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Character conversion problems for 4e (Short Essay)
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<blockquote data-quote="katahn" data-source="post: 4204529" data-attributes="member: 65004"><p>Thinking about it, I'd have to agree with the idea of 4e seeming incomplete in terms of class selection. More classes are coming down the pipe, and yes unless they were superfluous their absence would be noticed.</p><p></p><p>However what is not missing is playstyle, or "what my character does in a fight at a very high level". For instance I certainly can't make a 4e psion yet, but that doesn't stop me from making a different sort of controller and then creating a backstory to explain why this character that was a psion in 3e isn't one (yet) in 4e. This is one option available to folks who have a concept that includes power-source and fluff-supported mechanics and whom do not wish to create their own house-ruled equivilents.</p><p></p><p>Of course the other option would be to do just that: create my own house-ruled psionics system and use it until the 4e version comes out (if I like it). This one is a bit more labor and time intensive, and if one does decide to go with the official version you now have a change to either retcon or explain.</p><p></p><p>The third option is just to temporarily shelve characters who concept-wise cannot be nicely or satisfactorily translated into 4e by their players yet. Probably the least appealing solution.</p><p></p><p>The fourth option, as implied by the OP, is to take the character in 3e and strip them of all game-mechanics and describe them as if they were a character in a movie or book. Using that narrative description, render the closest approximation you can in the 4e ruleset and use that until rules are eventually released that might be better.</p></blockquote><p></p>
[QUOTE="katahn, post: 4204529, member: 65004"] Thinking about it, I'd have to agree with the idea of 4e seeming incomplete in terms of class selection. More classes are coming down the pipe, and yes unless they were superfluous their absence would be noticed. However what is not missing is playstyle, or "what my character does in a fight at a very high level". For instance I certainly can't make a 4e psion yet, but that doesn't stop me from making a different sort of controller and then creating a backstory to explain why this character that was a psion in 3e isn't one (yet) in 4e. This is one option available to folks who have a concept that includes power-source and fluff-supported mechanics and whom do not wish to create their own house-ruled equivilents. Of course the other option would be to do just that: create my own house-ruled psionics system and use it until the 4e version comes out (if I like it). This one is a bit more labor and time intensive, and if one does decide to go with the official version you now have a change to either retcon or explain. The third option is just to temporarily shelve characters who concept-wise cannot be nicely or satisfactorily translated into 4e by their players yet. Probably the least appealing solution. The fourth option, as implied by the OP, is to take the character in 3e and strip them of all game-mechanics and describe them as if they were a character in a movie or book. Using that narrative description, render the closest approximation you can in the 4e ruleset and use that until rules are eventually released that might be better. [/QUOTE]
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