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<blockquote data-quote="Meeki" data-source="post: 2989708" data-attributes="member: 17257"><p>My favorite character was a compasionless human rogue ( and later in his career a cleric also). He was a rustic looking fellow with a very calm attitude an a knack for lying through is teeth and other people's teeth too. He avoided combat alot, usually casually walking away, but when pressed to fight generally used his mace he swindled from a church of "pelor" more or less. His combat skills were less than desirable, his awesome ac of 22 at lvl 29, and he was above pick pocketing and opening locks. Most of his skills resided in his ability to disarm almost anything with movable parts (disable device) and solve ancient riddles (decipher script). Usually he used his skills to help him gain wealth or items of interest, especially highly decorated doors which he took off the hinges and left the lock..</p><p>Many times on his adventures he found himself without proper tools, being too lazy to actually buy any, but he used some human inginuity and was able to achieve such great feats as scaling a wooden palisade wall with a set of silverwear and then using the forks to jam a few doors. Eventually his ability to use his skills creatively allowed him to disable near solid objects (such as weapons) in combat and at level 24 he was able to disable magical auras once he entered into the "clergy" (which was actually a religion he started himself; in order to convince a Ha Naga to spare his life he claimed he was there to worship him and start a following, of course my lovely DM allowed me to cast up to level 3 spells after the Ha Naga "ascended"). </p><p>Sadly at lvl 29 I had to retire him. The campaign was a bit messy and most of our characters were hiding on a demi plane from an assassin that was sent to slay us by the son of a demi god whom we booted from a layer of hell for another prince. So he opened up a school to teach others his disabling abilities.</p></blockquote><p></p>
[QUOTE="Meeki, post: 2989708, member: 17257"] My favorite character was a compasionless human rogue ( and later in his career a cleric also). He was a rustic looking fellow with a very calm attitude an a knack for lying through is teeth and other people's teeth too. He avoided combat alot, usually casually walking away, but when pressed to fight generally used his mace he swindled from a church of "pelor" more or less. His combat skills were less than desirable, his awesome ac of 22 at lvl 29, and he was above pick pocketing and opening locks. Most of his skills resided in his ability to disarm almost anything with movable parts (disable device) and solve ancient riddles (decipher script). Usually he used his skills to help him gain wealth or items of interest, especially highly decorated doors which he took off the hinges and left the lock.. Many times on his adventures he found himself without proper tools, being too lazy to actually buy any, but he used some human inginuity and was able to achieve such great feats as scaling a wooden palisade wall with a set of silverwear and then using the forks to jam a few doors. Eventually his ability to use his skills creatively allowed him to disable near solid objects (such as weapons) in combat and at level 24 he was able to disable magical auras once he entered into the "clergy" (which was actually a religion he started himself; in order to convince a Ha Naga to spare his life he claimed he was there to worship him and start a following, of course my lovely DM allowed me to cast up to level 3 spells after the Ha Naga "ascended"). Sadly at lvl 29 I had to retire him. The campaign was a bit messy and most of our characters were hiding on a demi plane from an assassin that was sent to slay us by the son of a demi god whom we booted from a layer of hell for another prince. So he opened up a school to teach others his disabling abilities. [/QUOTE]
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