Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Character conversion problems for 4e (Short Essay)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 4202515" data-attributes="member: 162"><p>I disagree.</p><p></p><p>It depends on how you define a class. Classes could be little more than templates, that define particular aspects of your character, and leave the rest to you; they could also be rather restrictive and do a lot for defining your character, as 4e seems to do.</p><p></p><p>It's also a matter of how you interpret the idea of class. Is it a purely metagame concept? In that case, then classes could surely be rather versatile. But if you want people to be recognized as particular classes in-character, then you would need to tightly define them, so that they can be recognized ("Look, Joe, that guy has a big sword. Guess he's one of them fighter-types.").</p><p></p><p>As an example, take the 3.5 fighter. The fighter is little more than a template: the class gives you class skills, hit dice, BAB and save progressions, weapon and armor proficiencies, and additional feats. It's a do-it-yourself kind of class, and could have resulted in a wide variety of fighters - I think it's probably safe to say it didn't, but that was because of poor feat design and selection, not due to a flaw in the class. The fighter doesn't tell you what kind of fighter to be; it tells you that fighters are generally tougher and generally study these particular skills, but the class could be used to represent the heavy-hitting two-handed-sword-wielder and the quick agile duelist (perhaps not well, but it could).</p><p></p><p>If you don't like the fighter, look at the 3.5 rogue. Sure, they all sneak attack and have a few other features in common, but you can do a lot with the class - you can take it in a lot of different directions. Lots of character types can be made using the rogue.</p><p></p><p>So I don't think that saying that classes that don't cling to archetypes are bad classes is fair. "Template classes" seem to be a valid and viable approach to class design. Versatility is a good thing, IMO.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4202515, member: 162"] I disagree. It depends on how you define a class. Classes could be little more than templates, that define particular aspects of your character, and leave the rest to you; they could also be rather restrictive and do a lot for defining your character, as 4e seems to do. It's also a matter of how you interpret the idea of class. Is it a purely metagame concept? In that case, then classes could surely be rather versatile. But if you want people to be recognized as particular classes in-character, then you would need to tightly define them, so that they can be recognized ("Look, Joe, that guy has a big sword. Guess he's one of them fighter-types."). As an example, take the 3.5 fighter. The fighter is little more than a template: the class gives you class skills, hit dice, BAB and save progressions, weapon and armor proficiencies, and additional feats. It's a do-it-yourself kind of class, and could have resulted in a wide variety of fighters - I think it's probably safe to say it didn't, but that was because of poor feat design and selection, not due to a flaw in the class. The fighter doesn't tell you what kind of fighter to be; it tells you that fighters are generally tougher and generally study these particular skills, but the class could be used to represent the heavy-hitting two-handed-sword-wielder and the quick agile duelist (perhaps not well, but it could). If you don't like the fighter, look at the 3.5 rogue. Sure, they all sneak attack and have a few other features in common, but you can do a lot with the class - you can take it in a lot of different directions. Lots of character types can be made using the rogue. So I don't think that saying that classes that don't cling to archetypes are bad classes is fair. "Template classes" seem to be a valid and viable approach to class design. Versatility is a good thing, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Character conversion problems for 4e (Short Essay)
Top