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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="ryryguy" data-source="post: 4202368" data-attributes="member: 64945"><p><strong>What about templates?</strong></p><p></p><p>Hmmm... I hadn't thought too hard about how to convert the PC's in my current campaign over. We're planning to put it on hiatus anyway. But when we restart, we might want to go 4e.</p><p></p><p>There will be a few obvious problems in that three of the classes don't have direct correspondents in 4e: monk, sorceror, and archivist. Monk I'm imagining will get some fan versions very quickly. Maybe the same with sorceror; if not, warlock would probably be a decent fit for this particular character (he's artillery).</p><p></p><p>The archivist, hmm... in terms of temperment and fluff, warlock would actually make decent sense for this guy, but striker is totally not his role. I guess it would have to be cleric. That's not too awful, but we'd probably let him pick some different skills and possibly different utility powers... he's a rune-deciphering, tomb raiding, high-int skill monkey type.</p><p></p><p>The much bigger party is that the PC's are all half-elementals. One each from fire, earth, water and air - the campaign is called "the E-Team". This is central to both the campaign story and the characters. We would have to find some way to bring this over.</p><p></p><p>There has been no mention of any sort of template mechanic in 4e, has there? At least not for PC's? How, in general, would you approach converting a templated character that gets spell-like abilities every other level? (Cf half-fiend, half-celestial.)</p><p></p><p>I suppose you'd start making their 4e class level equal to their 3.X ECL. ECL sucks, anyway. You could allow them to choose some number of template-themed powers instead of regular class powers or racial powers. And of course, some of the themed-ness of these powers is just fluff anyway, you could take some appropriate standard class power and just change the special effects, maybe the damage type.</p><p></p><p>I wonder, though... part of the effect of the SLA's in this all-half-elemental party is that the characters just have a bit "more". Though the ECL thing still sucks - the "more" is maybe not enough to make up for that level adjustment at low levels, then it's too much at higher levels. </p><p></p><p>I realize it's a generally a bad idea to give PC's <em>extra</em> powers as opposed to substituting like the multiclass feats. However, in a case like this, <em>all</em> the players are templated, and it's supposed to be a sort of "high powered" game. I wonder if maybe it would be okay to just tack on some of the elemental powers? Probably keeping a constant number of extra slots, but swapping in higher level powers as the characters reach higher levels. </p><p></p><p>Or would this still be a bad idea - kind of bringing in a 4e style level adjustment through the back door, where the characters have level X stats/to-hit, etc. but level X + "LA" powers? I note that in 4e, "level X stats/to-hit, etc." is generally much better balanced for level X opponents, so does that make adding more powers better or worse?</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4202368, member: 64945"] [b]What about templates?[/b] Hmmm... I hadn't thought too hard about how to convert the PC's in my current campaign over. We're planning to put it on hiatus anyway. But when we restart, we might want to go 4e. There will be a few obvious problems in that three of the classes don't have direct correspondents in 4e: monk, sorceror, and archivist. Monk I'm imagining will get some fan versions very quickly. Maybe the same with sorceror; if not, warlock would probably be a decent fit for this particular character (he's artillery). The archivist, hmm... in terms of temperment and fluff, warlock would actually make decent sense for this guy, but striker is totally not his role. I guess it would have to be cleric. That's not too awful, but we'd probably let him pick some different skills and possibly different utility powers... he's a rune-deciphering, tomb raiding, high-int skill monkey type. The much bigger party is that the PC's are all half-elementals. One each from fire, earth, water and air - the campaign is called "the E-Team". This is central to both the campaign story and the characters. We would have to find some way to bring this over. There has been no mention of any sort of template mechanic in 4e, has there? At least not for PC's? How, in general, would you approach converting a templated character that gets spell-like abilities every other level? (Cf half-fiend, half-celestial.) I suppose you'd start making their 4e class level equal to their 3.X ECL. ECL sucks, anyway. You could allow them to choose some number of template-themed powers instead of regular class powers or racial powers. And of course, some of the themed-ness of these powers is just fluff anyway, you could take some appropriate standard class power and just change the special effects, maybe the damage type. I wonder, though... part of the effect of the SLA's in this all-half-elemental party is that the characters just have a bit "more". Though the ECL thing still sucks - the "more" is maybe not enough to make up for that level adjustment at low levels, then it's too much at higher levels. I realize it's a generally a bad idea to give PC's [I]extra[/I] powers as opposed to substituting like the multiclass feats. However, in a case like this, [I]all[/I] the players are templated, and it's supposed to be a sort of "high powered" game. I wonder if maybe it would be okay to just tack on some of the elemental powers? Probably keeping a constant number of extra slots, but swapping in higher level powers as the characters reach higher levels. Or would this still be a bad idea - kind of bringing in a 4e style level adjustment through the back door, where the characters have level X stats/to-hit, etc. but level X + "LA" powers? I note that in 4e, "level X stats/to-hit, etc." is generally much better balanced for level X opponents, so does that make adding more powers better or worse? [/QUOTE]
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