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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="ProfessorCirno" data-source="post: 4202202" data-attributes="member: 65637"><p>Oh, I'm not disagreeing with your main point at all. In another thread I spoke (in my long winded, boring manner) that I was VERY worried with the way classes were being handled. Archetypes and stereotypes have a very thin line between them. Besides, my favorite class is swashbuckler; it seems I'm pretty screwed there.</p><p></p><p>I guess what I'm saying is: I want to see where Wizards goes with splats before I unleash the nerd rage. Until then, I'll just quietly choose not to buy 4e should it disinterest me completely.</p><p></p><p>All that said, core 3.x wasn't that much more varied then 4e was. It WAS varied, yes, but not by THAT much. My prime worry is 3.x's style was more geared towards creativity and player choices, while 4e's style seems more geared towards preset conditions which would, in most games, be classified as "railroading," something I avoid like the plague.</p><p></p><p>On the bright side, if it all turns to garbage, I have a little more ammunition when it comes time to convince the group to play more Unknown Armies.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4202202, member: 65637"] Oh, I'm not disagreeing with your main point at all. In another thread I spoke (in my long winded, boring manner) that I was VERY worried with the way classes were being handled. Archetypes and stereotypes have a very thin line between them. Besides, my favorite class is swashbuckler; it seems I'm pretty screwed there. I guess what I'm saying is: I want to see where Wizards goes with splats before I unleash the nerd rage. Until then, I'll just quietly choose not to buy 4e should it disinterest me completely. All that said, core 3.x wasn't that much more varied then 4e was. It WAS varied, yes, but not by THAT much. My prime worry is 3.x's style was more geared towards creativity and player choices, while 4e's style seems more geared towards preset conditions which would, in most games, be classified as "railroading," something I avoid like the plague. On the bright side, if it all turns to garbage, I have a little more ammunition when it comes time to convince the group to play more Unknown Armies. [/QUOTE]
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