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Character creation as playing D&D
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<blockquote data-quote="Mattachine" data-source="post: 5853048" data-attributes="member: 6678226"><p>(By the way, I didn't say my players wouldn't play without 18's.)</p><p></p><p>It is an immature attitude, and we were teenagers in those games. </p><p></p><p>On the other hand, if someone presents a new game to me, loaded with classes and races, and then my die rolls eliminate a large swath of options right off the bat, I wouldn't want to play. I don't think that is immature--I have only so much time for rpg's, and I would like that time well spent. </p><p></p><p>We are discussing character creation as veterans of the game, some of us having played for 30+ years. We have probably played dozens or maybe hundreds of characters, DMed many campaigns, and have tried all sorts of variants and subsystems related to PCs. A new player often comes to the game with some fun ideas about playing a certain fantasy archetype--I run a D&D club at my school. I go out of my way to let these new players create characters that somehow line up with their preferred archetype or concept. If I said, "Roll for stats, and then figure out what you can play", some of them wouldn't bother playing; this wouldn't be immaturity, but disinterest.</p><p></p><p>How many other games have "Roll to see which type of character you will end up playing for the next few (weeks/months/indefinitely)"?</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5853048, member: 6678226"] (By the way, I didn't say my players wouldn't play without 18's.) It is an immature attitude, and we were teenagers in those games. On the other hand, if someone presents a new game to me, loaded with classes and races, and then my die rolls eliminate a large swath of options right off the bat, I wouldn't want to play. I don't think that is immature--I have only so much time for rpg's, and I would like that time well spent. We are discussing character creation as veterans of the game, some of us having played for 30+ years. We have probably played dozens or maybe hundreds of characters, DMed many campaigns, and have tried all sorts of variants and subsystems related to PCs. A new player often comes to the game with some fun ideas about playing a certain fantasy archetype--I run a D&D club at my school. I go out of my way to let these new players create characters that somehow line up with their preferred archetype or concept. If I said, "Roll for stats, and then figure out what you can play", some of them wouldn't bother playing; this wouldn't be immaturity, but disinterest. How many other games have "Roll to see which type of character you will end up playing for the next few (weeks/months/indefinitely)"? [/QUOTE]
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