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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="ProfessorCirno" data-source="post: 4202503" data-attributes="member: 65637"><p>Imagination should expand a game, not make up for it's shortcomings. Also, to quote someone else on LARPing:</p><p></p><p>"LARPing is no laughing matter. If it gets to the point where your players would rather exercise than roleplay, then something has gone seriously wrong with your game. </p><p></p><p>LARPing is bad for your game and poisonous for the hobby in general. The last thing we need is to introduce elements to RPG's that would allow the Jocks to dominate and despoil our once-great hobby."</p><p></p><p></p><p></p><p>Oh, I include all of it, though I'll occasionally set a few limits to avoid the really bad munchkinism. I was one of the first in the group to really get into the Tome of Battle.</p><p></p><p></p><p></p><p>And I (mostly) agree, though I think classes should at least be flexible enough for players to occasionally surprise us, such as when my player decided to climb up a giant and kick in its eyeball as a warblade.</p><p></p><p>My worry is that 4e will try to fix some of the flaws in 3.x by greatly reducing what a class can do. This isn't bad in of itself, but it can be taken too far, and it's my worry that it WILL be taken too far. As it stands, I'm very iffy at best on how multiclassing looks. I think setting goals and ideals for how a class should operate is a good sign, but I'm in strong disagreement with the "Striker, Defender, etc" sections they're being fit into.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4202503, member: 65637"] Imagination should expand a game, not make up for it's shortcomings. Also, to quote someone else on LARPing: "LARPing is no laughing matter. If it gets to the point where your players would rather exercise than roleplay, then something has gone seriously wrong with your game. LARPing is bad for your game and poisonous for the hobby in general. The last thing we need is to introduce elements to RPG's that would allow the Jocks to dominate and despoil our once-great hobby." Oh, I include all of it, though I'll occasionally set a few limits to avoid the really bad munchkinism. I was one of the first in the group to really get into the Tome of Battle. And I (mostly) agree, though I think classes should at least be flexible enough for players to occasionally surprise us, such as when my player decided to climb up a giant and kick in its eyeball as a warblade. My worry is that 4e will try to fix some of the flaws in 3.x by greatly reducing what a class can do. This isn't bad in of itself, but it can be taken too far, and it's my worry that it WILL be taken too far. As it stands, I'm very iffy at best on how multiclassing looks. I think setting goals and ideals for how a class should operate is a good sign, but I'm in strong disagreement with the "Striker, Defender, etc" sections they're being fit into. [/QUOTE]
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