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<blockquote data-quote="ccs" data-source="post: 7884926" data-attributes="member: 6803664"><p>I've got an evil sorceress/warlock (maybe MC?) type floating around in my head who's awaiting a game.</p><p></p><p>She's a true believer & one of the last full members of a secret Tiamat cult believed to be wiped out. The cults aim is to have Tiamat born into the world via 5 hosts. To that end she is literally infused with <em>the</em> essence of one of the chromatic aspects of Tiamat herself. As she gains lvs her arcane/draconic powers will increase & she'll slowly transform into a true dragon, directly descended from the goddess. Upon reaching 20th lv & final transformation she'll fly off to merge Power Ranger zord style with her sisters & become Tiamat in this world.</p><p>And then the true Tyranny of Dragons will begin.</p><p></p><p>Well, at least that's what she & the insane cult that she was raised in, trained by, & empowered by, believes. </p><p></p><p>And those fools over in the Cult of the Dragon with all their plundering & stupid ritual a few years back? That drew all kinds of heroic interventions and ended in crazy failure?</p><p>They sure are useful in drawing fire & distracting the heroic types from the real plot that's quietly growing <em>& adventuring</em> amongst them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>She is greedy, deceitful, and willing to do anything & everything "good" adventurers already do in pursuit of wealth & power. Except die.</p><p>Though "Human", mechanically I think she'll be a 1/2elf - stat boosts, & pointy ears + dark vision to represent the slight changes she's already undergone when she starts play. Unless something better comes along or discussion with the DM. Also depends upon edition. </p><p>I haven't decided what "color" she represents. Maybe I'll just paint up 5 different versions of the same mini & let the group decide wich one I should use (without mentioning why). </p><p></p><p></p><p>There's a bit more though! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[SPOILER]Wichever of my groups I get to run her in, I've got a more interesting way of revealing parts of her backstory than just telling them. I'll <em>show</em> them. I'll DM them 3 one shot adventures, spaced out over the course of around 9 lvs/or maybe every few months. I'll set it up with the DM to occasionally give them a break for the evening. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><strong>#1:</strong> Raiders vs a village. Low lv. </p><p>Likely more of a miniatures war game than RPG. half the group runs the raiders, half the defenders. The Raiders win condition is to abduct as many children as possible & get off the board/back to the boats. The younger the child, the more bonus pts. And at least one child must be female.</p><p>The leader of the raiders is a mage. The children/villagers will be mounted on removable colored bases (red/blue/green/black/white) Play this several times (Ideally 5), each time changing the base color used.</p><p><strong>#2: </strong> High lv. A group of adventurers is hired to help an NPC Mage with a research project. He's trying to collect the essence of a long dead dragon said to be a direct offspring of Tiamat herself. This'll be dangerous. All they have to do is buy him enough time. In exchange? They can keep as much of the loot as they can grab.</p><p>The mage will be the same one as in #1. Just an older looking model but painted up the same. The color of the dragon is determined by drawing one of the previous adventures colored bases from a bag.</p><p><strong>#3:</strong> An upper mid-lv adventure. All characters must be good. Must be the heroic types.</p><p>An evil cult dedicated to Tiamat has been found. They're attempting to perform some foul sacrificial ritual to summon the Queen of Dragons! Go into that cliche looking evil castle & put a stop to it!</p><p>Expected play = PCs fight their way through stiffening resistance until they interrupt the ritual, put the dragon worshipers to the sword & rescue the sacrificial victims/damsels in distress. Yay, team hero!</p><p>Except this is a setup*.</p><p>The cult leaked them the details. They wanted to be found, wiped out, and have the "victims" rescued.</p><p>The ritual that's interrupted? It was staged. The real ritual has already taken place before the PCs ever arrived.</p><p>WHY? Because how many heroes ever think twice about this stuff? Get there in the nick of time, slay the cultists, prevent the evil plot, save the fair maidens. Loot the bodies, happily ever after/on to the next.</p><p><em>But what if that maiden you just "saved" wasn't actually so fair.... </em></p><p>The cult leader? Is yet an older version of the same wizard mini & the victims are color coded (SW Slave Leia minis with each skirt painted one of the 5 colors) </p><p><em><span style="font-size: 10px">*There will be clues to the deception throughout the adventure, if the PCs pay attention. But I know how my groups tend to think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></em>[/SPOILER]</p></blockquote><p></p>
