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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="GnomeWorks" data-source="post: 4202165" data-attributes="member: 162"><p>You have hit the nail on the head.</p><p></p><p>What is this "standard" crap? 3.5 showed that you can, surprisingly enough, support a diverse set of characters with a single class. Why do the classes need to cling so tightly to archetypes? They don't need to, and it wouldn't take that much work to provide more versatility.</p><p></p><p>Am I saying that 3.5 multiclassing was perfect? No, because you're right. If you didn't know what you were doing, you could severely screw yourself over that way.</p><p></p><p>However, what if I like playing a somewhat mechanically-subpar character? We don't all have to be awesome, you know. Sometimes you want to be batman in a world of supermans.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4202165, member: 162"] You have hit the nail on the head. What is this "standard" crap? 3.5 showed that you can, surprisingly enough, support a diverse set of characters with a single class. Why do the classes need to cling so tightly to archetypes? They don't need to, and it wouldn't take that much work to provide more versatility. Am I saying that 3.5 multiclassing was perfect? No, because you're right. If you didn't know what you were doing, you could severely screw yourself over that way. However, what if I like playing a somewhat mechanically-subpar character? We don't all have to be awesome, you know. Sometimes you want to be batman in a world of supermans. [/QUOTE]
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Character conversion problems for 4e (Short Essay)
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