, Diplomacy +15, Dungeoneering +14, Endurance +13, Heal +14, History +20, Insight +14, Intimidate +17, Nature +14, Religion +18, Streetwise +15 FEATS Level 1: Blade Initiate Level 2: Weapon Proficiency (Broadsword) Level 4: Draconic Spellcaster Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Bolstering Breath Level 12: Critical Breath Level 14: Empowered Dragon Breath Level 16: Versatile Expertise Level 18: Focused Breath Level 20: Hurl Breath Level 21: Draconic Restoration Level 22: Draconic Triumph Level 24: Two-Blade Warrior Level 26: Irresistible Flame POWERS Monk at-will 1: Five Storms Monk at-will 1: Dragon's Tail Seeker's Lore: Entropic Ward Monk encounter 1: Awaken the Slumbering Hurt Monk daily 1: Masterful Spiral Monk utility 2: Agile Recovery Monk encounter 3: Dance of Swords Monk daily 5: Steel Warrior Technique Monk utility 6: Shrouding Gloom Monk encounter 7: Titan's Step Monk daily 9: Twilight Touch Monk utility 10: Persistent Tail Monk encounter 13: Furious Bull (retrained to Flame Cyclone at Novice Power) (replaces Awaken the Slumbering Hurt) Monk daily 15: Dancer on the Sea of Battle (retrained to Assault of Fiery Cuts at Adept Power) (replaces Masterful Spiral) Monk utility 16: Diamond Mind (retrained to Borrowed Confidence at Acolyte Power) Monk encounter 17: Steps of Grasping Fire (replaces Dance of Swords) Monk daily 19: Rising Dragon Fire (replaces Steel Warrior Technique) Monk utility 22: Diamond Body Monk encounter 23: Meteor Strike (replaces Titan's Step) Monk daily 25: Sword Duel (replaces Twilight Touch) ITEMS Monk Unarmed Strike, Flaming Broadsword +5, Vengeful Broadsword +5, Starweave Armor, Fireheart Tattoo (epic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][IMG]http://trikinhuelas.com/wp-content/uploads/2009/02/avatar-the-last-airbender.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Concepts - The Last Airbender
Top