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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4202450" data-attributes="member: 710"><p>No game system supports any character right off the bait. </p><p>Warlords didn't exist in 3E at all. If you wanted to buff, you were basically a spellcaster, until very late in the games life time (Marshall, White Raven school from Bo9S).</p><p></p><p>We know that Bards will eventually come, they will be Arcane Leader. I suppose they will rely more on ranged weapons, but I might be wrong. </p><p>This doesn't help you this June. But it will help you a year later. In the meantime, it might be tempting to try out some new character concepts that work with the classes as they are. </p><p></p><p></p><p>But what's very interesting for 4E, it is easy to see how you could create a "ranged leader". </p><p>The Warlord is the perfect starting point. The default assumption seems to be melee (and I personally prefer it that way, I think). But just imagine if you changed a few of his melee related ones (maybe look at the Cleric for inspiration on base mechanics, but substitute radiant damage with weapon damage, and remove any references to divine stuff) to ranged ones. You're done.</p><p></p><p>Yes, it is not the holy Rules As Written. But the framework is there, and it looks very easy to use.</p><p></p><p>Off course, creating an entirely new class focusing on "ranged leading" without arcane and divine powers would require more work (you'd need a lot more powers, since people will want to have choices). But you don't really need an entirely new class, we're just talking about fulfilling one character concept.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4202450, member: 710"] No game system supports any character right off the bait. Warlords didn't exist in 3E at all. If you wanted to buff, you were basically a spellcaster, until very late in the games life time (Marshall, White Raven school from Bo9S). We know that Bards will eventually come, they will be Arcane Leader. I suppose they will rely more on ranged weapons, but I might be wrong. This doesn't help you this June. But it will help you a year later. In the meantime, it might be tempting to try out some new character concepts that work with the classes as they are. But what's very interesting for 4E, it is easy to see how you could create a "ranged leader". The Warlord is the perfect starting point. The default assumption seems to be melee (and I personally prefer it that way, I think). But just imagine if you changed a few of his melee related ones (maybe look at the Cleric for inspiration on base mechanics, but substitute radiant damage with weapon damage, and remove any references to divine stuff) to ranged ones. You're done. Yes, it is not the holy Rules As Written. But the framework is there, and it looks very easy to use. Off course, creating an entirely new class focusing on "ranged leading" without arcane and divine powers would require more work (you'd need a lot more powers, since people will want to have choices). But you don't really need an entirely new class, we're just talking about fulfilling one character concept. [/QUOTE]
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Character conversion problems for 4e (Short Essay)
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