Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Character conversion problems for 4e (Short Essay)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 4203939" data-attributes="member: 29398"><p>A few thoughts after lots of reading...</p><p></p><p>1. There's one thing from earlier editions that (from all I've seen) will not be convertible directly to 4e: characters that function at lower power than 4e 1st-levels. Note that this immediately includes 1st-level characters from all prior editions. 4e won't let you have a 6 h.p. 1st-level character who is just a commoner with a bit of training, and that's very sad. (we've yet to see how or even if it handles 0th-level commoner types or whether they are able to adventure; I'm already laying bets that a major early splat release will be the "prequel" book, that explains how to advance a character from commoner to 1st-level)</p><p></p><p>2. If the game isn't flexible enough to handle some characters in a party being "sub-optimal", there's a problem. Characterization should trump optimality every time they ever come in conflict; the game system needs to recognize this and account for it. The pacifist character is a good example - someone who wants to play a pacifist Healing Cleric, for example, should have the option of swapping in a useful non-combat ability to replace the never-to-be-used combat ability it'll start with, rather than just be told "get lost, we don't want you".</p><p></p><p>Then again, I don't see a party as a high-efficiency machine-like military unit, nor do I play that way; it's just too dull.</p><p></p><p>3. Someone else already hit this, but it bears repeating: Barbarian should be a race, not a class. A magic-distrusting less-intelligent less-civilized sub-race of Humans that can function in any class that does not use arcane magic.</p><p></p><p>4. For flavour reasons, Bardic magic really needs to be cut adrift from arcane magic in how it functions. Bards do things by manipulating sonic energy, pure and simple; they are the only class that does so, and in all editions this gives them their niche. If the mechanics reflected this instead of trying to shoehorn them in with arcane casters, Bards as their own separate class would be a lot easier to explain.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4203939, member: 29398"] A few thoughts after lots of reading... 1. There's one thing from earlier editions that (from all I've seen) will not be convertible directly to 4e: characters that function at lower power than 4e 1st-levels. Note that this immediately includes 1st-level characters from all prior editions. 4e won't let you have a 6 h.p. 1st-level character who is just a commoner with a bit of training, and that's very sad. (we've yet to see how or even if it handles 0th-level commoner types or whether they are able to adventure; I'm already laying bets that a major early splat release will be the "prequel" book, that explains how to advance a character from commoner to 1st-level) 2. If the game isn't flexible enough to handle some characters in a party being "sub-optimal", there's a problem. Characterization should trump optimality every time they ever come in conflict; the game system needs to recognize this and account for it. The pacifist character is a good example - someone who wants to play a pacifist Healing Cleric, for example, should have the option of swapping in a useful non-combat ability to replace the never-to-be-used combat ability it'll start with, rather than just be told "get lost, we don't want you". Then again, I don't see a party as a high-efficiency machine-like military unit, nor do I play that way; it's just too dull. 3. Someone else already hit this, but it bears repeating: Barbarian should be a race, not a class. A magic-distrusting less-intelligent less-civilized sub-race of Humans that can function in any class that does not use arcane magic. 4. For flavour reasons, Bardic magic really needs to be cut adrift from arcane magic in how it functions. Bards do things by manipulating sonic energy, pure and simple; they are the only class that does so, and in all editions this gives them their niche. If the mechanics reflected this instead of trying to shoehorn them in with arcane casters, Bards as their own separate class would be a lot easier to explain. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Character conversion problems for 4e (Short Essay)
Top