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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4203959" data-attributes="member: 710"><p>That doens't sound like a character concept to me. "I don't want to be any more powerful then an average human" is not a concpet that will work for long in D&D.</p><p>It will be a campaign issue, if you want to start as a dirt farmer and work your way up to the top. </p><p></p><p></p><p>I think you're a bit missing what the system is designed to do: Whatever you do with the character build rules, you won't accidentally make a ineffective character. (You probably can still do so if you try. Playing a Wizard that runs into melee without any feats to support it won't be effective, but that's what the system will tell you).</p><p></p><p>The problems begin if something that doesn't sound so bad conceptual (greatsword wielding opportunist in 4E? Dagger & Dual wielding Rangers in 3E?) can't be implemented easily with the rules, simply because there are no mechanical elements (feats & classes) to represent it.</p><p>That's not the same as aiming for playing a character that is weak in combat.</p><p></p><p>Ultimately, it's the party and possibly also the DM that has to support a combat-suboptimal character. The party must be willing to cut some slack to the less effective character and prepare to compensate, and the DM has to be willing to reduce the combat difficulty to accomandate the character. And since this can be difficult to achieve, it is generally better if the system attempts to make it easier to avoid suboptimal characters. The system itself can't really handle suboptimal character - that's why they are subotpimal in the first place!</p><p></p><p></p><p>I don't think you have to, though it will probably feel very "natural" using the class powers together and be effective. Off course, you can go further and conciously optimize everything and have battle plans ready before you ever fought your first fight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I think "manipulating sonic energy" sounds still very arcane (or at least technical) to me. It seems more about manipulating or influencing soul & spirit with artistic skill. Bardic Music appeals to the heart and souls of people.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4203959, member: 710"] That doens't sound like a character concept to me. "I don't want to be any more powerful then an average human" is not a concpet that will work for long in D&D. It will be a campaign issue, if you want to start as a dirt farmer and work your way up to the top. I think you're a bit missing what the system is designed to do: Whatever you do with the character build rules, you won't accidentally make a ineffective character. (You probably can still do so if you try. Playing a Wizard that runs into melee without any feats to support it won't be effective, but that's what the system will tell you). The problems begin if something that doesn't sound so bad conceptual (greatsword wielding opportunist in 4E? Dagger & Dual wielding Rangers in 3E?) can't be implemented easily with the rules, simply because there are no mechanical elements (feats & classes) to represent it. That's not the same as aiming for playing a character that is weak in combat. Ultimately, it's the party and possibly also the DM that has to support a combat-suboptimal character. The party must be willing to cut some slack to the less effective character and prepare to compensate, and the DM has to be willing to reduce the combat difficulty to accomandate the character. And since this can be difficult to achieve, it is generally better if the system attempts to make it easier to avoid suboptimal characters. The system itself can't really handle suboptimal character - that's why they are subotpimal in the first place! I don't think you have to, though it will probably feel very "natural" using the class powers together and be effective. Off course, you can go further and conciously optimize everything and have battle plans ready before you ever fought your first fight. ;) I think "manipulating sonic energy" sounds still very arcane (or at least technical) to me. It seems more about manipulating or influencing soul & spirit with artistic skill. Bardic Music appeals to the heart and souls of people. [/QUOTE]
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