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Character Concepts you cannot make in 5E
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<blockquote data-quote="I'm A Banana" data-source="post: 6265394" data-attributes="member: 2067"><p>Yeah, pretty much.</p><p></p><p>It is entirely irrational to believe that the rules in the play test are <em>complete</em> and <em>final</em>. So, for example, advantage/disadvantage will probably be in 5e in some form, and it appears on the playtest -- totally rational. But it will not likely appear in the same places and in the same ways it appears in the playtest, and it would be irrational to presume that this would be so.</p><p></p><p>So it's pretty irrational to believe that the rules in the playtest will "for the most part" make it into the finished game. They won't. Some bits and ideas will filter through, but for the most part, even those actual bits are to be re-written, re-jiggered, and re-examined.</p><p></p><p></p><p></p><p>Yeah, if the pizza was an experimental "first draft" pizza that they intended on re-examining. It's like the parlor had a few ideas on how they might make a pizza and, to determine which one the people in town would like, they gave out some samples, then changed the recipie, then gave out some more, and iterated on that. The pizza they open with is going to be a new iteration. It will likely include some things that people liked about the sample pizzas (say, folks really liked the sauce, one of the final pizzas might have that sauce), but its resemblance to the sample pizza will be like your resemblance to your great-great-grandparents. </p><p></p><p>In fact, heredity is a better metaphor here than Generic Food Metaphor. The final 5e doc is a Darwinian evolution of the playtest docs, so it doesn't need to have much more in common with them than you have in common with algae. </p><p></p><p></p><p></p><p>I'm into that, but the thread title is all dire, definitive <em>pronouncement</em>. The tone says that these are things that you cannot do in 5e. Since the game isn't out yet, and will only sort-of resemble the playtest docs, that seems ill-informed on the face of it. If what you want to do is talk about things you'd like to be able to play in 5e, and what 5e might have to do to meet your needs compared to the playtest docs, that tone is a lot more constructive, and could be a fun convo to have.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6265394, member: 2067"] Yeah, pretty much. It is entirely irrational to believe that the rules in the play test are [i]complete[/i] and [i]final[/i]. So, for example, advantage/disadvantage will probably be in 5e in some form, and it appears on the playtest -- totally rational. But it will not likely appear in the same places and in the same ways it appears in the playtest, and it would be irrational to presume that this would be so. So it's pretty irrational to believe that the rules in the playtest will "for the most part" make it into the finished game. They won't. Some bits and ideas will filter through, but for the most part, even those actual bits are to be re-written, re-jiggered, and re-examined. Yeah, if the pizza was an experimental "first draft" pizza that they intended on re-examining. It's like the parlor had a few ideas on how they might make a pizza and, to determine which one the people in town would like, they gave out some samples, then changed the recipie, then gave out some more, and iterated on that. The pizza they open with is going to be a new iteration. It will likely include some things that people liked about the sample pizzas (say, folks really liked the sauce, one of the final pizzas might have that sauce), but its resemblance to the sample pizza will be like your resemblance to your great-great-grandparents. In fact, heredity is a better metaphor here than Generic Food Metaphor. The final 5e doc is a Darwinian evolution of the playtest docs, so it doesn't need to have much more in common with them than you have in common with algae. I'm into that, but the thread title is all dire, definitive [I]pronouncement[/I]. The tone says that these are things that you cannot do in 5e. Since the game isn't out yet, and will only sort-of resemble the playtest docs, that seems ill-informed on the face of it. If what you want to do is talk about things you'd like to be able to play in 5e, and what 5e might have to do to meet your needs compared to the playtest docs, that tone is a lot more constructive, and could be a fun convo to have. [/QUOTE]
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