[QUOTE="ccs, post: 7884926, member: 6803664"] I've got an evil sorceress/warlock (maybe MC?) type floating around in my head who's awaiting a game. She's a true believer & one of the last full members of a secret Tiamat cult believed to be wiped out. The cults aim is to have Tiamat born into the world via 5 hosts. To that end she is literally infused with [I]the[/I] essence of one of the chromatic aspects of Tiamat herself. As she gains lvs her arcane/draconic powers will increase & she'll slowly transform into a true dragon, directly descended from the goddess. Upon reaching 20th lv & final transformation she'll fly off to merge Power Ranger zord style with her sisters & become Tiamat in this world. And then the true Tyranny of Dragons will begin. Well, at least that's what she & the insane cult that she was raised in, trained by, & empowered by, believes. And those fools over in the Cult of the Dragon with all their plundering & stupid ritual a few years back? That drew all kinds of heroic interventions and ended in crazy failure? They sure are useful in drawing fire & distracting the heroic types from the real plot that's quietly growing [I]& adventuring[/I] amongst them. :) She is greedy, deceitful, and willing to do anything & everything "good" adventurers already do in pursuit of wealth & power. Except die. Though "Human", mechanically I think she'll be a 1/2elf - stat boosts, & pointy ears + dark vision to represent the slight changes she's already undergone when she starts play. Unless something better comes along or discussion with the DM. Also depends upon edition. I haven't decided what "color" she represents. Maybe I'll just paint up 5 different versions of the same mini & let the group decide wich one I should use (without mentioning why). There's a bit more though! :) [SPOILER]Wichever of my groups I get to run her in, I've got a more interesting way of revealing parts of her backstory than just telling them. I'll [I]show[/I] them. I'll DM them 3 one shot adventures, spaced out over the course of around 9 lvs/or maybe every few months. I'll set it up with the DM to occasionally give them a break for the evening. :) [B]#1:[/B] Raiders vs a village. Low lv. Likely more of a miniatures war game than RPG. half the group runs the raiders, half the defenders. The Raiders win condition is to abduct as many children as possible & get off the board/back to the boats. The younger the child, the more bonus pts. And at least one child must be female. The leader of the raiders is a mage. The children/villagers will be mounted on removable colored bases (red/blue/green/black/white) Play this several times (Ideally 5), each time changing the base color used. [B]#2: [/B] High lv. A group of adventurers is hired to help an NPC Mage with a research project. He's trying to collect the essence of a long dead dragon said to be a direct offspring of Tiamat herself. This'll be dangerous. All they have to do is buy him enough time. In exchange? They can keep as much of the loot as they can grab. The mage will be the same one as in #1. Just an older looking model but painted up the same. The color of the dragon is determined by drawing one of the previous adventures colored bases from a bag. [B]#3:[/B] An upper mid-lv adventure. All characters must be good. Must be the heroic types. An evil cult dedicated to Tiamat has been found. They're attempting to perform some foul sacrificial ritual to summon the Queen of Dragons! Go into that cliche looking evil castle & put a stop to it! Expected play = PCs fight their way through stiffening resistance until they interrupt the ritual, put the dragon worshipers to the sword & rescue the sacrificial victims/damsels in distress. Yay, team hero! Except this is a setup*. The cult leaked them the details. They wanted to be found, wiped out, and have the "victims" rescued. The ritual that's interrupted? It was staged. The real ritual has already taken place before the PCs ever arrived. WHY? Because how many heroes ever think twice about this stuff? Get there in the nick of time, slay the cultists, prevent the evil plot, save the fair maidens. Loot the bodies, happily ever after/on to the next. [I]But what if that maiden you just "saved" wasn't actually so fair.... [/I] The cult leader? Is yet an older version of the same wizard mini & the victims are color coded (SW Slave Leia minis with each skirt painted one of the 5 colors) [I][SIZE=2]*There will be clues to the deception throughout the adventure, if the PCs pay attention. But I know how my groups tend to think. ;)[/SIZE][/I][SIZE=4][/SIZE][/SPOILER][SIZE=4][/SIZE] [/QUOTE]
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