Just made some characters, these are my findings:
system;
gambler - character had 2cr rating before gambler, rolled a -4, then chose smuggler and got +2. Is that characters end credit 0 or 2?
health - there's a problem with language here. You write that minimum hp is ENDx3, but I think what you mean it's END DICE x3, otherwise your example of average score of 11 with a stat of 4 could never exist (3x4=12).
jump - str 7 character, Olympic athlete level can clear 7' vertical. That's fairly realistic for Olympic record levels...except that this is peak performance in controlled environment optimal conditions and that the athlete ends up on their back afterwards. A character with str 7 can clear this obstacle without even rolling
maybe reduce jumping height a bit.
traits - my players wondered why on earth anyone would take a trait that gives negative dice instead of one that gives bonus? Especially seeing as it seemed just as easy to use negative as well as positive traits.
Sheet:
First cell in skill has specialisation written in it, this is probably from an old iteration
all all the characters ran out of space for additional abilities, and only one ever used the psychic power area
theres no where to write combat tricks
the is no where to write trait
large die pools and XP areas are huuuuuge compared to what you need.
.....
That's what we got so far, hope it's useful.
system;
gambler - character had 2cr rating before gambler, rolled a -4, then chose smuggler and got +2. Is that characters end credit 0 or 2?
health - there's a problem with language here. You write that minimum hp is ENDx3, but I think what you mean it's END DICE x3, otherwise your example of average score of 11 with a stat of 4 could never exist (3x4=12).
jump - str 7 character, Olympic athlete level can clear 7' vertical. That's fairly realistic for Olympic record levels...except that this is peak performance in controlled environment optimal conditions and that the athlete ends up on their back afterwards. A character with str 7 can clear this obstacle without even rolling

maybe reduce jumping height a bit.
traits - my players wondered why on earth anyone would take a trait that gives negative dice instead of one that gives bonus? Especially seeing as it seemed just as easy to use negative as well as positive traits.
Sheet:
First cell in skill has specialisation written in it, this is probably from an old iteration

all all the characters ran out of space for additional abilities, and only one ever used the psychic power area
theres no where to write combat tricks
the is no where to write trait
large die pools and XP areas are huuuuuge compared to what you need.
.....
That's what we got so far, hope it's useful.
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