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Character Creation Bonus?
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<blockquote data-quote="mneme" data-source="post: 5740228" data-attributes="member: 59248"><p>Before trying to come up with ideas for extra rp stuff to give players, I'd look at the Backgrounds, and more, themes subsystems. Functionally, that's what those subsystems do--take the Fey Beast Tamer or Beastmaster theme and the player gets a pet; take the Noble theme and they get an ancestral item (eventually, anyway), and so on. It's easy enough to modify an existing theme for what you want or even make one up.</p><p></p><p>Of course, you can draw outside those lines without seriously unbalancing the game. Particularly when it comes to GM controlled benefits like pets, intelligent magic items, and servants that are under GM, not player control.</p><p></p><p>I also wouldn't worry that much about giving out magic items in the right tier (or even "ancestral" items that are intended to grow with the PC); other players will also get magic items, so things will balance out pretty quickly.</p><p></p><p>That said, the thing I'd very much avoid giving anything that provided a static bonus to hit or damage (or even an easily abusable situational one) that wasn't easily duplicable by other players [so a ring that provides a +1 Item bonus to damage? Sure; good alternative to Iron Bracers; letting the character be Large and thus wield a large weapon? No, no, a thousand times no]. Worse, even, is giving something that provides a bonus to the weapon die size (which is a static bonus to damage that grows with level and power). Doing this ends up seriously hurting the balance between characters unless others end up with bonuses that similarly increase their overall power over the course of the entire campaign, and this kind of thing is very hard to balance.</p></blockquote><p></p>
[QUOTE="mneme, post: 5740228, member: 59248"] Before trying to come up with ideas for extra rp stuff to give players, I'd look at the Backgrounds, and more, themes subsystems. Functionally, that's what those subsystems do--take the Fey Beast Tamer or Beastmaster theme and the player gets a pet; take the Noble theme and they get an ancestral item (eventually, anyway), and so on. It's easy enough to modify an existing theme for what you want or even make one up. Of course, you can draw outside those lines without seriously unbalancing the game. Particularly when it comes to GM controlled benefits like pets, intelligent magic items, and servants that are under GM, not player control. I also wouldn't worry that much about giving out magic items in the right tier (or even "ancestral" items that are intended to grow with the PC); other players will also get magic items, so things will balance out pretty quickly. That said, the thing I'd very much avoid giving anything that provided a static bonus to hit or damage (or even an easily abusable situational one) that wasn't easily duplicable by other players [so a ring that provides a +1 Item bonus to damage? Sure; good alternative to Iron Bracers; letting the character be Large and thus wield a large weapon? No, no, a thousand times no]. Worse, even, is giving something that provides a bonus to the weapon die size (which is a static bonus to damage that grows with level and power). Doing this ends up seriously hurting the balance between characters unless others end up with bonuses that similarly increase their overall power over the course of the entire campaign, and this kind of thing is very hard to balance. [/QUOTE]
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