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Character Concepts you cannot make in 5E
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<blockquote data-quote="Lokiare" data-source="post: 6265173" data-attributes="member: 83996"><p>When you realize you are paying WotC for nothing (because the rules are not the game) maybe you'll wake up and stop buying D&D products.</p><p></p><p>Until then the mechanics are the game, because everything else can be had without buying a single D&D product.</p><p></p><p></p><p></p><p>That's strange, because I find it completely fair. They even have survey data and DDi data to pinpoint the popular character concepts, so they really have no excuse for not building this stuff into 5E and really a flexible 5E would be able to accomodate every combo of options equally while still remaining balanced.</p><p></p><p>Actually I would like to question the goals of your posts as well. Every time I point out a flaw and/or how to fix said flaw, you start attacking my posts with a vengeance along with Mistwell. You don't even do me the courtesy of staying within the forum rules and constantly personal attack me or dictate my opinions to me. I'd much rather you and others follow the general rules of debate so that if we all work together we could accomplish something positive, instead of constantly having to fight off semantic arguments, red herrings, straw men, and the like.</p><p></p><p>I gave a great example in another thread of how they could equalize the armor types for Fighters. Since Fighters are supposed to be 'best at combat' they should be able to use weapons and armor in ways no other class can. Thus a lightly armored Fighter weilding a heavy weapon should be an easy concept to build rather than gimping the character.</p><p></p><p>In fact they can do a matrix chart with one column being armor type, and the other being weapon keyword. Then make sure they can make viable characters under each.</p><p></p><p>They can do the same thing for complexity. Make sure there are simple fighters and complex fighters as well as simple casters and complex casters.</p><p></p><p>I'm trying to work toward making a 5E we can all like and play rather than just some of us. So instead of being adversarial, provide facts and numbers that would allow us to both get what we want.</p><p></p><p></p><p></p><p>Yep, 4E moved in the right direction, but didn't quite make it to the finish line, which is why 5E is so frustrating. They had a chance to make everyone happy, but seem bent on only pleasing a certain group.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6265173, member: 83996"] When you realize you are paying WotC for nothing (because the rules are not the game) maybe you'll wake up and stop buying D&D products. Until then the mechanics are the game, because everything else can be had without buying a single D&D product. That's strange, because I find it completely fair. They even have survey data and DDi data to pinpoint the popular character concepts, so they really have no excuse for not building this stuff into 5E and really a flexible 5E would be able to accomodate every combo of options equally while still remaining balanced. Actually I would like to question the goals of your posts as well. Every time I point out a flaw and/or how to fix said flaw, you start attacking my posts with a vengeance along with Mistwell. You don't even do me the courtesy of staying within the forum rules and constantly personal attack me or dictate my opinions to me. I'd much rather you and others follow the general rules of debate so that if we all work together we could accomplish something positive, instead of constantly having to fight off semantic arguments, red herrings, straw men, and the like. I gave a great example in another thread of how they could equalize the armor types for Fighters. Since Fighters are supposed to be 'best at combat' they should be able to use weapons and armor in ways no other class can. Thus a lightly armored Fighter weilding a heavy weapon should be an easy concept to build rather than gimping the character. In fact they can do a matrix chart with one column being armor type, and the other being weapon keyword. Then make sure they can make viable characters under each. They can do the same thing for complexity. Make sure there are simple fighters and complex fighters as well as simple casters and complex casters. I'm trying to work toward making a 5E we can all like and play rather than just some of us. So instead of being adversarial, provide facts and numbers that would allow us to both get what we want. Yep, 4E moved in the right direction, but didn't quite make it to the finish line, which is why 5E is so frustrating. They had a chance to make everyone happy, but seem bent on only pleasing a certain group. [/QUOTE]
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