Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Character conversion problems for 4e (Short Essay)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4202461" data-attributes="member: 65684"><p>Actually, I would posit that the best way to help them is to try to understand what they're trying to do and why and use everything you know about the game to help them do that rather than making a false assumption about the sticking point they're having.</p><p></p><p>Taking the hypothetical *cough* guy who is supposed to be stuck on the mechanical detail of using sneak attack with the greatsword.</p><p></p><p>One could make a suggestion that he use ranger instead, and if he doesn't like the feel and/or mechanics of ranger, but really likes the feel and mechanics of rogue, one could get hung up on the mechanical detail that Hunters Quarry would work on a greatsword and decide he should abandon his concept. Or, one could look at what makes a rogue different from a ranger such as the fact that the rogue is an opportunistic combatant. </p><p></p><p>You could then look at the build he has that he is almost happy with and see that there are three feats and three problems. You could look at two problems, say no 'at will' greatsword powers and no proficiency with greatsword and say maybe a feat for proficiency and another feat for a bonus or effect in combination with the higher base damage of the greatsword will get you the equivalent of an at will attack of a rogue with a lighter weapon and your standard opportunity attacks will be better. </p><p></p><p>For the remaining problem, getting the greatsword to work with rogue class abilities and attack powers, one could say, hey that might not be workable, at least not at the release of the PHB. If it isn't, you have a good number of powers filled between your fighter powers and utility powers. If you look at what you're trying to do, be opportunistic, you could use shuriken, with which you have a higher base damage die or a thrown dagger that you get an attack bonus with when you get a combat advantage. Word on he street is that rogues are really effective using misslile weapons in 4e, and that adds a lot of diversity to your build, giving you a powerful short ranged (or maybe even Close for some powers) attack to go with whacking things with your greatsword. </p><p></p><p>In 3.5, you could hold a two-handed weapon in one hand and throw with the other and that probably hasn't changed, and as iterative attacks are gone, you wouldn't necessarily need a feat to get a lot of use from thrown weapons, though one might be useful to avoid needing a minor action to draw a shuriken or dagger if that's necessary or maybe a feat to avoid drawing an opportunity attack or something.</p><p></p><p>And, the grateful player could give the provider of such an idea a virtual hug, awash in happy memories of occasionally firing off three darts back in 1e (and later more darts for the version of the character that had machine-gun-dart specialization from Unearthed Arcana and the specialization was grandfathered for his multiclass character after the errata was printed in Dragon.</p><p></p><p>And maybe that doesn't work either, but it is at least an attempt to help the player get the character they want to play rather than telling them what they should play.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4202461, member: 65684"] Actually, I would posit that the best way to help them is to try to understand what they're trying to do and why and use everything you know about the game to help them do that rather than making a false assumption about the sticking point they're having. Taking the hypothetical *cough* guy who is supposed to be stuck on the mechanical detail of using sneak attack with the greatsword. One could make a suggestion that he use ranger instead, and if he doesn't like the feel and/or mechanics of ranger, but really likes the feel and mechanics of rogue, one could get hung up on the mechanical detail that Hunters Quarry would work on a greatsword and decide he should abandon his concept. Or, one could look at what makes a rogue different from a ranger such as the fact that the rogue is an opportunistic combatant. You could then look at the build he has that he is almost happy with and see that there are three feats and three problems. You could look at two problems, say no 'at will' greatsword powers and no proficiency with greatsword and say maybe a feat for proficiency and another feat for a bonus or effect in combination with the higher base damage of the greatsword will get you the equivalent of an at will attack of a rogue with a lighter weapon and your standard opportunity attacks will be better. For the remaining problem, getting the greatsword to work with rogue class abilities and attack powers, one could say, hey that might not be workable, at least not at the release of the PHB. If it isn't, you have a good number of powers filled between your fighter powers and utility powers. If you look at what you're trying to do, be opportunistic, you could use shuriken, with which you have a higher base damage die or a thrown dagger that you get an attack bonus with when you get a combat advantage. Word on he street is that rogues are really effective using misslile weapons in 4e, and that adds a lot of diversity to your build, giving you a powerful short ranged (or maybe even Close for some powers) attack to go with whacking things with your greatsword. In 3.5, you could hold a two-handed weapon in one hand and throw with the other and that probably hasn't changed, and as iterative attacks are gone, you wouldn't necessarily need a feat to get a lot of use from thrown weapons, though one might be useful to avoid needing a minor action to draw a shuriken or dagger if that's necessary or maybe a feat to avoid drawing an opportunity attack or something. And, the grateful player could give the provider of such an idea a virtual hug, awash in happy memories of occasionally firing off three darts back in 1e (and later more darts for the version of the character that had machine-gun-dart specialization from Unearthed Arcana and the specialization was grandfathered for his multiclass character after the errata was printed in Dragon. And maybe that doesn't work either, but it is at least an attempt to help the player get the character they want to play rather than telling them what they should play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Character conversion problems for 4e (Short Essay)
Top