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General Tabletop Discussion
*Pathfinder & Starfinder
Character creation as playing D&D
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<blockquote data-quote="am181d" data-source="post: 5852318" data-attributes="member: 3576"><p>I sort of disagree. Elsewhere, I've called character creation a "mini-game." It has its own set of rules and presents its own set of virtues and pitfalls.</p><p></p><p>Moreover: as fun as character creation can be, it's something that takes up 5% of the total game or less. I want character creation to be fun, but it HAS to be exist in a secondary position to "core" game play (e.g. roleplay and roll-play). Character creation can't be a barrier to the rest of the game. </p><p></p><p>Rolling 4d6 and dropping the lowest, rolling hit points, choosing your alignment, etc. These are all arguably iconic parts of the game. BUUUUUUT I also think there could be a value in streamlining process and blending character creation more into the rest of gameplay.</p><p></p><p>(Note: this is one of my pet ideas that is ultimately probably a poor fit for 5e "grand unification theory" approach.)</p><p></p><p>That said: I just got finished playing Skyrim, and I was impressed with the way the game advanced your character for you based on actions you completed in play. </p><p></p><p>Is you character a magic-user? Well, have you tried casting a spell?</p><p></p><p>I know this is much easier to do in a computer game, but I think there's a nugget of a good idea here that someone with more time on their hands might be able to tease out.</p></blockquote><p></p>
[QUOTE="am181d, post: 5852318, member: 3576"] I sort of disagree. Elsewhere, I've called character creation a "mini-game." It has its own set of rules and presents its own set of virtues and pitfalls. Moreover: as fun as character creation can be, it's something that takes up 5% of the total game or less. I want character creation to be fun, but it HAS to be exist in a secondary position to "core" game play (e.g. roleplay and roll-play). Character creation can't be a barrier to the rest of the game. Rolling 4d6 and dropping the lowest, rolling hit points, choosing your alignment, etc. These are all arguably iconic parts of the game. BUUUUUUT I also think there could be a value in streamlining process and blending character creation more into the rest of gameplay. (Note: this is one of my pet ideas that is ultimately probably a poor fit for 5e "grand unification theory" approach.) That said: I just got finished playing Skyrim, and I was impressed with the way the game advanced your character for you based on actions you completed in play. Is you character a magic-user? Well, have you tried casting a spell? I know this is much easier to do in a computer game, but I think there's a nugget of a good idea here that someone with more time on their hands might be able to tease out. [/QUOTE]
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